LIQUID ASSETS
Umbral Realm · Werewolf
As the Weaver is as much about commerce as technology, the CyberRealm has its own deeply-ingrained currency. The currency, called “juice,” takes the form of liquefied Gnosis serving as literal fuel for machines or metaphorical fuel for spirits and shapeshifters.
Juice is the lifeblood of the Realm and its inhabitants. The most powerful entities in the CyberRealm have the most juice while on the street levels the denizens fight and barter and steal for what they can get. Because their own bodies contain Gnosis, visiting shapeshifters quickly learn that anything or anyone they’ll meet has plans to acquire that juice one way or another.
commonplace among humanity. It has always represented the peak of the Weaver’s influence, embodying the excesses and greatest potential of technology.
The CyberRealm’s growth surged during the Industrial Revolution along with the Scar. Where the Scar still embodies hungry, smoke-belching factories, the CyberRealm is a land of steel and glass and wires spun by the Weaver’s minions. The modern CyberRealm represents the Information Age, constantly growing in size and building shiny new structures and technology over incompatible, obsolete junk.
The CyberRealm is divided into three areas. The central area is Spider City, a three-tiered manifestation of future shock and urban existence in its purest form. Beneath that, the Pit’s tunnels contain all manner of discarded trash, refuse, and what’s left of used-up spirits and intruders. Far above, sprawling out against the backdrop of a flat gray sky, the Computer Web embodies data in spiritual form.
The CyberRealm is accessible through Moonlit Airts, but actually getting inside means getting past the realm’s Weaver-spirit guardians. Ananasi have a free pass, and can sometimes convince the guardians to let them bring guests.
Getting out is trickier. From the Micro Level, spending a Gnosis point at a juncture terminal allows for an Intelligence + Computer roll to get a shapeshifter into the Near Umbra (difficulty 8) or even the material world (difficulty 9). Rumors suggest paths out through the Pit, and some Weaver Constructs can smuggle shapeshifters out for a steep price. The Ratkin and some high-ranking Bone Gnawers are rumored to have ways of getting in and out of the Pit. Ananasi still come and go, but smuggling their guests out might take more convincing.
See also 6
Abilities & Attributes
- Computer shared/trait/ability/computer
Places
- CyberRealm werewolf/location/umbral_realm/cyber-realm
- Scar werewolf/location/umbral_realm/scar
Tribes & Fera
- Ananasi werewolf/faction/fera/ananasi
- Bone Gnawers werewolf/faction/tribe/bone-gnawers
- Ratkin werewolf/faction/fera/ratkin