Gargoyles — Lore of the Bloodlines
Clan Lore · Vampire · “The Gargoyles”
The Tremere unveiled the Gargoyle bloodline in AD 1167, and the Slaves have been a steady, if infrequent, part of Kindred society ever since. Gargoyles might, in fact, be one reason that the Tremere weren’t exterminated entirely in their first few centuries of existence. These odd quasi-Kindred often look like their stone namesakes — rocky-skinned, ugly, winged creatures that exist only to serve their masters.
Or such was the case for several hundred years. Recently, though, many of the Slaves have thrown off their chains and joined the Camarilla. Why the Gargoyles choose to ally themselves with the Sect that also protects their former masters is anyone’s guess. One of the going theories is that it’s a slap in the Warlocks’ collective face, but most Kindred don’t give the Gargoyles credit for being that sophisticated. More likely, the Rockheads simply realize that in the Camarilla, their talents will be recognized and no one will try and order them around (at least not directly).
Gargoyles are created out of other Kindred, and this ugly fact makes their creation a seldom-discussed topic in polite vampiric society. The Tremere start with a Gangrel, Nosferatu, or Tzimisce vampire and perform obscene, bloody rituals using its blood, heart, and skin. Vitae from another vampire (from one of the other two Clans) is used to provoke a violent mutation, with the result that some Gargoyles look purely hideous (Nosferatu base), some look feral (Gangrel base), and some look fleshy and sport bony protrusions (Tzimisce base). No Gargoyle can pass for human.
The Tremere tolerate the Gargoyles’ presence in the Camarilla as best they can — it’s not as though they can easily re-enslave them, after all. But relations are obviously strained. The Gargoyles’ revolt and induction into the Camarilla has all but doomed the remaining slave Gargoyles, as their masters now monitor them ruthlessly for any sign of betrayal. The Tremere also aren’t above planting hypnotic suggestions in their Slaves’ minds, so that if they ever do rebel, they still serve a function for the Clan.
Stereotypes
- Camarilla: Our new home. Here, no one shouts or strikes us or burns us with mirrors and light. Here, they ask politely, and we are free to ask for payment in blood. Paradise.
- Sabbat: They are so brutal. And they love each other so. And yet, when I think of them, my eyes begin to burn. Why should this be?
- Tremere: I will never be a slave again. Never.
The View From Without
- Camarilla: Fuck you, Merlin. They belong to all of us now.
- Sabbat: Where d’ya think they get the raw materials to make those monsters? Oh, the civilized Camarilla.
- Ravnos: You headed into the city? Good luck! Don’t forget to look up!
Master. Why did you burn her? She only wanted to fly free for one night… yes, master. I obey.
Lore of the Bloodlines
“A slave is one who waits for someone to free him.”
To Serve and Protect
I am unmoved as my Master brings the Lamb into his sanctuary. The air is thick with transgression. No mortal is ever allowed this deep into the Chantry. The Lamb stares into my face and brushes my cheek with a soft, warm hand. I am strange statuary to the poor girl. My master affords me a nervous glance before she softly beckons the Lamb to turn. My Master speaks the Words of the Ventrue and the Lamb soon falls into her arms, dreaming. She looks at me again as she lays the Lamb on the couch. I am to bring her the Book.
On these nights, when the moon hides itself in shame, dark sorceries emerge from the shadows. The children of the dark places wrote rituals in these terrible pages, and gave the Book to my Master as a curiosity. I can feel the strange texture of the binding through my thick hands. Everything inside the Book is wrong. I wish I could carry it out of this place, fly as high as my wings could carry me and throw it as far away as possible. But I know my place. I bring the Book from its hiding place and offer it to my Master on bended knee. My Master eagerly scoops it out of my hands and commands me to bind the Lamb in preparation. I obey, though I cannot bring myself to look at my Master or the Lamb.
My Master slaughtered Lambs on every night the moon hides its face. Four before this Lamb, two more after. Before she read the Book, we would speak about our years together and the world outside the Chantry. Now, she only speaks about the power she’ll receive in return. I know my Master believes the lies. When I tried to tell her the first time, she commanded me to silence. When I tried to stop her the third time, my blood burned with the bond she held over me. I watched the Knife cut delicately, fatally into the Lambs. I saw the blood turn black as she drank it from symbols carved in each of the Lambs. I heard the whispers telling her to do it again, growing louder each time.
