Ratkin
Fera · Werewolf
Desperate situations require desperate methods. The Ratkin instinctively know the world is dying from the Wyrm’s corruption, but also from the Weaver’s stagna
tion, overpopulation, and rampant technology.
Survival at any cost requires radical action
and visionary thinking, both fueled by the
raw power of the
Wyld. There is no hope of regaining balance on this planet; as a result, wererats are notoriously unbalanced, unpredictable, and often unstable. For the children of Rat, violent revolution and powerful urban magic are the best hope for thriving in a world gone mad.
Rat is a totem of war, so these feral, twitchy little beasties have become masters of guerrilla warfare, using everything from outbreaks of disease to stockpiled am munition from modern militias. Small packs of Ratkin
rampage across all five continents, leaving a trail of
chaos, crime, and killing in their wake. When
life is Hell, however, they bolt to where
they can lurk, hide, and heal. Larger colonies burrow deeper, breeding and
scheming as they prepare for war
against human civilization. Living among humans, isolated wererats find revelations in distorted dreams and bursts of temporary insanity.
Their war for the fate of the world never ends, and each time one dies, hateful relations are ready to take his place. When the Garou can’t find a reasonable way to save the world, Ratkin use their own extreme methods, often with horrific results.
reeds: Homids usually live on the fringes of human society or hide in mun
dane jobs until they snap. Rodens are
unusually feral rat-born. Metis typically grow up disconnected from human so ciety and the “pure” rat life.
Breed determines Gnosis. Homids have Gnosis 1, metis have Gnosis 3, and rodens have Gnosis 5.
Aspects: Tunnel Runners wan der the world as scouts of the swarm.
Shadow Seers hunt for spiritual secrets,
skirting the boundary between wis dom and madness. Knife-Skulkers
strike temporary deals, conspiring as negotiators, assas sins, and executioners. Blade Slaves wage wars with dirty tricks and guerilla tactics. Stranger “Freak Aspects” have also been sighted.
Each aspect determines starting Rage: Runners have Rage 1; Seers have Rage 2; Skulkers have Rage 3; and Blade Slaves have Rage 4.
Traits:
• A Ratkin’s starting Willpower is 3 (unless he belongs to a rare Ratkin tribe.)
• Ratkin use Rage and Gnosis like Garou. However, when a Ratkin’s temporary Rage exceeds Gnosis, she be comes twitchy and more prone to violence; as temporary Gnosis exceeds Rage, she becomes more delusional or introspective.
• A lone Ratkin needs privacy and a “shiny thing” to step sideways; a pack uses the Rite of the Bolthole.
• Ratkin regenerate like Garou, and they’re vulner able to silver.
• Ratkin never get lost underground. They’re immune to disease, their blood is toxic, they have night vision, and they can speak to rats. When one induces Delirium, treat the victim’s Willpower as two points higher on the Delirium Chart. (Ratkin characters have other useful traits that antagonists don’t often use.)
Ratkin Kinfolk have supernaturally tainted blood. Ratkin can bite Kinfolk and perform the Rite of the Birthing Plague to incite a First Change. Some victims successfully transform; others die.
Forms: Wererats can assume three forms. Homid: In Homid form, Ratkin infiltrate human society, especially its seedier or more fringe elements. Many of their human breeding partners are sketchy,
recklessly promiscuous, misunderstood, or “ratlike.”
Crinos: In Crinos, a Ratkin is about 20% taller and a little bulker, but many slouch. Claws and teeth inflict aggravated damage. Whiskers shiver, and eyes are bright. Modifiers: Strength +1, Dexterity +4, Stamina +2, Charisma –2, Appearance –1, Perception +1
Rodens: This form resembles the species Rattus rattus or Rattus Norwegicus. It might be as small as a kangaroo rat or as large as a housecat. In Rodens form, rodens breed wererats have tiny opposable thumbs. Modifiers: Strength –1, Dexterity +2, Stamina +2, Perception +3.
Sample Gifts: The Rat Totem bestows many Bone Gnawer Gifts to Ratkin. Basic Garou Auspice Gifts make for good quick-and-dirty Aspect Gifts, such as Ragabash Gifts for Runners, Theurge Gifts for Seers, and Ahroun Gifts for Blade Slaves. Knife-Skulkers combine Ragabash stealth with Philodox negotiation.
STEREOTYPES
Bone Gnawers: Brothers and sisters! You know what needs to be done, but you’re holding back! Don’t live like slaves. Rise up and fight!
