Classification: Union // Open

Discipline Powers

375 records

Random
Name Level ▲ Discipline Source
A Taste for BloodThe Path of BloodV20
A Touch of DeathThe Cenotaph PathV20
Aid from SpiritsV20
AnalyzeThe Path of TechnomancyV20
AwePresenceV20
Breath of WhispersV20
Brother’s BloodV20
Cloak of ShadowsObfuscateV20
CommandDominateV20
Confer with the BladeV20
Consecrate the GroveV20
ContradictThe Path of CorruptionV20
DecayHands of DestructionV20
Destroy the HuskThe Grave’s DecayV20
Elemental StrengthElemental MasteryV20
Eyes of the BeastProteanV20
Eyes of the DeadVitreous PathV20
Eyes of the SeaNeptune’s MightV20
Feral WhispersAnimalismV20
Fiery CourageV20
FolderolV20
Grasping SoilV20
Hag’s WrinklesV20
Heightened SensesAuspexV20
Herbal WisdomThe Green PathV20
Hourglass of the MindV20
Ignis FatuusChimerstryV20
Malleable VisageVicissitudeV20
Masque of DeathThe Corpse in the MonsterV20
PassionDementationV20
Pool of LiesV20
Restore HumanitasV20
Sense the SinV20
Sense VitalityV20
Sense VitalityV20
Shadow PlayObtenebrationV20
ShroudsightThe Ash PathV20
Silence of DeathQuietusV20
Silence of Death (Sorcerer Caste)LotC
Silence of Death (Vizier Caste)LotC
Skin of the ChameleonV20
Summon the Simple FormThe Path of ConjuringV20
The Eyes of the SerpentSerpentisV20
The Missing VoiceV20
TremensThe Bone PathV20
War CryThe Path of MarsV20
Whispers to the SoulPath of the Four HumorsV20
Witness of DeathThe Sepulchre PathV20
Zillah’s LitanyThe Path of the Father’s VengeanceV20
Anesthetic TouchV20
Anesthetic TouchV20
Apprentice’s BroomsThe Bone PathV20
Auguring the SicknessLotB, V20
Aura of DecayVitreous PathV20
Aura PerceptionAuspexV20
Banishing Sign of ThothV20
BeckoningAnimalismV20
Biting GaleV20
Blood RageThe Path of BloodV20
BurnoutThe Path of TechnomancyV20
Cold of the GraveThe Corpse in the MonsterV20
CombustV20
Crimson WoadV20
Dread GazePresenceV20
Endurance of StoneV20
Fae SightV20
Fata MorganaChimerstryV20
Fear of the Void BelowV20
Feral ClawsProteanV20
FleshcraftVicissitudeV20
Gnarl WoodHands of DestructionV20
Grasp of the MountainV20
Ishtar’s Touch (Scorpion’s Touch)LotC
Kiss of the Dark MotherPath of the Four HumorsV20
Lifeless TonguesThe Ash PathV20
MesmerizeDominateV20
OctopodV20
Phantom SpeakerV20
Prison of WaterNeptune’s MightV20
PutrefactionV20
Recurring ContemplationV20
Reveal the CateneThe Cenotaph PathV20
Rigor MortisThe Grave’s DecayV20
Scorpion’s CurseLotC
Scorpion’s TouchQuietusV20
Scry the HearthstoneV20
Shroud of NightObtenebrationV20
Speed the Season’s PassingThe Green PathV20
Strike TrueThe Path of MarsV20
SubvertThe Path of CorruptionV20
Summon SoulThe Sepulchre PathV20
Summon Spirit BeastsV20
The Crone’s PrideThe Path of the Father’s VengeanceV20
The HauntingDementationV20
The Tongue of the AspSerpentisV20
Unseen PresenceObfuscateV20
Watery HavenV20
Wooden TonguesElemental MasteryV20
Acidic TouchHands of DestructionV20
Animate the UnmovingElemental MasteryV20
ApparitionChimerstryV20
Arms of the AbyssObtenebrationV20
Ashes to AshesV20
Aspect of the BeastV20
Aura AbsorptionV20
Blood of PotencyThe Path of BloodV20
Blood to WaterNeptune’s MightV20
Bond with the MountainV20
BonecraftVicissitudeV20
Breeze of LethargyV20
Burning TouchV20
Compel SoulThe Sepulchre PathV20
ConflagrationV20
Corpore SanoV20
Curse of LifeThe Corpse in the MonsterV20
Dagon’s CallQuietusV20
Dagon’s CallLotC
Dagon’s Call (Vizier Caste)LotC
Dance of VinesThe Green PathV20
Dark HumorsPath of the Four HumorsV20
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Classification: Union // Open Ref vampire/power/discipline_power/compel-soul

Compel Soul

Discipline Power · Vampire · Level 3

Vampire
Discipline
The Sepulchre Path
Cost
1 Blood
Roll
Manipulation + Occult

With this power, a vampire can command a ghost to do his bidding for a while. Compulsion of the soul is a perilous undertaking and, when used improperly, can endanger vampire and wraith alike.

System: The vampire locates and approaches the intended ghost or calls it to his presence with Summon Soul. As with the previous power, he must have the ghost’s name and an object it handled in life. His player then spends one blood point and rolls Manipulation + Occult in a resisted roll against the ghost’s Willpower (difficulty 6 for both rolls).

If the vampire wins, the number of net successes determines the degree of control he has over the ghost (as described below). Moreover, the vampire’s control keeps ghosts that have been called with Summon Soul from returning to their original locations at the end of the scene. If the ghost wins, the vampire loses a number

of Willpower points equal to the ghost’s net successes. On a tie, the roll becomes an extended contest that continues each turn until one side wins. If the vampire botches at any point, the ghost is immune to any use of the vampire’s Necromancy for the rest of the scene. If the ghost botches, it must obey as if the vampire’s player had rolled five net successes.

Successes Result

1 success The ghost must perform one simple task for the vampire that does not place it in certain danger. It must attend to this task immediately, although it can delay the compulsion and pursue its own business at a cost of one Willpower point per scene. The ghost may not attack the vampire until this task is complete. It is possible to issue the task of answering one question, in which case the ghost must answer truthfully and to the best of its knowledge.

2 successes The vampire may issue two orders or ask two questions as outlined for one success. Alternatively, the vampire may demand a simple task with a real possibility of danger, as long as the danger is not certain. The ghost may delay this compulsion with Willpower.

3 successes The vampire may issue three orders as outlined for one success. Alternatively, he may demand the ghost fulfill one difficult and dangerous task or a simple assignment that has an extended duration of up to one month. The ghost may delay such orders with Willpower.

4 successes The vampire may issue four orders, as outlined for one success, or assign two tasks, as for two successes. Alternatively, the vampire may command the ghost to perform one complex assignment that puts the ghost at extreme risk, or perform any number of non-threatening tasks as the vampire’s slave for up to one month (or, if the necromancer spends a permanent point of Willpower, for

a year and a day). It is possible for ghosts to delay individual tasks, but not put off enslavement.

5+ successes The vampire may issue multiple orders that have a sum complexity or danger of five successes’ worth. Instead, the vampire may order the ghost to perform any one action that it is capable of executing within one month. Such a task can place the ghost in immediate peril of destruction, or even force it to betray and assault loved ones. It is not possible for ghosts to delay a task of this magnitude with Willpower — they must obey.

Part of The Sepulchre Path

See also 4

Abilities & Attributes

Discipline Powers

Paths & Numina

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