When she takes the Knife out from its secret place, my blood boils again. But this time, I find myself in motion. Not towards my Master, or the Lamb, but the chair my Master would stand upon to dust and polish me. The sound of the splintering finally draws her attention away from the Book. My Master whirls in time for the jagged leg to sink deep into her chest. The look on her face wounds me deeply. It reminds me of what she looked like when I climbed out of my birth sac to see her weeping face. She slumps to the floor and I scoop the Lamb up in my arms. I quickly exit through the window into the night air. I fly toward Elysium where the Lamb should be safe for the evening. The noise will draw the others. They will find the Book and the Knife. My Master will blame me and I will be hunted by anyone who believes her.
I swore to protect my Master, her House and her Clan. Even if I must cast myself out to protect my Master from herself.
A History of Chains and Flight
Many bloodlines have their origins hidden in the fog of legend and the mists of time. We are fortunate in that our history traces back to a distinct place and time. We can take solace in that we know where we came from and what we were meant to do. But we can also point to the moment when we found our freedom, so we know we are able to exert our wills and do what we feel is necessary. Despite our monstrous appearances and the piteous attitudes of other Kindred toward us, we should take pride that we have two moments in history that we can grip tightly. We were born in chains and, more importantly, were set free to fly. The Gargoyles all owe our existence to the Tremere. But we do not belong to them.
The Tremere of the 12th Century were bold, brash creatures that little resembled the secretive schemers we know today. They were foolhardy enough to jump into the Jyhad and pull one of the Antediluvians from his seat at the table. They could have stayed a bloodline known for its study of blood magic, but they wanted more. By becoming a Clan, they made themselves targets of the other Cainites of the day. Their usurpation may have also triggered the tumults that created The Camarilla, so they needed as many allies as possible. When they couldn’t find many amongst the Kindred, they did the next best thing. They made them. They made us.
The Mother of Gargoyles
Our bloodline was founded by a Tremere mage named Virstania. She, too, was Embraced with a purpose. Her mastery of summoning familiars and creating servants brought her to the attention of the Tremere elders. Many Kindred were brought to Ceoris, the original Chantry of the Tremere, to be studied, especially those known for malleable blood. That these Kindred were also some of the Tremere’s most vicious enemies at the time was certainly not a coincidence. Dozens of Kindred were destroyed by her efforts, but eventually they began to bear a macabre fruit. The secret was combining different types of vitae with certain ingredients that provoked a violent, magical reaction.
Virstania created the ritual that made our bloodline. We know it today as At Our Command It Breathes. The ritual requires several dead bodies and specially prepared materials. I hesitate to go into too much detail, but it involves stitching the bodies together, immersing them in an alchemical solution for a few months, and performing incantations until the Gargoyle burst forth. Perhaps her most unusual breakthrough was our ability to fly. She took our name from the creatures guarding churches at the time, so she decided to give us the ability to mimic their flight. All of us have the capacity. It’s as obvious to us as walking.
She cared for these first clutches as if they were her own children. Some would say she got too close to her creations. Virstania, inspired by the Anarch Revolt of the 15th century, sided with the Gargoyles when they decided to throw off the shackles of their oppressive masters. Many Gargoyles given to other chantries were tortured, beaten, and starved to break their spirits. A few who had discovered the Embrace were put to the torch for violating The Traditions. This may be why she’s rarely mentioned in the company of historic Tremere. She protected and fought for us, forsaking her loyalty to the chantry. We revere her for this stance. The Tremere looking to retain our services are wise to invoke her name when speaking to us.
Virstania Protects Her Children
After sharing the ritual with her Clanmates, she was appalled at the cruelty shown to us by our new masters. She viewed us as her Childer, yet the Tremere used us as beasts of burden, cannon fodder, or hardier subjects for thaumaturgical experiments forbidden to this day. The incident that drove her to decide to free us from our servitude is lost to history, but I’ve heard stories that say that after witnessing a scene of such brutality she locked her study door for anywhere from months to years before emerging with the resolve to set us free.
She gathered her forces to strike an unlikely target: Ceoris in Transylvania. It was rumored to be the location where the original transformation of the Council of Seven took place, going from wizards to vampires. The Tremere likely thought it was another attack by the Tzimisce war ghouls. All were surprised when the Gargoyles serving on the inside of the building did nothing to stop the attack. In fact, they opened the doors to their brothers and sisters, who soon outnumbered the Tremere inside. Virstania leveraged the situation to create our status as a bloodline. Soon after, thanks to this event and the aftershocks of the Anarch Revolt, the Council of Seven relocated to a more secure location in Vienna. They remain there today because of us.