Glass Walkers: You sold your souls for money and privilege. All the corporations and profits you built up? We’re going to tear them all down. This city is now ours.
Bastet: Ha ha ha ha ha! Pompous, preening cat creature! I left ya a little something in your litter box. You’ll find it! It’s the part that’s on fire.
See also 15
Abilities & Attributes
- Appearance shared/trait/attribute/appearance
- Charisma shared/trait/attribute/charisma
- Dexterity shared/trait/attribute/dexterity
- Perception shared/trait/attribute/perception
- Stamina shared/trait/attribute/stamina
- Strength shared/trait/attribute/strength
- Survival shared/trait/ability/survival
Gifts
- Auspice Gifts werewolf/power/gift/auspice-gifts
- Ragabash Gifts werewolf/power/gift/ragabash-gifts
- Theurge Gifts werewolf/power/gift/theurge-gifts
Places
- Bone Gnawers werewolf/location/umbral_realm/bone-gnawers
Tribes & Fera
- Bastet werewolf/faction/fera/bastet
- Glass Walkers werewolf/faction/tribe/glass-walkers
- Homid werewolf/faction/tribe/homid
- Metis werewolf/faction/tribe/metis
Referenced by 54
Bestiary
- A Corrupt Courtship werewolf/creature/fomor/a-corrupt-courtship
- Creating Fallen Ratkin werewolf/creature/fomor/creating-fallen-ratkin
Gifts
- A Thousand Secret Faces werewolf/power/gift/a-thousand-secret-faces
- Assassin’s Strike werewolf/power/gift/assassins-strike
- Battery werewolf/power/gift/battery
- Blessed Frenzy werewolf/power/gift/blessed-frenzy
- Bolt werewolf/power/gift/bolt
- Cloak of Shadows werewolf/power/gift/cloak-of-shadows
- Curse of Hatred werewolf/power/gift/curse-of-hatred
- Darksight werewolf/power/gift/darksight
- Deep Pockets werewolf/power/gift/deep-pockets
- Devour the Dead werewolf/power/gift/devour-the-dead
- Epidemic Contagion werewolf/power/gift/epidemic-contagion
- Feast of the Dead werewolf/power/gift/feast-of-the-dead
- Head Games werewolf/power/gift/head-games
- Hyperattenuation werewolf/power/gift/hyperattenuation
- Improvisation werewolf/power/gift/improvisation
- Infest werewolf/power/gift/infest
- Instinct werewolf/power/gift/instinct
- Legendary Form werewolf/power/gift/legendary-form
- Madness werewolf/power/gift/madness
- Mahanaga werewolf/power/gift/mahanaga
- Mind of the Swarm werewolf/power/gift/mind-of-the-swarm
- Mousetrap werewolf/power/gift/mousetrap
- Pyrotechnics werewolf/power/gift/pyrotechnics
- Raiding the Umbral Horde werewolf/power/gift/raiding-the-umbral-horde
- Rat Thing werewolf/power/gift/rat-thing
- Scamper werewolf/power/gift/scamper
- Sense Weaver werewolf/power/gift/sense-weaver
- Sentinel’s Warning werewolf/power/gift/sentinels-warning
- Silent Running werewolf/power/gift/silent-running
- Sliver Tooth werewolf/power/gift/sliver-tooth
- Squeeze werewolf/power/gift/squeeze
- Sticky Paws werewolf/power/gift/sticky-paws
- Survival werewolf/power/gift/survival
- Ugly Truth werewolf/power/gift/ugly-truth
- Ultimate Argument of Logic werewolf/power/gift/ultimate-argument-of-logic
- Umbral Strike werewolf/power/gift/umbral-strike
- Urban Camouflage werewolf/power/gift/urban-camouflage
- Wyld Warp werewolf/power/gift/wyld-warp
Items
- Plot Hooks werewolf/item/fetish/plot-hooks
Places
- City Fathers Before There Were City Fathers werewolf/location/caern/city-fathers-before-there-were-city-fathers
- LIQUID ASSETS werewolf/location/umbral_realm/liquid-assets
- Rat werewolf/location/caern/rat
- Scar werewolf/location/umbral_realm/scar
- The Fall of Black Tooth werewolf/location/caern/the-fall-of-black-tooth
- The Sewers werewolf/location/umbral_realm/the-sewers
- The Unforgivable werewolf/location/umbral_realm/the-unforgivable
- Troubled Economy werewolf/location/umbral_realm/troubled-economy
- WOLFHOME BY ANY OTHER NAME werewolf/location/umbral_realm/wolfhome-by-any-other-name