Ears of the Bat
Combination Discipline · Vampire · “Ears of the Bat (Auspex •, Vicissitude •)”
The vampire grows long, pointed ears and achieves echolocation, much like a bat. She can “see” in pitch darkness and that sense extends 360° around her, leaving no blind spots for would-be ambushers to exploit.
System: The player must spend a blood point and roll Intelligence + Medicine (difficulty 7). While manifesting the ears, the character gains -3 difficulty on all hearing rolls and suffers a +1 difficulty to all Social rolls with mortals unless she takes steps to hide her ears.
This power costs 6 experience points to learn.