The bulk of hostilities ended in 1489. The Tremere signed the Montmartre Pact and formally joined the Camarilla. As part of the deal, they swore to stop creating Gargoyles and cease hunting down vampires for use in the ritual. The Clan was also supposed to destroy all copies of that ritual. Of course, copies still exist today, but the Gangrel and Nosferatu have long memories. Any chantries discovered creating Gargoyles these days must not only deal with those Clans seeking a little payback, but internal Tremere inquisitors looking to make an example of anyone working against the pacts made by the Council of Seven.
Unlike most things about our creation, the origin of our unique gifts is still something of a mystery. Some claim that the discipline was Virstania’s final gift to us before she slipped into a torpor from which she would only awaken in a time of need. Others believe the independent development of the discipline was what caused her to stand up for us as Kindred and push back against our horrible treatment. Now, nearly all Gargoyles possess it, passing it through blood for hundreds of years. It brings together all the little pieces of our bloodline into one place. A non-Gargoyle who possesses the discipline was usually taught the ability because of a great service they provided to the bloodline. Whatever Gargoyle taught the outsider the discipline holds that Kindred in the same regard as they do our mother.
One of the first major splits between the Gargoyles exploring their freedom and the ones content to stay in the shadow of the Tremere came during the migration of Kindred to the Americas. The Victorian era, in particular, highlighted the changing world for many of us. The free Gargoyles migrated to the Americas in small trickles here and there, but this was an age of expansion of the Camarilla. When Tremere decided to strike out for the New World, sometimes they took their Gargoyles to assist in rebuilding new havens and chantries. However, many ended up freed in Europe, abandoned by their masters. These Gargoyles were left to their own devices and didn’t last long out in the cold, cruel world of Kindred politics. It was like forcing a beloved pet out into the wilderness and expecting it to survive. A last bit of cruelty for a life submerged in it.
London became something of a gathering point for the bloodline. Most cities are lucky to have one Gargoyle in its secret history. London’s been home to multiple Gargoyles, including a notable gang of what I might now call Anarchs. The London of the early 20th century was home to the Sixpence Pinch. This all-Gargoyle coterie was led by a Kindred named Rooker. This gang proved to be a thorn in the side of the Camarilla, pushing against the Ventrue’s attempts to consolidate power. The only known surviving member of the gang, Handsome Dan, fled to the Anarch Free State a few years ago when mix of Tremere and Ventrue Kindred killed the other five members of the gang.
These days, we don’t spend a lot of time worrying about categorizing ourselves. Whether we were born via Embrace or ritual, we are rare enough that when we do come together, we spend little time discussing our origins. To the outsider, however, knowing why we were made and how our old masters classified us can give a little insight to our outlook and the roles we serve in modern society.
Born of Estranged Blood
Virstania first found success with Gangrel vitae. Their mastery of the protean forms allowed them to do many things other Kindred could not, like turn to mist and take different animal shapes. Their solitary nature also made them excellent targets for Tremere hunting parties. If a Gangrel disappeared from the outskirts of a domain, few Kindred noticed or cared enough to investigate where they went. Even then, the Tremere had to hunt carefully. Losing two or three of their own to capture a lone Kindred was a poor trade, even for the desperate Tremere. The captured Gangrel were usually ones that somehow made it back to a solitary haven wounded in a larger battle.
The Scout Gargoyles descended from these creations. They were created to allow quick, quiet transport of information between Chantries as well as reports of enemy movements. The Scouts were one of the reasons the Tremere were able to stave off many assaults from Cainites upset with their sudden ascension as a Clan. What was often ascribed to mysterious thaumaturgy or some gift for seeing the future was instead well-timed communication and coordination using Scout Gargoyles to carry information between their outposts. They were the Gargoyles that first mastered flight.
Our creation was clearly inspired by the war ghouls of the Tzimisce. The Vozhd did their part to crush many nascent chantries to keep the secrets of blood magic to themselves. Virstania took inspiration and blood from the voivodes that fell during the Long Night. The need to sleep surrounded by earth fascinated the Tremere. The addition of grave dirt to the alchemical process of our creation likely came from these experiments. Gargoyles carry the earth with them as part of their stony skin. They don’t just sleep in a reminder of what they once were; they live in one.
