Classification: Union // Open

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Name ▲ Kind Line Source
A Corrupt CourtshipFomorWerewolfBotW
A Garou Creation MythUmbral RealmWerewolfW20
A Matter of HonorRoteMageHDYDT
A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
A Mechanistic CosmosParadigmMageM20
A New AnchorheadStory SeedWerewolfUVS
A Taste for BloodDiscipline PowerVampireV20
A Thousand Secret FacesGiftWerewolfCB
A Touch of DeathDiscipline PowerVampireV20
A Universe of LawsGiftWerewolfCW
A World of Gods and MonstersParadigmMageM20
Abilities of the New FormRoteMageHDYDT
Ability DeficitFlawSharedBoS, W20
AbliphetFomorWerewolfBotW
Absent-MindedFlawSharedBoS, W20
Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Accessing Tass or Periapt QuintessenceRoteMageHDYDT
Acclimation to the New FormRoteMageHDYDT
Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryPentex SubsidiaryWerewolfBotW
AdvancedPentex SubsidiaryWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
African Necromancy (style)SystemVampireRotB
AgingFlawSharedBoS
Aging the Night-FolkRoteMageHDYDT
Ahl-i-BatinCraftMageM20
AhrimanesBloodlineVampireV20
Ahriman’s WightRitualVampireRotB
Aid from SpiritsDiscipline PowerVampireV20
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
AircraftChartSharedM20
Airt SenseGiftWerewolfCB
Airts and Moon PathsUmbral RealmMageM20
AjabaFeraWerewolfCB, W20
Akashic Brotherhood (the Akashayana)TraditionMageM20
Akhu (Setite Sorcery school)SystemVampireRotB
al-Ghadib, the Mad WarriorNPCMageGaM
AlabastardCombination DisciplineVampireAU
Alamut (near Tehran, Iran)DomainVampireV20C
AlbinoTribeWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
Alcohol ToleranceMeritSharedW20
AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Alms to the PoorGiftWerewolfCB
AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
Alter LilianGiftWerewolfCB
Alter MoodGiftWerewolfCB
Altering CharacteristicsRoteMageHDYDT
Altering PropertiesRoteMageHDYDT
Altering the ElementRoteMageHDYDT
Alternate IdentityBackgroundSharedV20
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amazons of DianaCampWerewolfW20
AmbidextrousMeritSharedBoS, W20, V20
AmbushGiftWerewolfCB
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
AmnesiaFlawSharedBoS, W20, V20
Amount of Quintessence UsedRoteMageHDYDT
Amulet of MnemosyneRitualVampireRotB
An Hour AgoSpiritWerewolfUVS
Ana-gaminCampWerewolfW20
AnachronismFlawSharedBoS
AnalyzeDiscipline PowerVampireV20
AnanasiFeraWerewolfCB, W20
Anansi the Spider, Keeper of TalesNPCMageGaM
Anansi’s GuileGiftWerewolfCB
Anarch MovementSectVampireV20
Ancestor AllyMeritSharedW20
AncestorsBackgroundSharedW20
Ancestral RescueUmbral RealmWerewolfUVS
Ancestral Soil DependenceFlawSharedLotC
Ancestral WingsGiftWerewolfCB
Anchor PointsRoteMageHDYDT
Ancient Forest-Heart (Grand Natura)NPCMageM20
AndaBloodlineVampireV20
Andre BaptistePentex SubsidiaryWerewolfBotW
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Classification: Union // Open Ref werewolf/item/fetish/borrowing-from-monsters

Borrowing from Monsters

Fetish · Werewolf

Werewolf
Sources
UVS p154

The following fomori powers (W20, p.429) are particularly appropriate for Kami use; others may also be appropriate given very particular purposes.

Animal Control, Armored Hide, Armored Skin, Berserker, Chameleon Coloration, Claws and Fangs, Darksight, Extra Speed, Gaseous Form, Homogeneity, Immunity to the Delirium, Invisi­ bility, Lashing Tail, Mega-Attribute, Regeneration, Sense the Unnatural, Size Shift, Spirit Ties, Umbral Passage, Water Breathing, Wings

here are meant for the immobile Kami of the land and plant Kami. Some Kami, like the massive Rorqual, blur the distinction of Gaia’s chosen.

