Classification: Union // Open
Classification: Union // Open Ref vampire/power/discipline_power/aura-of-decay

Aura of Decay

Discipline Power · Vampire · Level 2

Vampire
Discipline
Vitreous Path

The necromancer can strengthen the feeling of entropy around her to the point where it breaks down nonliving objects and machines. It can gnarl wood, rust metal, crack silicon chips, and erode plastic, glass, and dead organic material. This power has a range of one yard or meter from the necromancer’s body, but all those in the presence of the vampire can feel her corruption as an icy wind.

System: No roll is required, but this power does cost at least one blood point. Objects subjected to this Aura of Decay break down and become useless after being targeted. How the object gives out, as well as the exact mechanism of failure, is up to the Storyteller. Corrosion, metal fatigue, or sheer brittleness are all suitably likely for any given item’s demise, but the in-game effect of using a doomed item is as if the owning character rolled a botch. The speed at which an item breaks down depends on how many blood points are spent.

Blood Spent Time to Breakdown

One One week

Two One day

Three End of scene

Four Five turns

Five One turn

Note that since this power requires the expenditure of blood points, a character cannot cause an Aura of Decay while staked.

Part of Vitreous Path

Report a problem