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A Corrupt CourtshipFomorWerewolfBotW
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Abilities of the New FormRoteMageHDYDT
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AcademicsAbilitySharedV20, W20, M20
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Acute SenseMeritSharedW20, V20
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Adaptive ProstheticsRoteMageHDYDT
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Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
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Classification: Union // Open Ref mage/power/rote/the-all-access-pass

The All-Access Pass

Rote · Mage

Mage

Important people can often get away with things that mere mortals cannot do. And so, ballsy mages sometimes employ the “all-access pass” trick: a combination of false ID and a strong mental suggestion that they’re just too important to mess with formalities. Technocratic field-ops use this trick all the time – and for them, it’s not really a trick, but a display of their true importance in a technocratic world.

Game-wise, the “all-access pass” combines The Old Mind-Push; a Fake ID feat (usually with an Entropy 3/ Forces 2 ID credential that has been prepared in advance); a commanding personality (probably backed up with clothes, body-language, and other props); and possibly a Background like Fame, Rank, Resources, or a combination of them all. Unless the traveler faces heavy security or serious resistance, that combination may allow her to simply bull her way past security without making a single roll.

See also 2

Spheres

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