Classification: Union // Open

Places

325 records

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Name ▲ Kind Line Source
A Garou Creation MythUmbral RealmWerewolfW20
Airts and Moon PathsUmbral RealmMageM20
Alamut (near Tehran, Iran)DomainVampireV20C
ALLIANCE?CaernWerewolfRAtW
Alsart OasisUmbral RealmWerewolfUVS
Ancestral RescueUmbral RealmWerewolfUVS
Arcadian GatewayUmbral RealmWerewolfW20
Archa TorchCaernWerewolfRAtW
Arkwasiye ThundereggCaernWerewolfRAtW
Astral AssaultUmbral RealmWerewolfUVS
Astral DoorwaysUmbral RealmMageM20
Astral TravelUmbral RealmMageM20
Atrocity RealmUmbral RealmWerewolfUVS, W20
Atrocity RealmUmbral RealmWerewolfUVS
BattlegroundUmbral RealmWerewolfUVS, W20
Before HaranoUmbral RealmWerewolfUVS
Big Joe Magarac, City Father of PittsburghCaernWerewolfRAtW
Bird of ParadiseCaernWerewolfRAtW
Black FuriesUmbral RealmWerewolfUVS
Black Spiral DancersUmbral RealmWerewolfUVS
Blighted MenCaernWerewolfRAtW
Block Arcade (Melbourne, Australia)DomainVampireV20C
Bone GnawersUmbral RealmWerewolfUVS
Briar PatchUmbral RealmWerewolfUVS
BunyipUmbral RealmWerewolfUVS
Bunyip Caern WardsCaernWerewolfRAtW
C-SectorsUmbral RealmMageM20
Caller of the Wyld (Sept Standing •)CaernWerewolfRAtW
Catacombes de Paris (Paris, France)DomainVampireV20C
Catedral da Sé (São Paulo, Brazil)DomainVampireV20C
Celestial Park (Dallas, Texas)DomainVampireV20C
CelestinesUmbral RealmWerewolfUVS, W20
Chernobyl Nuclear Power Plant: The power plantCaernWerewolfRAtW
Children of GaiaUmbral RealmWerewolfUVS
ChimeraCaernWerewolfRAtW
City Father/MotherCaernWerewolfRAtW
City Fathers Before There Were City FathersCaernWerewolfRAtW
Clashing Boom-BoomCaernWerewolfRAtW
Clayton City ParkUmbral RealmWerewolfUVS
ClimbingUmbral RealmWerewolfUVS
Close to HomeCaernWerewolfRAtW
CockroachCaernWerewolfRAtW
Compostela Scallop ShellCaernWerewolfRAtW
Conceptual SpiritsUmbral RealmWerewolfUVS
CoraxUmbral RealmWerewolfUVS
CroatanUmbral RealmWerewolfUVS
CyberRealmUmbral RealmWerewolfUVS, W20
Dark MysteriesUmbral RealmMageM20
Deidra “Bone-Cracker”CaernWerewolfRAtW
Delusions of the DamnedUmbral RealmWerewolfW20
Demesnes: Your Personal Dream KingdomUmbral RealmMageM20
Digital Death: The De-RezUmbral RealmMageM20
Dimensional PortalUmbral RealmWerewolfUVS
Disconnection in the HomelandsUmbral RealmWerewolfUVS
Disease BaneCaernWerewolfRAtW
Disembodiment and Void AdaptationUmbral RealmMageM20
DogCaernWerewolfRAtW
Domains and the Dream ZoneUmbral RealmWerewolfUVS
Domains: Glens and BlightsUmbral RealmMageM20
DowntownUmbral RealmWerewolfUVS
Dream ZoneUmbral RealmWerewolfUVS
Dying to Cross OverUmbral RealmMageM20
Earthly FoundationsReality ZoneMageM20
Elder (Sept Standing •••••)CaernWerewolfRAtW
Entering and LeavingUmbral RealmMageM20
ErebusUmbral RealmWerewolfUVS, W20
Etherites and EngineersUmbral RealmMageM20
EXPERIENCED CHARACTERSCaernWerewolfRAtW
Expressing ConceptsUmbral RealmWerewolfUVS
FalconCaernWerewolfRAtW
Farther Travels: Moonlit AirtsUmbral RealmWerewolfW20
Festival Market TownUmbral RealmWerewolfUVS
FiannaUmbral RealmWerewolfUVS
FlatlandsUmbral RealmMageM20
Flipping ZonesReality ZoneMageM20
FluxUmbral RealmWerewolfW20
FlyingUmbral RealmWerewolfUVS
Forms of the WeaverUmbral RealmWerewolfW20
Forms of the WyldUmbral RealmWerewolfW20
Forms of the WyrmUmbral RealmWerewolfW20
FoxCaernWerewolfRAtW
Free FlowingCaernWerewolfRAtW
GafflingsUmbral RealmWerewolfW20
Gaia and the TellurianUmbral RealmWerewolfW20
Gamla Stan (Stockholm, Sweden)DomainVampireV20C
Gaslamp (San Diego, California)DomainVampireV20C
Gatekeeper (Sept Standing •)CaernWerewolfRAtW
Get of FenrisUmbral RealmWerewolfUVS
Ghost RealmsUmbral RealmMageM20
Glass WalkersUmbral RealmWerewolfUVS
GNOSIS AS FOODUmbral RealmWerewolfUVS
Grandfather ThunderCaernWerewolfRAtW
Greed BaneCaernWerewolfRAtW
GridsUmbral RealmMageM20
Guardian (Sept Standing •)CaernWerewolfRAtW
Haunted WebUmbral RealmMageM20
Hidden GladeCaernWerewolfRAtW
Highgate Cemetery (London, England)DomainVampireV20C
History of La Bête NoireCaernWerewolfBotW
Honey BadgerCaernWerewolfRAtW
Hunedoara Castle (Transylvania, Romania)DomainVampireV20C
Icon-ogasmUmbral RealmMageM20
Impressions of Our ShadowUmbral RealmMageM20
In-A-Flash DriveCaernWerewolfRAtW
IncarnaeUmbral RealmWerewolfW20
InhabitantsUmbral RealmWerewolfUVS
Into the MistsUmbral RealmMageM20
JagglingsUmbral RealmWerewolfW20
Jonathan “Shallow-Tracks” RossiniCaernWerewolfRAtW
Kaymakli (Cappadocia, Turkey)DomainVampireV20C
Keeper (Sept Standing •)CaernWerewolfRAtW
Keeper of the Land (Sept Standing ••)CaernWerewolfRAtW
KeysUmbral RealmWerewolfUVS
Lasting Realms and Dreaming GodsUmbral RealmMageM20
Legendary RealmUmbral RealmWerewolfW20
LionCaernWerewolfRAtW
LIQUID ASSETSUmbral RealmWerewolfUVS
Living HistoryUmbral RealmWerewolfUVS
Living LupusCaernWerewolfRAtW
Lobo del Lago LunarCaernWerewolfRAtW
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Classification: Union // Open Ref werewolf/location/umbral_realm/the-unforgivable

