Classification: Union // Open

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Name ▲ Kind Line Source
A Corrupt CourtshipSystemWerewolfBotW
A Garou Creation MythUmbral RealmWerewolfW20
A Matter of HonorRoteMageHDYDT
A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
A Mechanistic CosmosParadigmMageM20
A New AnchorheadStory SeedWerewolfUVS
A Taste for BloodDiscipline PowerVampireV20
A Thousand Secret FacesGiftWerewolfCB
A Touch of DeathDiscipline PowerVampireV20
A Universe of LawsGiftWerewolfCW
A World of Gods and MonstersParadigmMageM20
Abilities of the New FormRoteMageHDYDT
Ability DeficitFlawSharedBoS, W20
AbliphetFomorWerewolfBotW
Absent-MindedFlawSharedBoS, W20
Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Accessing Tass or Periapt QuintessenceRoteMageHDYDT
Acclimation to the New FormRoteMageHDYDT
Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryNPCWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
African Necromancy (style)SystemVampireRotB
AgingFlawSharedBoS
Aging the Night-FolkRoteMageHDYDT
Ahl-i-BatinCraftMageM20
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Ahriman’s WightRitualVampireRotB
Ahroun: The Full Moon, The WarriorAuspiceWerewolfW20
Aid from SpiritsDiscipline PowerVampireV20
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
AircraftChartSharedM20
Airt SenseGiftWerewolfCB
Airts and Moon PathsUmbral RealmMageM20
AjabaFeraWerewolfCB, W20
Akashic Brotherhood (the Akashayana)TraditionMageM20
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al-Ghadib, the Mad WarriorNPCMageGaM
AlabastardCombination DisciplineVampireAU
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AlbinoFlawWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
Alcohol ToleranceMeritSharedW20
AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Alms to the PoorGiftWerewolfCB
AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
Alter LilianGiftWerewolfCB
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Amaterasu Omikami, Empress of the SunNPCMageGaM
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Amount of Quintessence UsedRoteMageHDYDT
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Ancestor AllyMeritSharedW20
AncestorsBackgroundSharedW20
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Ancestral Soil DependenceFlawSharedLotC
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Andre BaptisteNPCWerewolfBotW
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Classification: Union // Open Ref werewolf/location/umbral_realm/liquid-assets

LIQUID ASSETS

Umbral Realm · Werewolf

Werewolf

As the Weaver is as much about commerce as technology, the CyberRealm has its own deeply-ingrained currency. The currency, called “juice,” takes the form of liquefied Gnosis serving as literal fuel for machines or metaphorical fuel for spirits and shapeshifters.

Juice is the lifeblood of the Realm and its inhabitants. The most powerful entities in the CyberRealm have the most juice while on the street levels the denizens fight and barter and steal for what they can get. Because their own bodies contain Gnosis, visiting shapeshifters quickly learn that anything or anyone they’ll meet has plans to acquire that juice one way or another.

commonplace among humanity. It has always represented the peak of the Weaver’s influence, embodying the excesses and greatest potential of technology.

The CyberRealm’s growth surged during the Industrial Revolution along with the Scar. Where the Scar still embodies hungry, smoke-belching factories, the CyberRealm is a land of steel and glass and wires spun by the Weaver’s minions. The modern CyberRealm represents the Information Age, constantly growing in size and building shiny new structures and technology over incompatible, obsolete junk.

The CyberRealm is divided into three areas. The central area is Spider City, a three-tiered manifestation of future shock and urban existence in its purest form. Beneath that, the Pit’s tunnels contain all manner of discarded trash, refuse, and what’s left of used-up spirits and intruders. Far above, sprawling out against the backdrop of a flat gray sky, the Computer Web embodies data in spiritual form.

The CyberRealm is accessible through Moonlit Airts, but actually getting inside means getting past the realm’s Weaver-spirit guardians. Ananasi have a free pass, and can sometimes convince the guardians to let them bring guests.

Getting out is trickier. From the Micro Level, spending a Gnosis point at a juncture terminal allows for an Intelligence + Computer roll to get a shapeshifter into the Near Umbra (difficulty 8) or even the material world (difficulty 9). Rumors suggest paths out through the Pit, and some Weaver Constructs can smuggle shapeshifters out for a steep price. The Ratkin and some high-ranking Bone Gnawers are rumored to have ways of getting in and out of the Pit. Ananasi still come and go, but smuggling their guests out might take more convincing.

See also 6

Abilities & Attributes

Places

  • CyberRealm werewolf/location/umbral_realm/cyber-realm
  • Scar werewolf/location/umbral_realm/scar

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