Classification: Union // Open

Places

325 records

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Name ▲ Kind Line Source
A Garou Creation MythUmbral RealmWerewolfW20
Airts and Moon PathsUmbral RealmMageM20
Alamut (near Tehran, Iran)DomainVampireV20C
ALLIANCE?CaernWerewolfRAtW
Alsart OasisUmbral RealmWerewolfUVS
Ancestral RescueUmbral RealmWerewolfUVS
Arcadian GatewayUmbral RealmWerewolfW20
Archa TorchCaernWerewolfRAtW
Arkwasiye ThundereggCaernWerewolfRAtW
Astral AssaultUmbral RealmWerewolfUVS
Astral DoorwaysUmbral RealmMageM20
Astral TravelUmbral RealmMageM20
Atrocity RealmUmbral RealmWerewolfUVS, W20
Atrocity RealmUmbral RealmWerewolfUVS
BattlegroundUmbral RealmWerewolfUVS, W20
Before HaranoUmbral RealmWerewolfUVS
Big Joe Magarac, City Father of PittsburghCaernWerewolfRAtW
Bird of ParadiseCaernWerewolfRAtW
Black FuriesUmbral RealmWerewolfUVS
Black Spiral DancersUmbral RealmWerewolfUVS
Blighted MenCaernWerewolfRAtW
Block Arcade (Melbourne, Australia)DomainVampireV20C
Bone GnawersUmbral RealmWerewolfUVS
Briar PatchUmbral RealmWerewolfUVS
BunyipUmbral RealmWerewolfUVS
Bunyip Caern WardsCaernWerewolfRAtW
C-SectorsUmbral RealmMageM20
Caller of the Wyld (Sept Standing •)CaernWerewolfRAtW
Catacombes de Paris (Paris, France)DomainVampireV20C
Catedral da Sé (São Paulo, Brazil)DomainVampireV20C
Celestial Park (Dallas, Texas)DomainVampireV20C
CelestinesUmbral RealmWerewolfUVS, W20
Chernobyl Nuclear Power Plant: The power plantCaernWerewolfRAtW
Children of GaiaUmbral RealmWerewolfUVS
ChimeraCaernWerewolfRAtW
City Father/MotherCaernWerewolfRAtW
City Fathers Before There Were City FathersCaernWerewolfRAtW
Clashing Boom-BoomCaernWerewolfRAtW
Clayton City ParkUmbral RealmWerewolfUVS
ClimbingUmbral RealmWerewolfUVS
Close to HomeCaernWerewolfRAtW
CockroachCaernWerewolfRAtW
Compostela Scallop ShellCaernWerewolfRAtW
Conceptual SpiritsUmbral RealmWerewolfUVS
CoraxUmbral RealmWerewolfUVS
CroatanUmbral RealmWerewolfUVS
CyberRealmUmbral RealmWerewolfUVS, W20
Dark MysteriesUmbral RealmMageM20
Deidra “Bone-Cracker”CaernWerewolfRAtW
Delusions of the DamnedUmbral RealmWerewolfW20
Demesnes: Your Personal Dream KingdomUmbral RealmMageM20
Digital Death: The De-RezUmbral RealmMageM20
Dimensional PortalUmbral RealmWerewolfUVS
Disconnection in the HomelandsUmbral RealmWerewolfUVS
Disease BaneCaernWerewolfRAtW
Disembodiment and Void AdaptationUmbral RealmMageM20
DogCaernWerewolfRAtW
Domains and the Dream ZoneUmbral RealmWerewolfUVS
Domains: Glens and BlightsUmbral RealmMageM20
DowntownUmbral RealmWerewolfUVS
Dream ZoneUmbral RealmWerewolfUVS
Dying to Cross OverUmbral RealmMageM20
Earthly FoundationsReality ZoneMageM20
Elder (Sept Standing •••••)CaernWerewolfRAtW
Entering and LeavingUmbral RealmMageM20
ErebusUmbral RealmWerewolfUVS, W20
Etherites and EngineersUmbral RealmMageM20
EXPERIENCED CHARACTERSCaernWerewolfRAtW
Expressing ConceptsUmbral RealmWerewolfUVS
FalconCaernWerewolfRAtW
Farther Travels: Moonlit AirtsUmbral RealmWerewolfW20
Festival Market TownUmbral RealmWerewolfUVS
FiannaUmbral RealmWerewolfUVS
FlatlandsUmbral RealmMageM20
Flipping ZonesReality ZoneMageM20
FluxUmbral RealmWerewolfW20
FlyingUmbral RealmWerewolfUVS
Forms of the WeaverUmbral RealmWerewolfW20
Forms of the WyldUmbral RealmWerewolfW20
Forms of the WyrmUmbral RealmWerewolfW20
FoxCaernWerewolfRAtW
Free FlowingCaernWerewolfRAtW
GafflingsUmbral RealmWerewolfW20
Gaia and the TellurianUmbral RealmWerewolfW20
Gamla Stan (Stockholm, Sweden)DomainVampireV20C
Gaslamp (San Diego, California)DomainVampireV20C
Gatekeeper (Sept Standing •)CaernWerewolfRAtW
Get of FenrisUmbral RealmWerewolfUVS
Ghost RealmsUmbral RealmMageM20
Glass WalkersUmbral RealmWerewolfUVS
GNOSIS AS FOODUmbral RealmWerewolfUVS
Grandfather ThunderCaernWerewolfRAtW
Greed BaneCaernWerewolfRAtW
GridsUmbral RealmMageM20
Guardian (Sept Standing •)CaernWerewolfRAtW
Haunted WebUmbral RealmMageM20
Hidden GladeCaernWerewolfRAtW
Highgate Cemetery (London, England)DomainVampireV20C
History of La Bête NoireCaernWerewolfBotW
Honey BadgerCaernWerewolfRAtW
Hunedoara Castle (Transylvania, Romania)DomainVampireV20C
Icon-ogasmUmbral RealmMageM20
Impressions of Our ShadowUmbral RealmMageM20
In-A-Flash DriveCaernWerewolfRAtW
IncarnaeUmbral RealmWerewolfW20
InhabitantsUmbral RealmWerewolfUVS
Into the MistsUmbral RealmMageM20
JagglingsUmbral RealmWerewolfW20
Jonathan “Shallow-Tracks” RossiniCaernWerewolfRAtW
Kaymakli (Cappadocia, Turkey)DomainVampireV20C
Keeper (Sept Standing •)CaernWerewolfRAtW
Keeper of the Land (Sept Standing ••)CaernWerewolfRAtW
KeysUmbral RealmWerewolfUVS
Lasting Realms and Dreaming GodsUmbral RealmMageM20
Legendary RealmUmbral RealmWerewolfW20
LionCaernWerewolfRAtW
LIQUID ASSETSUmbral RealmWerewolfUVS
Living HistoryUmbral RealmWerewolfUVS
Living LupusCaernWerewolfRAtW
Lobo del Lago LunarCaernWerewolfRAtW
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Classification: Union // Open Ref werewolf/location/umbral_realm/search-engine

