Classification: Union // Open

Everything

4676 records

Random
Name ▲ Kind Line Source
A Corrupt CourtshipFomorWerewolfBotW
A Garou Creation MythUmbral RealmWerewolfW20
A Matter of HonorRoteMageHDYDT
A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
A Mechanistic CosmosParadigmMageM20
A New AnchorheadStory SeedWerewolfUVS
A Taste for BloodDiscipline PowerVampireV20
A Thousand Secret FacesGiftWerewolfCB
A Touch of DeathDiscipline PowerVampireV20
A Universe of LawsGiftWerewolfCW
A World of Gods and MonstersParadigmMageM20
Abilities of the New FormRoteMageHDYDT
Ability DeficitFlawSharedBoS, W20
AbliphetFomorWerewolfBotW
Absent-MindedFlawSharedBoS, W20
Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Accessing Tass or Periapt QuintessenceRoteMageHDYDT
Acclimation to the New FormRoteMageHDYDT
Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryPentex SubsidiaryWerewolfBotW
AdvancedPentex SubsidiaryWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
African Necromancy (style)SystemVampireRotB
AgingFlawSharedBoS
Aging the Night-FolkRoteMageHDYDT
Ahl-i-BatinCraftMageM20
AhrimanesBloodlineVampireV20
Ahriman’s WightRitualVampireRotB
Aid from SpiritsDiscipline PowerVampireV20
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
AircraftChartSharedM20
Airt SenseGiftWerewolfCB
Airts and Moon PathsUmbral RealmMageM20
AjabaFeraWerewolfCB, W20
Akashic Brotherhood (the Akashayana)TraditionMageM20
Akhu (Setite Sorcery school)SystemVampireRotB
al-Ghadib, the Mad WarriorNPCMageGaM
AlabastardCombination DisciplineVampireAU
Alamut (near Tehran, Iran)DomainVampireV20C
AlbinoTribeWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
Alcohol ToleranceMeritSharedW20
AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Alms to the PoorGiftWerewolfCB
AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
Alter LilianGiftWerewolfCB
Alter MoodGiftWerewolfCB
Altering CharacteristicsRoteMageHDYDT
Altering PropertiesRoteMageHDYDT
Altering the ElementRoteMageHDYDT
Alternate IdentityBackgroundSharedV20
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amazons of DianaCampWerewolfW20
AmbidextrousMeritSharedBoS, W20, V20
AmbushGiftWerewolfCB
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
AmnesiaFlawSharedBoS, W20, V20
Amount of Quintessence UsedRoteMageHDYDT
Amulet of MnemosyneRitualVampireRotB
An Hour AgoSpiritWerewolfUVS
Ana-gaminCampWerewolfW20
AnachronismFlawSharedBoS
AnalyzeDiscipline PowerVampireV20
AnanasiFeraWerewolfCB, W20
Anansi the Spider, Keeper of TalesNPCMageGaM
Anansi’s GuileGiftWerewolfCB
Anarch MovementSectVampireV20
Ancestor AllyMeritSharedW20
AncestorsBackgroundSharedW20
Ancestral RescueUmbral RealmWerewolfUVS
Ancestral Soil DependenceFlawSharedLotC
Ancestral WingsGiftWerewolfCB
Anchor PointsRoteMageHDYDT
Ancient Forest-Heart (Grand Natura)NPCMageM20
AndaBloodlineVampireV20
Andre BaptistePentex SubsidiaryWerewolfBotW
Loading further records
Classification: Union // Open Ref mage/creature/npc/common-steelskin-cyborg

Common “Steelskin” Cyborg

NPC · Mage

Mage

Among the most effective field operatives in the Technocratic Union, the common cyborgs of Iteration X have received specialized mechanical and biomodification upgrades: increased strength and durability, life-support gear, built-in tools, sensors, or weapons, and so forth. Originally mundane human beings (or sometimes animals), they’re now something more advanced than they once were. Although they’ve been conditioned to accept their newlives (and thus tend to be among the most loyal Technocratic personnel), these exos retain a degree of free will, if not much individual identity.

Typically known by alphanumerical designations (X-235, for example), steelskins often work as manual laborers, security personnel, infiltrators, investigators, and hunter-killer operatives. Despite their apparent depersonalization, though, they often retain distinct motivations and appearance unless they’ve had to go back for frequent Social Conditioning. In that regard, Technocracy cyborgs are essentially folks with odd, sometimes drastic, modifications and an unusually stubborn sense of duty to the Technocratic Union in general and Iteration X in particular. Unlike HIT Marks, these agents are not machines – they’re people. Truly dedicated (or severely Conditioned) exos lose most of their personality, but many operatives retain it unless something awful happens… which, in the World of Darkness, it often, eventually, does.

Suggested Attributes: Strength 3-4, Dexterity 3, Stamina 4, Charisma 2, Manipulation 1, Appearance 2, Perception 3, Intelligence 2, Wits 3

Suggested Abilities: Alertness 3, Athletics 2, Awareness 2, Brawl 2, Computer 2, Drive 1, Firearms 2-4, Investigation 2, Medicine 1, Melee 1, Science 2-3, Technology 3-5

Willpower: 5 (3 with regards to Technocratic programming)

Health Levels: OK, OK, -1, -1, -2, -2, -5, Incapacitated

Armor Rating: 1 (five soak dice, total)

Attacks/ Powers: Variable; all cyborgs possess implanted radios with cell phone and wireless Internet capabilities, plus USB ports and other data storage and linkage technologies. Every cyborg also has several additional implants and Traits, depending upon an individual’s purpose:

  • Combat agents gain +2 to Strength, Brawl, Firearms, and Melee; claws that do Strength +1 lethal damage; and +2 armor (bashing & lethal).
  • Investigation agents add +3 to Computer and Investigation; possess IR and UV vision, plus enhanced hearing and smell (in game terms, reduce the difficulty of hearing and smell rolls -2, to a minimum of 2), and a VDAS datacrawl Device.
  • Intrusion agents add +2 to Computer, Stealth, and Technology, and contain built-in tools and access jacks that reduce the difficulty of Technology and computer-hacking rolls by -2 (to a minimum of 2), plus a VDAS datacrawl.

Image: Despite the name, most steelskins look like fairly ordinary people (if somewhat bulkier than usual) with rather severe haircuts and mannerisms. Heavily processed cyborgs have shaved heads and bodies (regardless of gender) and a disconcerting flatness to their voices and gaze. Depending on their assignment, they might wear uniforms, street clothes, or coveralls that render them more or less sexless and monochromatic.

Roleplaying Notes: The Union is your life and Iteration X is your savior. Order is essential, and deviance is a crime.

See also 23

Abilities & Attributes

Bestiary

Traditions & Orders

Report a problem