PDC Aberration Hunter
NPC · Mage
One of the Void Engineers’ primary directives involves protecting Earth from extradimensional incursions while cleansing “instability zones” close to Earth. And although the leaders of these strike missions are nearly always Enlightened operatives, most of the personnel on these missions are highly trained and well-equipped extraordinary citizens. Recruited from military forces worldwide, these elite troops face things the average solider sees only in video games.
Trained with advanced hardware, the Pan-Dimension Corps soldiers, Enlightened and otherwise, can use Technocratic Devices even when the Procedures are beyond them. Among the standard-issue gear, these troops also get the Alanson R-25 Hardsuit, the Biggs X-5 Model A Protector, and the Bolan Mk 13 Weapons System, all of which a specially trained citizen can employ. (For details, see Mage 20, pp. 447, 452-453, and 656.) Thus equipped, these men and women can face down werewolves, aliens, vampiric mutations, and other assorted Reality Deviants… including, of course, those arrogant “wizards” and their kind!
Suggested Attributes: Strength 3 (5 with suit), Dexterity 3, Stamina 3, Charisma, 2, Manipulation 2, Appearance 3, Perception 3, Intelligence 3, Wits 3
Suggested Abilities: Alertness 3, Athletics 3, Awareness 1, Brawl 4, Computer 2, Cosmology/ Subdimensions 2, Drive 3, Energy Weapons 3, Firearms 4, Jetpack 3, Leadership 2, Medicine 1, Melee 4, Science 2, Technology 3
Willpower: 6
Health Levels: OK, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated
Suggested Powers: None beyond those provided by their Technocratic hypertech. The Union also provides its aberration hunters with a variety of ammunition, including: non-lethal rounds (inflicts normal firearms damage, but bashing, not lethal); incendiary rounds that do aggravated damage to vampires (makes standard firearms damage aggravated when it’s used against the Kindred); and armor-piercing rounds (subtract two points from all forms of armor).
Equipment: Assault rifle, heavy pistol, four knives, six grenades, hand claws.
Image: Tough, determined, and scarred by battles no one else can possibly imagine outside this strange and wonderful corps.
Roleplaying Notes: You’re the world’s true line of defense against the unspeakable.
Agent Melissa “Leezi” Olivarez
Never underestimate a cheerleader. Today’s squads demand peak-condition athletes with unusual flexibility, lean strength, and a tolerance for pain that would make football players weep. Leezi Olivarez wasn’t one of those terminally perky bitch-machines you see in all the teen flicks. Nope, she was a dedicated athlete in her own right — one whose squad took top honors three of her four years in high school, while Leezi herself was on the honor roll two years out of four and had a near-perfect SAT score.
How, then, did she become a Technocratic monster-hunter? Simple: Leezi survived an attempt at making her the human sacrifice for a traditionally minded bunch of misogynistic jerks who summoned demons in hopes of getting laid. Escaping their poorly tied attempt at binding her to a makeshift altar, she beat the living shit out of the boys and got the hell out of Dodge… though not, however, before the summoned demon showed up to collect his paycheck. Leezi got away from him as well, employing clever tricks and stunning acrobatics that impressed the BCD agents who showed up to take the monster down. “Want a job?” the team’s commander asked her. “Sure,” she replied. “But first you pay my way through college.”
They did, and here she is: Field Agent Leezi, age 22. With five years’ experience as a Technocratic operative, she’s became one of the youngest recruits at her level in recent history. Though not enlightened in the paranormal sense, Leezi’s smart as blazes and tricky as sin. She tends to work undercover, with a few hidden items of gear, on the local college campus, calling in her team if and when she runs across alien incursions and predatory beasts. To normal eyes, she’s a cute college kid with an unusually lean physique. Anyone — monster or otherwise — who tries to take advantage of her apparent normalcy gets a swift lesson
in martial etiquette, and if said transgressor happens to be some paranormal critter or wiseass RD, then said lesson tends to be permanent as well.
See also 26
Abilities & Attributes
- Alertness shared/trait/ability/alertness
- Appearance shared/trait/attribute/appearance
- Athletics shared/trait/ability/athletics
- Awareness shared/trait/ability/awareness
- Brawl shared/trait/ability/brawl
- Charisma shared/trait/attribute/charisma
- Computer shared/trait/ability/computer
- Cosmology/ Subdimensions shared/trait/ability/cosmology-subdimensions
- Dexterity shared/trait/attribute/dexterity
- Drive shared/trait/ability/drive
- Energy Weapons shared/trait/secondary_ability/energy-weapons
- Firearms shared/trait/ability/firearms
- Intelligence shared/trait/attribute/intelligence
- Jetpack shared/trait/secondary_ability/jetpack
- Leadership shared/trait/ability/leadership
- Manipulation shared/trait/attribute/manipulation
- Medicine shared/trait/ability/medicine
- Melee shared/trait/ability/melee
- Perception shared/trait/attribute/perception
- Science shared/trait/ability/science
- Stamina shared/trait/attribute/stamina
- Strength shared/trait/attribute/strength
- Technology shared/trait/ability/technology
- Wits shared/trait/attribute/wits
Rotes & Procedures
- Procedures mage/power/procedure/procedures
Rules
- Devices shared/rule/system/devices