Classification: Union // Open

Bestiary

487 records

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Name ▲ Kind Line Source
AbliphetFomorWerewolfBotW
Adolescent WerewolfNPCVampireV20
Adrian NewberryNPCWerewolfBotW
Aelida, Lady of FeathersNPCMageGaM
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
al-Ghadib, the Mad WarriorNPCMageGaM
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
An Hour AgoSpiritWerewolfUVS
Anansi the Spider, Keeper of TalesNPCMageGaM
Ancient Forest-Heart (Grand Natura)NPCMageM20
Andre BaptisteNPCWerewolfBotW
Animal SpiritsSpiritWerewolfW20
AnonymousSpiritWerewolfUVS
Anuk IteNPCMageGaM
Ape or GorillaGhoulVampireGaR
Arcanum ScholarNPCVampireV20
ArchonsNPCVampireDNRL
Artificial PeopleNPCMageGaM
AssistantNPCMageGaM
Atlas UnitsNPCMageGaM
Atomic SpiritSpiritWerewolfW20
Awakened HacktivistNPCMageM20
Background Costs and TraitsSpiritWerewolfW20
BackupNPCMageGaM
Balefire SharksFomorWerewolfBotW
Bane CharmsSpiritWerewolfW20
Baron Samedi, the Cemetery LordNPCMageGaM
BatTotemWerewolfBotW
BatsGhoulVampireGaR
BearGhoulVampireGaR
BearSpiritWerewolfW20
Beat CopNPCMageM20
BelebenSpiritWerewolfUVS
Beloved (Dynamic Avatar)NPCMageGaM
Benjamin RushingNPCWerewolfBotW
Big CatsGhoulVampireGaR
Big Owl, the Screaming NightNPCMageGaM
Bioenhanced Field AgentNPCMageGaM
BioweaponSpiritWerewolfUVS
Bird, Large (Eagle, Swan, Vulture, etc.)NPCMageM20
Bird, Small (Finch, Sparrow, Pigeon, etc.)NPCMageM20
Bird, Substantial (Hawk, Raven, Owl, etc.)NPCMageM20
BirdsGhoulVampireGaR
Bitter RagesSpiritWerewolfW20
Black SnakesNPCMageGaM
Black SuitNPCMageM20
Blood CurrencySpiritWerewolfUVS
Blood ImpConstructVampireRotB
Blood PoolsGhoulVampireGaR
BloodbatsFomorWerewolfBotW
BloodwormsFomorWerewolfBotW
BoarSpiritWerewolfW20
Bob SchnoblinNPCVampireHH2
BobcatNPCVampireV20
Bondye, the Most HighNPCMageGaM
Bookstore ProprietorGhoulVampireGaR
Bot-NetSpiritWerewolfUVS
Brand LoyaltySpiritWerewolfUVS
CatNPCMageGaM
Cat, Domestic-SizeNPCMageM20
Cause Insanity (Samsa Only)FomorWerewolfBotW
CelestinesSpiritWerewolfUVS
Cerberus, Guardian of AtonementSpiritWerewolfUVS
Chaos MonitorSpiritWerewolfW20
Chase LamontNPCWerewolfBotW
Chicken-Spirit or Egg-SpiritSpiritWerewolfUVS
ChimeraSpiritWerewolfW20
ChimerlingsSpiritWerewolfW20
ChiminageSpiritWerewolfUVS
ChimpanzeeNPCMageM20
ChirurgeonSpiritWerewolfUVS
Choosing PowersGhoulVampireGaR
Christ, the Good ShepherdNPCMageGaM
Chulorviah ElderFomorWerewolfBotW
City MascotSpiritWerewolfUVS
City TreeSpiritWerewolfUVS
City-HeartNPCMageM20
CleanersNPCMageGaM
ClonesConstructVampireRotB
CockroachNPCMageGaM
CockroachSpiritWerewolfW20
Coletta MacombNPCWerewolfBotW
Common CharmsSpiritWerewolfW20
Common “Steelskin” CyborgNPCMageM20
ConsciousnessSpiritWerewolfUVS
Constrictor SnakeNPCVampireV20
Consumer EntertainmentSpiritWerewolfUVS
CoyoteNPCMageM20
CoyoteSpiritWerewolfW20
Creating a Bitter-GrinFomorWerewolfBotW
Creating BanesSpiritWerewolfW20
CREATING BREAKERSFomorWerewolfBotW
CREATING BUZZARDSFomorWerewolfBotW
Creating Fallen RatkinFomorWerewolfBotW
Creating HistpahFomorWerewolfBotW
Creating MneticsFomorWerewolfBotW
Creating XibalanFomorWerewolfBotW
CreepypastaSpiritWerewolfUVS
Criminal Enforcer/BossNPCVampireV20
Crimson PestilentFomorWerewolfBotW
CrowNPCMageM20
CrowdfundingSpiritWerewolfUVS
Crush (Dynamic Avatar)NPCMageGaM
CuckooSpiritWerewolfW20
CultistsNPCMageGaM
Cultural AppropriationSpiritWerewolfUVS
CuriosiSpiritWerewolfW20
Danforth SternNPCWerewolfBotW
Darrien Terrell/Lord Aludian ThexNPCWerewolfBotW
DataphyteNPCMageGaM
David KaufmanNPCWerewolfBotW
Dealing with the TriatSpiritWerewolfUVS
Deleterious EffectsFomorWerewolfBotW
Delhi Chapter HouseNPCVampireHH2
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Classification: Union // Open Ref werewolf/creature/fomor/balefire-sharks

Balefire Sharks

Fomor · Werewolf

Werewolf

Balefire Sharks have all of the traits of ordinary Rokea, except that they can regain Gnosis in any body of polluted or radioactive water and they are immune to the effects of any of the four elemental Wyrms. They possess the same Gifts as other Rokea, but can also learn Black Spiral Dancer tribal Gifts. In addition, they can only possess Wyrm Totems and summon Banes, since other spirits refuse to deal with these corrupt creatures.

Balefire Sharks require regular exposure to radiation to survive. At least once a month, every Balefire Shark must spend at least one full day in an undersea Wyrm Grotto associated with the element of balefire or swimming in a source of moderately strong radiation. Spending time in an intense source of radioactivity also allows them to recover all of their Gnosis within an hour. Only the cracked reactor core of a sunken nuclear submarine or other similarly massive sources of radiation are powerful enough to allow the Balefire Shark to accomplish this feat.

to survive, not to fight the Wyrm, most had few regrets about this alliance. Swearing allegiance to creatures allied with the deadly radiation of the atomic blast that killed them was a very different matter. Only the most desperate Rokea made this terrible choice. Some soon regretted their decision but like all bargains with the Wyrm, this one was far easier to make than to break. The nature of their transformation means that most Balefire Sharks have difficulty even considering disobeying Lord Kerne’s orders and any who attempt to forswear the Wyrm swiftly die from radiation sickness.

The balefire elementals ordered these sharks to patrol the polluted waters around nuclear power plants and factories producing toxic chemicals, keeping them safe from anyone on land or sea who would interfere with their operation. Balefire Sharks can exist comfortably in both fresh and saltwater, as long as this water is radioactive or otherwise polluted. As a result, a few Balefire Sharks now patrol areas in the Great Lakes, Lake Baikal, the Caspian Sea, and other similar bodies of water.

Since the mid-1950s, many of the Balefire Sharks have learned more about the land, so that they can better protect factories and power plants. Most, however,

still have little real understanding of human technology or society. Instead, their methods of providing protection remain exceedingly direct. They attack and devour anyone who interferes with a location they are guarding. The Wyrm affected their minds as well as their bodies, altering their loyalties so that most of them see nothing wrong with killing other weresharks who threaten their charges. Most Balefire Sharks are now far more comfortable with other minions of the Wyrm than with non-corrupted Rokea. The corruption that balefire inflicts upon a creature has driven a few Balefire Sharks entirely mad. These creatures take every opportunity to spread the radiation that nourishes them all across the oceans.

Instead of protecting nuclear sites from interference, they destroy reactors and rip open radioactive waste dumps in order to spread poison across a large area. These insane Balefire Sharks are sometimes too indiscriminately destructive for the Wyrm’s more careful and subtle agents. On a few occasions, agents of the Wyrm have found ways to pass messages to either Rokea or members of another Changing Breed, encouraging them to slay a Balefire

Shark whose indiscriminate destruction and overt pollution has gotten in the way of some of the Wyrm’s plans.

See also 1

Tribes & Fera

  • Rokea werewolf/faction/fera/rokea
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