The Unforgivable

Umbral Realm · Werewolf

Werewolf

One of the greatest secrets of the Realm is that a Black Spiral Dancer swirls somewhere in the silver sea. The liquid metal slowly burns away the Wyrm’s hold on him. A hand-picked pack of Brood carefully monitors his progress and ensures the ritual is administered precisely. They report any changes to his status immediately. Charyss’ most skilled servants work tirelessly within his mind to uncover every last crime against Gaia.

So far the Dancer has endured unending tortures for more than a decade and no one knows how much longer the process may take. Charyss isn’t even sure if he can be

saved or if the lake will claim its first fatality. She hopes for purification but quietly believes one less Dancer is not a poor outcome.

The currents of the lake are now bringing him closer to the shore but this is not the first time he has drifted in before being dragged out again by the tides. Maybe this time he will be able to climb from the shores, born anew in Gaia’s eyes. No one knows what he will be if and when he does emerge. Could he be the first of a new White Howler tribe, or something else entirely?

Erebus is only for the purification of Garou, but some wonder if Gaia’s other shapeshifters have minor Realms hidden in the Near Umbra where their sins are burned away? They may be surprised to learn the answer is no.

Most other Breeds don’t have the same freedom of Umbral movement the Garou enjoy. Apart from the Corax and Nuwisha, most Fera spend little time in the Umbra and are much more focused on the physical world. Also, the Fera populations are too small to waste time with regrets. The Breeds view the Garou as too self-important and willing to indulge in self-pity. In the eyes of the Fera, the Garou are Gaia’s warriors and have a war to fight. The wolves may be suffering but they brought it upon themselves when they slaughtered their cousins; the time for wallowing in self-imposed torment to feel better about their mistakes has gone.

