{"id":"werewolf/location/umbral_realm/flux","type":"location","system":"umbral_realm","line":"werewolf","name":"Flux","sources":[{"source":"W20","page":333,"folio":331}],"entries":["• The landscape of the Flux Realm constantly changes composition, color, and geography. These changes generally cannot kill, but anything is possible: moun­ tains can become deserts, the sky can turn purple, strange objects form and wobble by, etc. Each scene, the Storyteller rolls a die; if the result is odd, the landscape changes. • Characters can change form without spending a Rage point unless they botch their initial shapeshifting roll. Changing forms takes the normal amount of time. • Shapeshifters can manipulate the local environment by spending a Gnosis point and rolling Manipula­ tion + {@ability Enigmas|W20}. The Storyteller sets the difficulty, depending on the size and composition of the area reshaped; the effects last for a number of turns equal to the successes rolled. If two shapeshifters compete,","it’s a resisted roll. Increasing stability (that volcano is now a grassy knoll) is easier than disrupting it (the grassy field is a raging conflagration). • No entity can be bound or controlled in the Flux Realm, and all entities are freed by such control. That includes Gifts that induce those states and a mage’s {@sphere Mind|M20} magic. Spirits bound to fetishes are freed. Mundane fetters such as alcoholism and drug addiction are temporarily shattered. • Shapeshifters must make a frenzy roll each scene. The difficulty of the roll is determined by the phase of the moon. A botched roll inflicts a derangement or delusion that can’t be cured while in the Flux Realm; after leaving the realm, the Gift: {@gift Mother’s Touch|W20} or great expenditures of Willpower can cure this. • Shapeshifters here can spend three Gnosis points and roll {@attribute Charisma|V20} + {@ability Primal-Urge|W20} (difficulty 9) once each scene to consciously change their physical appearance or body composition. Cosmetic changes require one success; more radical changes (“my body is now liv­ ing silver”) may require five or more. However, these changes will revert upon leaving, possibly with dire results. A metis trying to remove a deformity may find it twice as horrific upon leaving the realm."],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"w20-umbra"},"location_type":"umbral_realm","_links":{"self":"/api/v1/records/werewolf/location/umbral_realm/flux","html":"/records/werewolf/location/umbral_realm/flux","parent":null,"children":"/api/v1/records/werewolf/location/umbral_realm/flux/children","sources":[{"abbr":"W20","page":333,"folio":333,"title":"Werewolf: The Apocalypse 20th Anniversary Edition"}]},"_db":{"title":"Flux","props":[],"parent_id":null,"level":null,"category":null,"summary":"• The landscape of the Flux Realm constantly changes composition, color, and geography. These changes generally cannot kill, but anything is possible: moun­ tains can become deserts, the sky can turn purple, strange","tags":[],"children":[]}}