Bane Charms
Spirit · Werewolf
The Wyrm grants these Charms to its minions. Crea tures allied to Gaia cannot (and would not) learn Gifts related to these Charms.
• Blighted Touch: If the spirit deals damage on an attack (including using the Blast Charm), the target must make a reflexive Willpower roll. If she fails, her negative characteristics dominate her personality for the next few hours. If she botches, the change is permanent.
• Corruption: The spirit whispers a suggestion to the target, and the target acts upon it. The Storyteller rolls Gnosis (difficulty of the target’s Willpower). This Charm can be used across the Gauntlet.
• Incite Frenzy: The spirit can cause a werewolf to enter a frenzy. The Storyteller rolls Rage (difficulty of the target’s Willpower). Any success causes a frenzy; six or more successes causes the werewolf to fall into the Thrall of the Wyrm. All normal frenzy rules apply.
• Possession: The spirit may inhabit a living being or inanimate object. The Storyteller rolls Gnosis (difficulty equal to the victim’s Willpower, or 4 for an object). The possession takes the time indicated: