Classification: Union // Open

Bestiary

487 records

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Name ▲ Kind Line Source
AbliphetFomorWerewolfBotW
Adolescent WerewolfNPCVampireV20
Adrian NewberryNPCWerewolfBotW
Aelida, Lady of FeathersNPCMageGaM
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
al-Ghadib, the Mad WarriorNPCMageGaM
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
An Hour AgoSpiritWerewolfUVS
Anansi the Spider, Keeper of TalesNPCMageGaM
Ancient Forest-Heart (Grand Natura)NPCMageM20
Andre BaptisteNPCWerewolfBotW
Animal SpiritsSpiritWerewolfW20
AnonymousSpiritWerewolfUVS
Anuk IteNPCMageGaM
Ape or GorillaGhoulVampireGaR
Arcanum ScholarNPCVampireV20
ArchonsNPCVampireDNRL
Artificial PeopleNPCMageGaM
AssistantNPCMageGaM
Atlas UnitsNPCMageGaM
Atomic SpiritSpiritWerewolfW20
Awakened HacktivistNPCMageM20
Background Costs and TraitsSpiritWerewolfW20
BackupNPCMageGaM
Balefire SharksFomorWerewolfBotW
Bane CharmsSpiritWerewolfW20
Baron Samedi, the Cemetery LordNPCMageGaM
BatTotemWerewolfBotW
BatsGhoulVampireGaR
BearGhoulVampireGaR
BearSpiritWerewolfW20
Beat CopNPCMageM20
BelebenSpiritWerewolfUVS
Beloved (Dynamic Avatar)NPCMageGaM
Benjamin RushingNPCWerewolfBotW
Big CatsGhoulVampireGaR
Big Owl, the Screaming NightNPCMageGaM
Bioenhanced Field AgentNPCMageGaM
BioweaponSpiritWerewolfUVS
Bird, Large (Eagle, Swan, Vulture, etc.)NPCMageM20
Bird, Small (Finch, Sparrow, Pigeon, etc.)NPCMageM20
Bird, Substantial (Hawk, Raven, Owl, etc.)NPCMageM20
BirdsGhoulVampireGaR
Bitter RagesSpiritWerewolfW20
Black SnakesNPCMageGaM
Black SuitNPCMageM20
Blood CurrencySpiritWerewolfUVS
Blood ImpConstructVampireRotB
Blood PoolsGhoulVampireGaR
BloodbatsFomorWerewolfBotW
BloodwormsFomorWerewolfBotW
BoarSpiritWerewolfW20
Bob SchnoblinNPCVampireHH2
BobcatNPCVampireV20
Bondye, the Most HighNPCMageGaM
Bookstore ProprietorGhoulVampireGaR
Bot-NetSpiritWerewolfUVS
Brand LoyaltySpiritWerewolfUVS
CatNPCMageGaM
Cat, Domestic-SizeNPCMageM20
Cause Insanity (Samsa Only)FomorWerewolfBotW
CelestinesSpiritWerewolfUVS
Cerberus, Guardian of AtonementSpiritWerewolfUVS
Chaos MonitorSpiritWerewolfW20
Chase LamontNPCWerewolfBotW
Chicken-Spirit or Egg-SpiritSpiritWerewolfUVS
ChimeraSpiritWerewolfW20
ChimerlingsSpiritWerewolfW20
ChiminageSpiritWerewolfUVS
ChimpanzeeNPCMageM20
ChirurgeonSpiritWerewolfUVS
Choosing PowersGhoulVampireGaR
Christ, the Good ShepherdNPCMageGaM
Chulorviah ElderFomorWerewolfBotW
City MascotSpiritWerewolfUVS
City TreeSpiritWerewolfUVS
City-HeartNPCMageM20
CleanersNPCMageGaM
ClonesConstructVampireRotB
CockroachNPCMageGaM
CockroachSpiritWerewolfW20
Coletta MacombNPCWerewolfBotW
Common CharmsSpiritWerewolfW20
Common “Steelskin” CyborgNPCMageM20
ConsciousnessSpiritWerewolfUVS
Constrictor SnakeNPCVampireV20
Consumer EntertainmentSpiritWerewolfUVS
CoyoteNPCMageM20
CoyoteSpiritWerewolfW20
Creating a Bitter-GrinFomorWerewolfBotW
Creating BanesSpiritWerewolfW20
CREATING BREAKERSFomorWerewolfBotW
CREATING BUZZARDSFomorWerewolfBotW
Creating Fallen RatkinFomorWerewolfBotW
Creating HistpahFomorWerewolfBotW
Creating MneticsFomorWerewolfBotW
Creating XibalanFomorWerewolfBotW
CreepypastaSpiritWerewolfUVS
Criminal Enforcer/BossNPCVampireV20
Crimson PestilentFomorWerewolfBotW
CrowNPCMageM20
CrowdfundingSpiritWerewolfUVS
Crush (Dynamic Avatar)NPCMageGaM
CuckooSpiritWerewolfW20
CultistsNPCMageGaM
Cultural AppropriationSpiritWerewolfUVS
CuriosiSpiritWerewolfW20
Danforth SternNPCWerewolfBotW
Darrien Terrell/Lord Aludian ThexNPCWerewolfBotW
DataphyteNPCMageGaM
David KaufmanNPCWerewolfBotW
Dealing with the TriatSpiritWerewolfUVS
Deleterious EffectsFomorWerewolfBotW
Delhi Chapter HouseNPCVampireHH2
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Classification: Union // Open Ref mage/creature/npc/whisper-mind-or-life

Whisper (Mind or Life)

NPC · Mage

Mage

A manifestation of paranoia, Whisper cannot materialize; in the Umbra, the spirit resembles a swirling, shifting mass of colors and shapes. This entity doesn’t approach mages in the Umbra, though. Instead, it manifests within an offender’s own mind — reading the mage’s thoughts and fears, and then suggesting that those fears are coming true.

When conjured by a Paradox backlash, Whisper employs four tactics: First, it locates the offender, wherever he might be; then it possesses people (typically Sleepers) in that mage’s vicinity, getting them to behave erratically so that the mage begins to question their motives with regards to him. From “inside” those mortal minds, Whisper reads the mage’s thoughts and fears; finally, the spirit moves into the mage’s own head, inspiring small paranoid delusions until either the mage cracks or the spirit is satisfied.

When possessing mortal hosts, Whisper sends them against the mage in eerie yet nonviolent ways. People begin to follow the mage; scary toughs might trail him, New-Age weirdoes might follow him, cops might cast wary eyes in his direction. Cars creep along behind the mage, driving off before he can confront them. Whisper never possesses any one person for more than an hour or two, and these people never recall what happened while they were possessed. Sometimes Whisper jumps from one person to another in a crowd, delivering a cryptic and ominous message; each possessed person delivers a word or two of the message while looking directly at the mage, and then the next person continues that message without pause. Attempts to scan the possessed people with Mind magick produce blurs of

indistinct and vaguely ominous thoughts — nothing as obvious as a threat but filled with intimations of obsessions or harm.

Once the mage gets jumpy, Whisper flows into its tar­ get’s consciousness, reading the fears that rise in response to people following him. From there, Whisper begins to seed hallucinations, breed surges of unexpected emotions, and generally drive the mage toward irrational and paranoid acts. These delusions generally last until the mage does something stupidly self-destructive; at that point, Whisper generally departs… at least for the time being, anyway.

To many people, gods are distant, abstract entities — assuming they exist at all. For rare mortals, though, certain gods are family. Favored by these entities, those rare people enjoy special gifts, mystic kinship, and frequent annoyances from their patron beings. That bond can be fleeting, lost by carelessness or disrespect. The folks who manage to sustain such ties, however, retain a sublime relationship with someone greater than themselves. Like kami, the Loa, and other god-forms, totem entities are too vast for simple statistics. Though they’ll assume ma­ terial form, or manifest as members of their “broods,” these spirits are essentially immortal and, if not omnipotent, then at least deeply perceptive with regards to their chosen kin.

For details about totems and their relationship with Mage characters see Mage 20, pp. 326-328 and 633-636.

See also 1

Spheres

  • Mind mage/power/sphere/mind
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