Classification: Union // Open

Places

325 records

Random
Name ▲ Kind Line Source
A Garou Creation MythUmbral RealmWerewolfW20
Airts and Moon PathsUmbral RealmMageM20
Alamut (near Tehran, Iran)DomainVampireV20C
ALLIANCE?CaernWerewolfRAtW
Alsart OasisUmbral RealmWerewolfUVS
Ancestral RescueUmbral RealmWerewolfUVS
Arcadian GatewayUmbral RealmWerewolfW20
Archa TorchCaernWerewolfRAtW
Arkwasiye ThundereggCaernWerewolfRAtW
Astral AssaultUmbral RealmWerewolfUVS
Astral DoorwaysUmbral RealmMageM20
Astral TravelUmbral RealmMageM20
Atrocity RealmUmbral RealmWerewolfUVS, W20
Atrocity RealmUmbral RealmWerewolfUVS
BattlegroundUmbral RealmWerewolfUVS, W20
Before HaranoUmbral RealmWerewolfUVS
Big Joe Magarac, City Father of PittsburghCaernWerewolfRAtW
Bird of ParadiseCaernWerewolfRAtW
Black FuriesUmbral RealmWerewolfUVS
Black Spiral DancersUmbral RealmWerewolfUVS
Blighted MenCaernWerewolfRAtW
Block Arcade (Melbourne, Australia)DomainVampireV20C
Bone GnawersUmbral RealmWerewolfUVS
Briar PatchUmbral RealmWerewolfUVS
BunyipUmbral RealmWerewolfUVS
Bunyip Caern WardsCaernWerewolfRAtW
C-SectorsUmbral RealmMageM20
Caller of the Wyld (Sept Standing •)CaernWerewolfRAtW
Catacombes de Paris (Paris, France)DomainVampireV20C
Catedral da Sé (São Paulo, Brazil)DomainVampireV20C
Celestial Park (Dallas, Texas)DomainVampireV20C
CelestinesUmbral RealmWerewolfUVS, W20
Chernobyl Nuclear Power Plant: The power plantCaernWerewolfRAtW
Children of GaiaUmbral RealmWerewolfUVS
ChimeraCaernWerewolfRAtW
City Father/MotherCaernWerewolfRAtW
City Fathers Before There Were City FathersCaernWerewolfRAtW
Clashing Boom-BoomCaernWerewolfRAtW
Clayton City ParkUmbral RealmWerewolfUVS
ClimbingUmbral RealmWerewolfUVS
Close to HomeCaernWerewolfRAtW
CockroachCaernWerewolfRAtW
Compostela Scallop ShellCaernWerewolfRAtW
Conceptual SpiritsUmbral RealmWerewolfUVS
CoraxUmbral RealmWerewolfUVS
CroatanUmbral RealmWerewolfUVS
CyberRealmUmbral RealmWerewolfUVS, W20
Dark MysteriesUmbral RealmMageM20
Deidra “Bone-Cracker”CaernWerewolfRAtW
Delusions of the DamnedUmbral RealmWerewolfW20
Demesnes: Your Personal Dream KingdomUmbral RealmMageM20
Digital Death: The De-RezUmbral RealmMageM20
Dimensional PortalUmbral RealmWerewolfUVS
Disconnection in the HomelandsUmbral RealmWerewolfUVS
Disease BaneCaernWerewolfRAtW
Disembodiment and Void AdaptationUmbral RealmMageM20
DogCaernWerewolfRAtW
Domains and the Dream ZoneUmbral RealmWerewolfUVS
Domains: Glens and BlightsUmbral RealmMageM20
DowntownUmbral RealmWerewolfUVS
Dream ZoneUmbral RealmWerewolfUVS
Dying to Cross OverUmbral RealmMageM20
Earthly FoundationsReality ZoneMageM20
Elder (Sept Standing •••••)CaernWerewolfRAtW
Entering and LeavingUmbral RealmMageM20
ErebusUmbral RealmWerewolfUVS, W20
Etherites and EngineersUmbral RealmMageM20
EXPERIENCED CHARACTERSCaernWerewolfRAtW
Expressing ConceptsUmbral RealmWerewolfUVS
FalconCaernWerewolfRAtW
Farther Travels: Moonlit AirtsUmbral RealmWerewolfW20
Festival Market TownUmbral RealmWerewolfUVS
FiannaUmbral RealmWerewolfUVS
FlatlandsUmbral RealmMageM20
Flipping ZonesReality ZoneMageM20
FluxUmbral RealmWerewolfW20
FlyingUmbral RealmWerewolfUVS
Forms of the WeaverUmbral RealmWerewolfW20
Forms of the WyldUmbral RealmWerewolfW20
Forms of the WyrmUmbral RealmWerewolfW20
FoxCaernWerewolfRAtW
Free FlowingCaernWerewolfRAtW
GafflingsUmbral RealmWerewolfW20
Gaia and the TellurianUmbral RealmWerewolfW20
Gamla Stan (Stockholm, Sweden)DomainVampireV20C
Gaslamp (San Diego, California)DomainVampireV20C
Gatekeeper (Sept Standing •)CaernWerewolfRAtW
Get of FenrisUmbral RealmWerewolfUVS
Ghost RealmsUmbral RealmMageM20
Glass WalkersUmbral RealmWerewolfUVS
GNOSIS AS FOODUmbral RealmWerewolfUVS
Grandfather ThunderCaernWerewolfRAtW
Greed BaneCaernWerewolfRAtW
GridsUmbral RealmMageM20
Guardian (Sept Standing •)CaernWerewolfRAtW
Haunted WebUmbral RealmMageM20
Hidden GladeCaernWerewolfRAtW
Highgate Cemetery (London, England)DomainVampireV20C
History of La Bête NoireCaernWerewolfBotW
Honey BadgerCaernWerewolfRAtW
Hunedoara Castle (Transylvania, Romania)DomainVampireV20C
Icon-ogasmUmbral RealmMageM20
Impressions of Our ShadowUmbral RealmMageM20
In-A-Flash DriveCaernWerewolfRAtW
IncarnaeUmbral RealmWerewolfW20
InhabitantsUmbral RealmWerewolfUVS
Into the MistsUmbral RealmMageM20
JagglingsUmbral RealmWerewolfW20
Jonathan “Shallow-Tracks” RossiniCaernWerewolfRAtW
Kaymakli (Cappadocia, Turkey)DomainVampireV20C
Keeper (Sept Standing •)CaernWerewolfRAtW
Keeper of the Land (Sept Standing ••)CaernWerewolfRAtW
KeysUmbral RealmWerewolfUVS
Lasting Realms and Dreaming GodsUmbral RealmMageM20
Legendary RealmUmbral RealmWerewolfW20
LionCaernWerewolfRAtW
LIQUID ASSETSUmbral RealmWerewolfUVS
Living HistoryUmbral RealmWerewolfUVS
Living LupusCaernWerewolfRAtW
Lobo del Lago LunarCaernWerewolfRAtW
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Classification: Union // Open Ref werewolf/location/umbral_realm/wolfhome-by-any-other-name

