Classification: Union // Open
Classification: Union // Open Ref vampire/power/discipline_power/tremens

Tremens

Discipline Power · Vampire · Level 1

Vampire
Discipline
The Bone Path

Tremens allows a necromancer to make the flesh of a corpse shift once. An arm might suddenly flop forward, a cadaver might sit up, or dead eyes might abruptly open. This sort of thing tends to have an impressive impact on people who aren’t expecting a departed relative to roll over in his coffin.

System: To use Tremens, the necromancer spends a single blood point, and the player must succeed on a Dexterity + Occult roll (difficulty 6). The more successes that are achieved, the more complicated an action can be effected in the corpse. One success allows for an instantaneous movement, such as a twitch, while five allow the vampire to set up specific conditions under which the body animates (“The next time someone enters the room, I want the corpse to sit up and open its eyes.”). Under no circumstances can Tremens cause a dead body to attack or cause damage.

Part of The Bone Path

See also 2

Abilities & Attributes

  • Dexterity shared/trait/attribute/dexterity
  • Occult shared/trait/ability/occult
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