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Classification: Union // Open Ref vampire/power/discipline_power/still-the-mortal-flesh

Still the Mortal Flesh

Discipline Power · Vampire · Level 7

Vampire
Discipline
Dominate
Roll
Manipulation + Medicine
Duration
one turn per success

Despite its name, this power may be employed on vampires as well as mortals, and it has left more than one unfortunate victim writhing in agony — or unable to do even that. A vampire who has developed this power is able to override her victim’s body as easily as his mind in order to cut off his senses or even stop his heart. It is rumored that this power once came more easily to the Kindred, but modern medicine has made the bodies and spirits of mortals more resistant to such manipulations.

System: The player rolls Manipulation + Medicine (difficulty equal to the target’s current Willpower points + 2; a difficulty over 10 means that this power cannot affect the target at all). The effect lasts for one turn per success. The player must choose what function of the target’s body is being cut off before rolling. She may affect any of the body’s involuntary functions; breathing, circulation, perspiration, sight, and hearing are all viable targets. While Still the Mortal Flesh is in

effect, a vampire can either stop any one of those functions entirely or cause them to fluctuate erratically.

The exact effects of any given bodily function being shut off are left to the Storyteller. Most mortals panic if suddenly struck blind, but only the shutdown of the heart will kill a target on the spot. Vampires are unaffected by loss of heartbeat or breathing, but may be rendered deaf and blind as easily as mortals.

Part of Dominate

See also 2

Abilities & Attributes

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