Classification: Union // Open
Classification: Union // Open Ref werewolf/location/umbral_realm/cyber-realm

CyberRealm

Umbral Realm · Werewolf

Werewolf

• Weaver-spirits are at 150% of their usual Essence here. • Wyld-spirits have only half normal Essence while they remain here. • Cybernetic fetishes are available; they’re attached to a Garou, but do not regenerate. If damaged, they remain damaged. Each of these technofetishes increases the difficulty of shapeshifting by 1. • The Computer Web is accessible through the CyberRealm. Time passes faster there than in the CyberRealm. Navigating through the Computer Web requires Perception + Computer rolls, but the number of dice in the Computer skill can’t exceed a shapeshifter’s dots in Enigmas. Difficulties are at the Storyteller’s discretion. • The MicroLevel is a computer network within the CyberRealm. Moving between the MicroLevel and the MacroLevel requires a werewolf to touch a juncture terminal and roll Willpower. • A Garou on the MicroLevel can change his appearance by spending a Gnosis point and rolling Manipulation + Computer (difficulty 6). The Garou can change shape, but his mass cannot change by more than 50%. A Garou shifting into one of his five forms loses any false shape.

Even the Weaver’s playground struggles to keep up with human advancement. The CyberRealm is young by Umbral standards, dating back as far as technology became commonplace among humanity. It has always represented the peak of the Weaver’s influence, embodying the excesses and greatest potential of technology.

See also 5

Abilities & Attributes

Spheres

  • Time mage/power/sphere/time
Referenced by 13

Bestiary

Items

  • ID CARD werewolf/item/fetish/id-card

Other Factions

  • WebWorks werewolf/faction/pentex_subsidiary/webworks

Places

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