WOLFHOME BY ANY OTHER NAME

Umbral Realm · Werewolf

Werewolf

Given that Garou are among the most likely to wind up here — second only to the Ratkin — it’s obvious that “Wolfhome” is simply the most com­ mon name for the place. The Garou’s dominance over the other Changing Breeds, combined with being the only surviving Changing Breed to have lost close animal kin to domestication, obviously skews this realm towards their experience.

Most Fera don’t even know about the place. The Nuwisha and Corax, as experienced Umbral travelers, know about as much as the Garou do. The Nuwisha call it “Wolfhome” as well, while the Corax prefer the term “Human Paradise.” The Ratkin, who wind up near the Camps a little too often, call it “Hell.”

become hazy and confusing as they recall basic events but lose details and context they can no longer grasp. As an optional rule, the Storyteller may remove access to the list of Abilities restricted from animal-breed characters on p. 76 of W20. The animal-spirits of the realm can communicate with each other and the shapeshifters. They act how most beings would expect them to act — foxes are cunning, rabbits are skittish, and so on. The domesticated animals of the realm, particularly the dogs, are loyal to the humans above all else and the other animals despise them for it.

The wild animals of the realm — a group that now in­ cludes visiting shapeshifters — are always on the run from the human hunters. None of them can understand why they’re treated like this. All they know is that the humans chase them with flying metal whirly-monsters and hunt them with loud fire-sticks that deliver pain and death. Sometimes the humans capture them and put them in foul-smelling cages for ease of torturing them and making them sick.

Some shapeshifters’ animal forms, like those of the Corax and Ananasi, are almost safe in the realm. Their primary concerns tend to be natural predators, cruel chil­ dren, or an exterminator. A Nagah’s primary concern is staying out of the sight of the humans who will violently lash out in fear. Werewolves might, in bad light, be able to pass themselves off as huskies or German shepherds — despite how dangerous they are, the humans just aren’t that clever — and just wind up in a shelter if caught.

Some shifters get it worse than others. Gurahl in bear form are prized targets for hunters in the forests and

treated as dangerous threats in sight of civilization. Mokolé might be able to hide out in the sewers of the Town, but otherwise they stay in the Countryside. The realm forces Rokea into a bull shark form so they can survive in one of the freshwater lakes or rivers that circle around and feed each other without ever reaching an ocean.

The landscape resembles a cross between a rustic English countryside and stereotypical suburbia. Small human sub­ urbs and farms dot the land, as well as laboratories behind electrified fences. Even in the deeper portions of the broad countryside, scientific outposts and ranger stations show up just often enough to mean trouble for the wildlife. No large cities have ever been described in Wolfhome, and survivors who closely examine their experiences sometimes wonder why.

The deep countryside still offers the best chance of survival for the larger shapeshifters. The biggest danger, aside from human hunters and researchers with cages, would be other predators. A new shapeshifter to Wolfhome must compete with established predators for food and hunting territory, as there’s still only so much countryside to go around. With luck, a Garou may be able to take over a native wolf pack.

The Town has no proper name, only humans living in suburbia. To a shapeshifter, it’s uncomfortable and dangerous and generally avoided if she has the option. The Town is clean enough that scrounging for food means fighting with other an­ imals for the contents of trash cans and dumpsters. Scrounging and fighting, naturally, draw attention that can get an animal killed or captured and locked up in the zoo — or worse.

Some humans in the Town aren’t all bad. Families with children tend to be kind, and some shapeshifters can pass themselves off as something that can be adopted as a pet. In the case of Garou passing as dogs, this carries the risk of being recognized as a wolf by the “humane” society and brought to a shelter. Even if he’s successfully passing as a dog, a Garou trapped in wolf form can still frenzy if his instincts are provoked by rough children or harassing animals.

See also 9

Places

  • Wolfhome werewolf/location/umbral_realm/wolfhome

Tribes & Fera

  • Ananasi werewolf/faction/fera/ananasi
  • Corax werewolf/faction/fera/corax
  • Gurahl werewolf/faction/fera/gurahl
  • Mokolé werewolf/faction/fera/mokole
  • Nagah werewolf/faction/fera/nagah
  • Nuwisha werewolf/faction/fera/nuwisha
  • Ratkin werewolf/faction/fera/ratkin
  • Rokea werewolf/faction/fera/rokea
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