{"id":"mage/power/rote/the-all-access-pass","type":"power","system":"rote","line":"mage","name":"The All-Access Pass","sources":[{"source":"HDYDT","page":76}],"entries":["Important people can often get away with things that mere mortals cannot do. And so, ballsy mages sometimes employ the “all-access pass” trick: a combination of false ID and a strong mental suggestion that they’re just too important to mess with formalities. Technocratic field-ops use this trick all the time – and for them, it’s not really a trick, but a display of their true importance in a technocratic world.","Game-wise, the “all-access pass” combines The Old Mind-Push; a Fake ID feat (usually with an {@sphere Entropy|M20} 3/ {@sphere Forces|M20} 2 ID credential that has been prepared in advance); a commanding personality (probably backed up with clothes, body-language, and other props); and possibly a Background like Fame, Rank, Resources, or a combination of them all. Unless the traveler faces heavy security or serious resistance, that combination may allow her to simply bull her way past security without making a single roll."],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/the-all-access-pass","html":"/records/mage/power/rote/the-all-access-pass","parent":null,"children":"/api/v1/records/mage/power/rote/the-all-access-pass/children","sources":[{"abbr":"HDYDT","page":76,"folio":76,"title":"How Do You DO That?"}]},"_db":{"title":"The All-Access Pass","props":[],"parent_id":null,"level":null,"category":null,"summary":"Important people can often get away with things that mere mortals cannot do. And so, ballsy mages sometimes employ the “all-access pass” trick: a combination of false ID and a strong mental suggestion that they’re just","tags":["feat","hdydt"],"children":[]}}