Gargoyles of this type are commonly known as Warriors. These soldiers fight on the front lines, focusing their development of their inhuman strength as a way to smash the armies of those who would oppose the Tremere. Beyond their strength, the Warrior also developed the most brutal, fearful looks of all the Gargoyles. They were built to win battles through fear, intimidation, and physical punishment. They might lack the terrible beauty of the handmade creations of the Tzimisce, but their brutal efficiency kept the Tremere from falling during its first decades in existence.
The final Clan that contributed much to our bloodline were the Nosferatu. These poor wretches were often unable or unwilling to fight, dropped into the alchemical mix because they stumbled upon a secret that the Tremere didn’t want getting out. For many years, the secret was the Gargoyle process itself. Nosferatu who discovered how we were made often ended up chopped up in the vat for the next batch. The Tremere tried to pass off Gargoyle sightings as machinations of the Nosferatu for many years. It kept the Gargoyles secret longer and, in some cases, got Clans to target somebody else instead of the Usurpers for a while.
The Gargoyles that drew heavily from this blood are called Sentinels. They turned the strength of their Nosferatu forbearers into their own resilience, which made them excellent choices to protect havens and chantries. We were given menial tasks to keep things clean and functioning around the building. These Gargoyles tend to embody the strong, silent type. Some do so out of a lack of wit. Others develop a sense of politeness and manner befitting a butler.
The services of these Gargoyles were often the source of rivalries between chantries. Debts were settled by sending a Sentinel to make sure an up-and-coming haven was built around a sense of order. Older coteries also benefited from a Sentinel helping when lost members meant hidden books and forgotten lore.
Overlooking the City at Midnight
In the modern nights, Gargoyles are born both through the original ritual and the more common Embrace. Those created through the ritual are usually Kindred with a connection to the original bloodlines needed for the ritual. Those given the Embrace are mortals chosen in whatever manner Kindred choose their Childer. Perhaps it is for the best that many of us prefer lives of solitude or quiet service to other Kindred.
Gargoyles face a unique challenge in watching over their neonates: flight. Because all Gargoyles have some knowledge of flight, learning how to fly requires a particular type of training. Flying is not a part of the human experience, so Gargoyles often mark off a large space in the city as their training ground. It may be a small airport on the edge of town or an abandoned building with a very tall roof. Crashes, loud noises, and other violations of the Masquerade are expected, so the Gargoyles will often seek out this sanctuary in exchange for services rendered to the Prince or his council. Those same reasons are why the Gargoyle rarely makes his haven near here.
Let me take a moment to discuss our wings. We all have them and they are functional to a degree. They walk the line between being necessary for the use of flight and being ornamental. They act as something of a focus for us to fly. Damage to them can affect our ability to fly in the same way that blinding a Kindred can affect their use of their powers. The flight is mystic in nature, but damaged wings can cause a Gargoyle to be grounded simply from the psychological impact. We need them to fly, but they don’t work like bird wings, bat wings, or any wings known to a naturalist.
Gargoyles created through ritual or Embrace share a common weakness. Transforming into a Gargoyle wipes away many of the memories of our humanity. When confronted with elements of our human lives, we might feel a twinge of recognition or a sense of deja vu, but we rarely recover a solid memory. Ever spend days trying to remember a particular song? That’s what it is like for me to picture my father’s face.
And what of those times when the ritual returns? Though its use was banned centuries ago and the Tremere claim all copies were destroyed, sometimes evidence is found of the materials required to create us outside the Embrace. Sometimes it is a desperate ploy to gain power for the Tremere in the city by making us, especially in cities where history does not run deep and few know about what transpired in the Long Night. Other cities exist where the Tremere believe their clutch of power is so great, such a violation would likely go unpunished. This is hardly the case. Kindred don’t need much justification to go to war. A Primogen council may not give us a chance to speak, but suggest the Tremere are up to their old tricks to another Clan and it won’t take long for the truth to be revealed. In fire, if necessary.
Supping With Our Overseers
Our relationship with the Clan that created us is complex, to say the least. We have been free for hundreds of years, but many of us stay in service to the Tremere out of tradition, fear, or perhaps even lack of a further sense of purpose. There were many examples of the Tremere mistreating us during our enslavement, but there were also many who treated us with kindness. Cruel masters don’t just exist in the Tremere, and some of us prefer to stay with the devil we know. Though there is some lingering resentment, there is also fondness. Don’t assume that a free Gargoyle will automatically rail against the Tremere.