Over time, a Kami can develop new abilities — with Gaia’s blessing. If using the Kami creation system above, new powers cost (current number of powers x 3) experience points.

• Aura of Tranquility: This power is always in effect, though the Kami may turn it off at will. The Kami radiates an aura peacefulness that permeates the beings around it. Anyone caught in the aura feels calm overwhelm them, and the ability to initiate conflict slips through their claws like sand.

System

This power is active until the Kami turns it off. No one in (Willpower x 3) yards may act in a violent manner or spend Rage without a struggle. To act violently, they must make an opposed Willpower roll (difficulty 7) with the Kami, after which they may act violently for the rest of the scene.

• Beast of Burden: The Kami can accept the suffering, pain and injuries of another onto herself. Wounds heal, illnesses fade and diseases of the mind abate. Though the effect is normally temporary, the Kami can sacrifice her own permanent well-being to give succor in the long term.

System

The Kami must touch the subject, skin to skin. For every point of Willpower the Kami spends, she may heal a single health level, derangement, or sickness from the target, though she also takes a level of lethal damage. As soon as the Kami’s wounds heal, the illnesses, derangements and wounds return to the original bearer — though healed as if an equal amount of time has passed. Effectively, the Kami does the healing for the injured. Kami with Regeneration can stave off the automatic healing, else the wounds will return too quickly to be useful.

• Curse of Gaia: The Kami can leverage her own Geasa against a foe she believes is acting to the detriment

of Gaia’s will. In addition to imparting a semblance of her own obligation to Gaia, she can increase or decrease the severity of the punishment for breaking the taboo at a cost of her own spiritual strength. These punishments can manifest as bad luck, physical deformities and obvious, supernatural curses. Particularly invested Kami can even slay an offender, or turn them to brittle stone.

System

The Kami speaks her Geas aloud so the subject can hear it, and rolls Perception + Occult with a difficulty equal to the subject’s Willpower. If successful, she imparts her exact Geas on the subject for a day per success. Should he break it, she will become immediately aware, and can spend a point of Gnosis to deal a level of lethal damage to the offender. She can spend as much Gnosis as she rolled successes, minus one for every day the subject has obeyed the Geas. This manifests as the worst possible luck imaginable — twisted ankles, falling stones, cars driving too close to the road.

• Elemental Resistance: The purpose of a Kami often leads it into places Gaia never meant her species to go; dangerous places that threaten to burn or crush creatures who should never have been there in the first place. For­ tunately, these Kami are shielded against the predations of the elements that would do them in. Occasionally, a Kami even displays resistance to an unnatural element, like balefire or the calcifying webs of pattern-spiders.

System

For every purchase of Elemental Resistance, the Kami can add two dice to her soak against a specific element. Additional purchases can give her additional resistances, or improve upon the ones that already exist up to a total of six additional soak dice.

• Footpads: The Kami’s feet are padded like a moun­ tain lion’s, making quiet approaches almost painfully easy.

System

The Kami subtracts 2 from the difficulty of any Stealth roll made to move silently.

• Gifted Kami: The Kami can learn Level One or Two Lupus, Auspice or Tribal Gifts. In some very rare cases, Kami may learn the Gifts of a lost tribe or extinct Changing Breed, though in the case of any Gift a Kami knows, they lack the means to teach them to Garou or other shapeshifters. Each Gift leaves a physical mark on the Kami, somehow related to the function of the Gift. Spirit Speech may leave a Kami’s voice wispy and ephemeral, Heightened Senses may put a slight point to her ears, or increase the size of her pupils. The Kami must have the resources to use any Gift she acquires.

System

Each purchase of Gifted Kami grants access to one Gift. If the Gift requires Rage, she must have the

See also 11

Abilities & Attributes

Archetypes

Discipline Powers

Gifts

Spheres

  • Spirit mage/power/sphere/spirit

Tribes & Fera

  • Lupus werewolf/faction/tribe/lupus
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