Ward Duration and Expanse
Rote · Mage
Wards can be temporary, permanent, or circumstantial:
• A temporary ward – that is, a ward that lasts for the usual Duration of an Effect – requires the usual Arete roll for an Effect of the appropriate Rank. To find that Duration, check the nearby Setting a Ward chart. Again, this ward costs one point of Quintessence, plus one additional point per objective.
• A permanent ward takes 10 successes, plus the usual one success per objective. It also requires one point of Quintessence for the ward, one point per objective, and one Quintessence point per Sphere involved in the ward. A permanent ward that locks out fire, steel, and insects, for example, would demand 13 successes and eight Quintessence points (one point for the ward, plus one point each for fire, steel, insects, Correspondence, Forces, Life, and Matter).
• A circumstantial ward adds Time 4, plus an event that will trigger the activation of the ward. This sort of ward works only once, but it endures until that event comes to pass. Trigger-event examples include When a red-haired girl opens this door, When the ghost of my father-in-law appears, or When the demon Moliax tries to grab my ass. This type of ward costs only one point of Quintessence, plus one point per objective.
See also 6
Rules
- Arete Roll shared/rule/system/arete-roll
Spheres
- Correspondence mage/power/sphere/correspondence
- Forces mage/power/sphere/forces
- Life mage/power/sphere/life
- Matter mage/power/sphere/matter
- Time mage/power/sphere/time