Today, having a Gargoyle servant in your haven or Chantry is considered a prestigious luxury. It’s a sign that you have power, longevity, or a little bit of both. It’s not unheard of for a Tremere to woo a Gargoyle that arrives in the domain for some exclusive services. Our strange forms can be an impressive display when a Tremere is seeking a Primogen seat or to oust the head of the local chantry. Other Kindred will woo us when they are trying to get the Tremere in a city to do what they want. They assume we still have some leverage with the Clan. Even if we don’t, entertaining their offers is often worth your time. Even if nothing comes of it, it can offer insight into the politics of the city and a good indication if it’s a place you can thrive or one you should avoid.
One advantage of continuing to serve the Tremere is access to their magic. When we were merely their creation, their thaumaturgy was kept away from us like all other Kindred. Now that we have something the Tremere want, learning a few rituals here or there in exchange for some protection can be quite useful. Because of our complicated connection, some Tremere consider us to be closer than a rival Clan, even if we aren’t fully of the blood. Beware those Tremere who still exist from the time of our creation, though, because old opinions die hard. They might decide you’re not worth the trouble and simply hunt you down.
Chantries unconcerned with the Montmartre Pact have occasionally created “Gaslight Gargoyles.” Because the Embrace removes many of the memories we had as humans, these Gargoyles are convinced they were created before the Pact came into play, and still treated as slaves created through the ritual. Reinforcement through blood bond and powers causes the Gargoyle to doubt any evidence to the contrary. It’s a big risk, because if the process backfires, it’s usually the type that burns chanties to the ground and leaves few members with their heads still attached to their bodies. The only documented case where this occurred was in Milwaukee in the 1960s, but the concern arises every decade or so in our circles.
Few, if any, Tremere antitribu have contact with us. Many of the Tremere that left did so because of the Monmartre Pact, taking with them their stone slaves if they were able. Many of these Kindred left their havens, grimoires, and other equipment behind because of the violent backlash of the parent Clan. The Gargoyles who do side with the Sabbat spend no more time with the Tremere antitribu than the other members of the Sect. The one exception is the makeup of the Downward Chain Cabal, which features the Gargoyle Mathilda as one of Hannibal Rex’s so-called “infernal apprentices.”
The Houses We Watch Over
The free Gargoyles recognize they don’t exist in a vacuum. Most of us try to keep our allegiances private, but there are those who decide for one reason or another to throw in with a larger Sect. Paying some allegiance can offer more freedom in the long run. If the city is full of Camarilla vampires, saying you are one will mean most of them will leave you alone and let you go about your business.
If you count the Gargoyles who still serve the Tremere, most of the Gargoyles who do choose loyalty to a Sect choose the Camarilla. They don’t ask much of their followers, though our appearance challenges their Masquerade. Take a page from the Nosferatu and stay hidden in their cities to avoid getting into any major hassles. Many of us would likely throw in fully with the Camarilla should the Final Nights ever descend upon us.
Service to the Sabbat is rare. We spent a lot of time and effort throwing off the shackles of one group of vampires using mystical blood rites to enforce loyalty. Still, some spirits desire war and vengeance more than autonomy, and you’ll find plenty of that with the Sabbat. These Gargoyles will tell you they are sick of hiding and brooding. They want to do what they were made to do; destroy enemies. Whether out of mercenary loyalty or anarchistic love of destruction, these Gargoyles are a terrifying sight.
Often, because we rarely declare our allegiances loudly, we’re lumped in with the Anarchs. They do make fine companions, since they are usually accepting of both our obvious appearance and our desire to not be tied down to one location. A few of us do believe in the cause, especially those who want the Tremere to pay for the crimes they committed during our creation. Friction occurs when they assume we’re interested in all their causes, which rarely happens.
While Sects are a way of life for many Kindred, we rarely feel an urge to join. We fought for our freedom centuries ago. Joining a Sect can feel like trading one set of chains for another.
Character and Traits
Concepts
Impeccable Majordomo
You may look like a monster, but you pride yourself on your politeness and efficiency. You are trusted to run a holding all on your own, be it a chantry or perhaps a haven held by a coterie of Kindred. Newcomers put off by your fearsome looks are won over by your dry wit, your excellent taste in clothing, and your ability to quote the classics. Your calm demeanor can deceive some into thinking you’re a pushover, which is a fatal mistake. You’ll play the brute when necessary, though you’ll feel terrible about it the next evening. You’d much prefer a good book or a game of chess to the vicious politics of vampires.
