{"id":"werewolf/location/caern/blighted-men","type":"location","system":"caern","line":"werewolf","name":"Blighted Men","sources":[{"source":"RAtW","page":106,"folio":105}],"entries":[{"type":"header","text":"Attributes","level":4},"{@attribute Strength|V20} 4+, {@attribute Dexterity|V20} 1+, {@attribute Stamina|V20} 3+,","{@attribute Charisma|V20} 1, {@attribute Manipulation|V20} 1+, {@attribute Appearance|V20} 1, {@attribute Perception|V20} 2+, {@attribute Intelligence|V20} 1+, {@attribute Wits|V20} 2+ Abilities: {@ability Alertness|V20} 2, {@ability Brawl|V20} 1 or 2, {@system Intimidation|V20} 3,","{@ability Melee|V20} 1 or 2, {@ability Stealth|V20} 2, {@gift Survival|V20} 2 to 4 Powers: While The Blighted Men are not fomori, the effects of the balefire have given them each one of the following Powers as a fomori: Berserker, Numbing, Regeneration, Unnatural {@attribute Strength|V20}.","Equipment: The blighted men wear tattered and worn clothing. They carry whatever was on them when they were picked up an imprisoned by their Pentex captors. Often they have wallets with identification and some have cellular phones with dead batteries.",{"type":"header","text":"Description","level":4},"The Blighted men are mutated due to an exposure to an extraordinary amount of balefire. Those who do not die immediately from exposure develop a strange supernatural strength and resistance to pain. They are also driven completely insane by the nearness to the Wyrm and the only thing they know now is violence."],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"ratw-caerns"},"location_type":"caern","_links":{"self":"/api/v1/records/werewolf/location/caern/blighted-men","html":"/records/werewolf/location/caern/blighted-men","parent":null,"children":"/api/v1/records/werewolf/location/caern/blighted-men/children","sources":[{"abbr":"RAtW","page":106,"folio":106,"title":"Rage Across the World"}]},"_db":{"title":"Blighted Men","props":[],"parent_id":null,"level":null,"category":null,"summary":"Attributes Strength 4+, Dexterity 1+, Stamina 3+, Charisma 1, Manipulation 1+, Appearance 1, Perception 2+, Intelligence 1+, Wits 2+ Abilities: Alertness 2, Brawl 1 or 2, Intimidation 3, Melee 1 or 2, Stealth 2,","tags":[],"children":[]}}