Blighted Men
Caern · Werewolf
Attributes
Strength 4+, Dexterity 1+, Stamina 3+,
Charisma 1, Manipulation 1+, Appearance 1, Perception 2+, Intelligence 1+, Wits 2+ Abilities: Alertness 2, Brawl 1 or 2, Intimidation 3,
Melee 1 or 2, Stealth 2, Survival 2 to 4 Powers: While The Blighted Men are not fomori, the effects of the balefire have given them each one of the following Powers as a fomori: Berserker, Numbing, Regeneration, Unnatural Strength.
Equipment: The blighted men wear tattered and worn clothing. They carry whatever was on them when they were picked up an imprisoned by their Pentex captors. Often they have wallets with identification and some have cellular phones with dead batteries.
Description
The Blighted men are mutated due to an exposure to an extraordinary amount of balefire. Those who do not die immediately from exposure develop a strange supernatural strength and resistance to pain. They are also driven completely insane by the nearness to the Wyrm and the only thing they know now is violence.
See also 15
Abilities & Attributes
- Alertness shared/trait/ability/alertness
- Appearance shared/trait/attribute/appearance
- Brawl shared/trait/ability/brawl
- Charisma shared/trait/attribute/charisma
- Dexterity shared/trait/attribute/dexterity
- Intelligence shared/trait/attribute/intelligence
- Manipulation shared/trait/attribute/manipulation
- Melee shared/trait/ability/melee
- Perception shared/trait/attribute/perception
- Stamina shared/trait/attribute/stamina
- Stealth shared/trait/ability/stealth
- Strength shared/trait/attribute/strength
- Survival shared/trait/ability/survival
- Wits shared/trait/attribute/wits
Rules
- Intimidation shared/rule/system/intimidation