The Thing in the Basement
They keep you in chains so that when you are unchained, you run hard and fast at wherever they point. They keep you hungry because they want you to tear apart whatever needs to be killed. They keep you out of sight of other Kindred, so the frightened tales they tell make you seem bigger and scarier when you are seen. You are a blunt, brutal solution to your master’s problems. You enjoy solving them, for the most part, as long as you don’t have to clean up the mess afterwards. You may be a dog on a leash, but that doesn’t mean you don’t enjoy the steaks that get tossed your way.
Abolitionist
The mere thought of how many of your brothers and sisters still willingly call themselves slaves drives you to the edge of frenzy. It’s been six hundred years after the Gargoyle Revolt, and so many still willingly live in the houses of those Tremere bastards. If they won’t free themselves, you must take up arms and protect your brothers and sisters by striking down the slave masters and breaking the chains. They’ll thank you when they are free. You’ve developed a reputation as a troublemaker in most cities, but you know that every city has need for someone that shakes up the status quo. You’re willing to ally yourself with anyone so long as they agree to assist your cause.
Gargoyles Variations
Many Gargoyles are unique, but some are more distinct than the “typical” Gargoyle. These variations are colloquially called Scouts, Sentinels, and Warriors. The split between them — particularly older Gargoyles that are hundreds of years old — can be quite pronounced, depending on what “stock” was used and how the creator refined the ritual used. For characters reflecting these deeper variations, use the following in-Clan Disciplines and Clan weakness instead of the ones listed in V20. Visceratika is considered out of clan for Gargoyles from these variants. All Gargoyles remain susceptible to mind control from any source. A Gargoyle’s Willpower score (current or permanent) is considered two points lower when used to resist such powers.
Scout Gargoyles
These Gargoyles were created to explore and report back to Tremere about their surroundings. They were designed to turn to stone if heavily damaged so that the Tremere or other Scouts could retrieve them later to claim any information they were unable to report back.
Disciplines: Auspex, Obfuscate, Flight
Weakness: All Health penalties from injures double as the Gargoyle’s damaged body turns back to stone. These penalties only go away when the Gargoyle awakens in an evening with no health boxes crossed off.
Sentinel Gargoyles
These Gargoyles were created to watch over the chantries, havens, and other important locations of the early Tremere. They are quite sociable and friendly, despite appearances to the contrary.
Disciplines: Flight, Potence, Fortitude
Weakness: If a Sentinel Gargoyle finds itself truly alone without someone to call master, mate, ally or friend, all dice pools are halved until the Gargoyle can find someone to trust and serve in the world.
Warrior Gargoyles
These Gargoyles were built to wage war on the enemies of House and Clan Tremere. The Tremere did not want to waste their small number on fighting their battles, so they created these stone soldiers instead.
Disciplines: Flight, Fortitude, Protean
Weakness: Whenever a Warrior Gargoyle frenzies, a part of their body turns to stone. Choose a body part and an Attribute that reflects the part (such as eyes for Perception or legs for Dexterity). Until the next sunrise, any rolls requiring the attribute are considered an automatic failure. The next evening, the body part returns to normal.
Gargoyle Rituals
Some Tremere creators have discovered that if they use the Enchant Talisman ritual on a Gargoyle (V20, p. 239), additional rituals can be cast on the Gargoyle for a permanent effect. This requires casting the ritual for six hours a night, for one week per level of the ritual to be applied, but otherwise enchanting a Gargoyle uses the same rules as Enchant Talisman.
Rituals activated by a Gargoyle require no roll to cast, and last a scene or until dismissed. A Gargoyle enchanted in this matter can spend its own blood or Willpower as if it were the caster of the ritual enchanted into its blood. If no cost is normally required for the ritual, however, the Gargoyle must still spend at least one blood to activate it. If the ritual requires a specific item, the Gargoyle herself is considered to be the “item” for purposes of the ritual.
Many of these so-called “Gargoyle rituals” were lost hundreds of years ago, but some modern rituals may or may not be compatible with Enchant Talisman at the Storyteller’s discretion. However, Gargoyles can learn enchantments from other Gargoyles (by paying experience points equal to the cost of an out-of-Clan Discipline times the level of the ritual). At least one ritual is known to have survived, but there may be more.