Flux
Umbral Realm · Werewolf
• The landscape of the Flux Realm constantly changes composition, color, and geography. These changes generally cannot kill, but anything is possible: moun tains can become deserts, the sky can turn purple, strange objects form and wobble by, etc. Each scene, the Storyteller rolls a die; if the result is odd, the landscape changes. • Characters can change form without spending a Rage point unless they botch their initial shapeshifting roll. Changing forms takes the normal amount of time. • Shapeshifters can manipulate the local environment by spending a Gnosis point and rolling Manipula tion + Enigmas. The Storyteller sets the difficulty, depending on the size and composition of the area reshaped; the effects last for a number of turns equal to the successes rolled. If two shapeshifters compete,
it’s a resisted roll. Increasing stability (that volcano is now a grassy knoll) is easier than disrupting it (the grassy field is a raging conflagration). • No entity can be bound or controlled in the Flux Realm, and all entities are freed by such control. That includes Gifts that induce those states and a mage’s Mind magic. Spirits bound to fetishes are freed. Mundane fetters such as alcoholism and drug addiction are temporarily shattered. • Shapeshifters must make a frenzy roll each scene. The difficulty of the roll is determined by the phase of the moon. A botched roll inflicts a derangement or delusion that can’t be cured while in the Flux Realm; after leaving the realm, the Gift: Mother’s Touch or great expenditures of Willpower can cure this. • Shapeshifters here can spend three Gnosis points and roll Charisma + Primal-Urge (difficulty 9) once each scene to consciously change their physical appearance or body composition. Cosmetic changes require one success; more radical changes (“my body is now liv ing silver”) may require five or more. However, these changes will revert upon leaving, possibly with dire results. A metis trying to remove a deformity may find it twice as horrific upon leaving the realm.
See also 5
Abilities & Attributes
- Charisma shared/trait/attribute/charisma
- Enigmas shared/trait/ability/enigmas
- Primal-Urge shared/trait/ability/primal-urge
Gifts
- Mother’s Touch werewolf/power/gift/mothers-touch
Spheres
- Mind mage/power/sphere/mind
Referenced by 7
Places
- Nightmaster and the Hive of the Jagged Maw werewolf/location/umbral_realm/nightmaster-and-the-hive-of-the-jagged-maw
- Portraying Flux werewolf/location/umbral_realm/portraying-flux
- THE COIL’S FAVOR werewolf/location/umbral_realm/the-coils-favor
- The Thirteen Near Realms werewolf/location/umbral_realm/the-thirteen-near-realms
- The Unforgivable werewolf/location/umbral_realm/the-unforgivable
- Triat werewolf/location/umbral_realm/triat
- Unexpected Webs werewolf/location/umbral_realm/unexpected-webs