The Breeds have very different outlooks to the Garou. The Corax and Nuwisha don’t feel they have anything to atone for and the Ratkin don’t live with regrets. The Bastet are confident that even their mistakes have meaning, the Mokolé meditate and relive memories of sin to learn from them and the Ajaba are too focused on survival. The Ananasi have purpose instead of sorrow, the Gurahl are too few to have the luxury of penance, and the Nagah triumvirates provide support and chastisement in equal measure for each other.

Those Fera who know of Erebus just see it as another reason why the Apocalypse is fast approaching, and why the Garou are

partly responsible. Some Fera still believe other atonement realms exist. They swap rumors of Corax hanging in white-hot golden cages from a great tree, or Mokolé burning in waterless deserts as shrapnel-filled winds tear at their flesh. These stories have no basis in fact, but that doesn’t stop some explorers from trying to find them.

In ancient times, matter and spirit were one, and the domains of the Wyld permeated the Gaia Realm. The laws of reality were more fluid, and those with the spiritual strength could command time and space, energy and matter simply by stretching out with the force of their will. Such radical reshaping is no longer possible in the material world, but the Wyld still rules supreme within the Flux Realm. It is a place of chaos, constant change, and infinite possibility. In spite of this, the Realm is much diminished from its former glory. The minions of the Weaver have spent cen­ turies wrapping the Flux Realm in their orderly threads, creating an eggshell-thin layer of stability around the vast chaos of the Wyld that rages within.

Outsiders find the Realm extremely disorienting. It has no fixed landmarks and is in a constant state of transformation. Vast cities appear in the blink of an eye and vanish just as quickly. Mountains rise and fall, deserts become jungles, seas stretch from horizon to horizon and then shrink to mere ponds all in the space of a few hours — or in some cases, mere seconds.

The ordinary laws of nature don’t apply to the way these landscapes behave even while they exist. Sometimes water burns or mountains fly. Wyldstorms howl through the Realm, transforming everything in their path. The sun burns blue or red or black, and the stars and constellations dance and whirl in the sky or vanish entirely. Luna wields great power in the Flux Realm, but sometimes more moons join her. These alien satellites obey no astronomical laws. Some travel west to east, or north to south, or remain motionless just above the horizon. Time is not a constant here, either. A day can last weeks or end in the blink of an eye. A traveler can arrive in the Realm today and return home a week ago.

The Realm’s inhabitants are no less strange than its environs. Wyld spirits and members of Bygone species that can no longer exist in the material world are among the most ordinary of these. The Chimerae, dragons, Great Beasts, and other monsters that rampage across the landscape may be unpredictable opponents whose shapes change every few heartbeats, but at least outsiders can recognize them as living things or ephemeral projections of living things. Talking stones, hyper-intelligent clouds, and hostile glaciers are considerably more disconcerting to the average traveler.

The Flux Realm is hideously dangerous for non-shape­ shifter travelers. The Wyld energies transform visitors into new shapes as surely as they alter the native inhabitants. While no metamorphosis in the Flux Realm is instantly fatal, being trapped in the body of a giant cockroach or transformed into a pool of quicksilver makes survival outside of the Realm highly unlikely. At the very least, it will prove a life-altering event. Garou and other shapeshifters who visit the Flux Realm might find themselves in bodies not their own, but as creatures of the Wyld these transformations are merely a temporary inconvenience.

See also 14

Breed

  • Breeds werewolf/faction/breed/breeds

Places

  • Erebus werewolf/location/umbral_realm/erebus
  • Flux werewolf/location/umbral_realm/flux
  • The Wyld werewolf/location/umbral_realm/the-wyld

Spheres

  • Time mage/power/sphere/time

Tribes & Fera

  • Ajaba werewolf/faction/fera/ajaba
  • Ananasi werewolf/faction/fera/ananasi
  • Bastet werewolf/faction/fera/bastet
  • Corax werewolf/faction/fera/corax
  • Gurahl werewolf/faction/fera/gurahl
  • Mokolé werewolf/faction/fera/mokole
  • Nagah werewolf/faction/fera/nagah
  • Nuwisha werewolf/faction/fera/nuwisha
  • Ratkin werewolf/faction/fera/ratkin
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