Borrowing from Monsters
Fetish · Werewolf
The following fomori powers (W20, p.429) are particularly appropriate for Kami use; others may also be appropriate given very particular purposes.
Animal Control, Armored Hide, Armored Skin, Berserker, Chameleon Coloration, Claws and Fangs, Darksight, Extra Speed, Gaseous Form, Homogeneity, Immunity to the Delirium, Invisi bility, Lashing Tail, Mega-Attribute, Regeneration, Sense the Unnatural, Size Shift, Spirit Ties, Umbral Passage, Water Breathing, Wings
here are meant for the immobile Kami of the land and plant Kami. Some Kami, like the massive Rorqual, blur the distinction of Gaia’s chosen.
Over time, a Kami can develop new abilities — with Gaia’s blessing. If using the Kami creation system above, new powers cost (current number of powers x 3) experience points.
• Aura of Tranquility: This power is always in effect, though the Kami may turn it off at will. The Kami radiates an aura peacefulness that permeates the beings around it. Anyone caught in the aura feels calm overwhelm them, and the ability to initiate conflict slips through their claws like sand.
System
This power is active until the Kami turns it off. No one in (Willpower x 3) yards may act in a violent manner or spend Rage without a struggle. To act violently, they must make an opposed Willpower roll (difficulty 7) with the Kami, after which they may act violently for the rest of the scene.
• Beast of Burden: The Kami can accept the suffering, pain and injuries of another onto herself. Wounds heal, illnesses fade and diseases of the mind abate. Though the effect is normally temporary, the Kami can sacrifice her own permanent well-being to give succor in the long term.
System
The Kami must touch the subject, skin to skin. For every point of Willpower the Kami spends, she may heal a single health level, derangement, or sickness from the target, though she also takes a level of lethal damage. As soon as the Kami’s wounds heal, the illnesses, derangements and wounds return to the original bearer — though healed as if an equal amount of time has passed. Effectively, the Kami does the healing for the injured. Kami with Regeneration can stave off the automatic healing, else the wounds will return too quickly to be useful.
• Curse of Gaia: The Kami can leverage her own Geasa against a foe she believes is acting to the detriment
of Gaia’s will. In addition to imparting a semblance of her own obligation to Gaia, she can increase or decrease the severity of the punishment for breaking the taboo at a cost of her own spiritual strength. These punishments can manifest as bad luck, physical deformities and obvious, supernatural curses. Particularly invested Kami can even slay an offender, or turn them to brittle stone.
System
The Kami speaks her Geas aloud so the subject can hear it, and rolls Perception + Occult with a difficulty equal to the subject’s Willpower. If successful, she imparts her exact Geas on the subject for a day per success. Should he break it, she will become immediately aware, and can spend a point of Gnosis to deal a level of lethal damage to the offender. She can spend as much Gnosis as she rolled successes, minus one for every day the subject has obeyed the Geas. This manifests as the worst possible luck imaginable — twisted ankles, falling stones, cars driving too close to the road.
• Elemental Resistance: The purpose of a Kami often leads it into places Gaia never meant her species to go; dangerous places that threaten to burn or crush creatures who should never have been there in the first place. For tunately, these Kami are shielded against the predations of the elements that would do them in. Occasionally, a Kami even displays resistance to an unnatural element, like balefire or the calcifying webs of pattern-spiders.
System
For every purchase of Elemental Resistance, the Kami can add two dice to her soak against a specific element. Additional purchases can give her additional resistances, or improve upon the ones that already exist up to a total of six additional soak dice.
• Footpads: The Kami’s feet are padded like a moun tain lion’s, making quiet approaches almost painfully easy.
System
The Kami subtracts 2 from the difficulty of any Stealth roll made to move silently.
• Gifted Kami: The Kami can learn Level One or Two Lupus, Auspice or Tribal Gifts. In some very rare cases, Kami may learn the Gifts of a lost tribe or extinct Changing Breed, though in the case of any Gift a Kami knows, they lack the means to teach them to Garou or other shapeshifters. Each Gift leaves a physical mark on the Kami, somehow related to the function of the Gift. Spirit Speech may leave a Kami’s voice wispy and ephemeral, Heightened Senses may put a slight point to her ears, or increase the size of her pupils. The Kami must have the resources to use any Gift she acquires.
System
Each purchase of Gifted Kami grants access to one Gift. If the Gift requires Rage, she must have the
See also 11
Abilities & Attributes
- Occult shared/trait/ability/occult
- Perception shared/trait/attribute/perception
- Stealth shared/trait/ability/stealth
Archetypes
- Chameleon shared/trait/archetype/chameleon
Discipline Powers
- Heightened Senses vampire/power/discipline_power/heightened-senses
Gifts
- Darksight werewolf/power/gift/darksight
- Geas werewolf/power/gift/geas
- Sense the Unnatural werewolf/power/gift/sense-the-unnatural
- Spirit Speech werewolf/power/gift/spirit-speech
Spheres
- Spirit mage/power/sphere/spirit
Tribes & Fera
- Lupus werewolf/faction/tribe/lupus