Search Engine

Umbral Realm · Werewolf

Werewolf

Search Engine is linked to the Weaver’s Pattern Web and resonates with all things of structure or form. The Glass Walker pack who discovered it theorize that it came into being with the rise of the internet.

The Realm always appears empty to new arrivals, as they stand on a large silver-white disk surrounded by blackness. No scents exist in this place except what the characters bring with them, and sounds fade off into the distance. Packs travelling together always arrive on the same disk, which alters size to accommodate the number of questers.

From here, visitors speak what they hope to find. Names are best, but clearly described concepts with plenty of detail also work. Once it has something to find Search Engine tries to find a connection. The blackness explodes into a cacophony of sights, sounds and smells as the Realm stalks the Pattern Web to locate what the character seeks. Silvery tendrils grow from the disk to form pathways ending in new disks.

At each disk the speaker finds some representation of the connection between her and her desire. It may be some shared history, an obstacle or foe that stood in her way, or a perspective of what the item means to her. The Storyteller decides what she encounters, and creates a scene for the character or pack that either strengthens their resolve or changes their perspective.

The character overcomes each scene and repeats her request or adds additional detail. New tendrils and paths form again and the process repeats while the pack walks the silvery web. When the character overcomes the Realm’s final

challenge the pack arrives at a disk where a glittering Moon Bridge awaits. The pack can refuse to take this first Moon Bridge and continue searching, hoping to learn more about their quest. The Realm reinterprets their request, trying to find alternative answers, which may be different from what the pack originally sought.

Characters in the Search Engine make an extended Wits + Enigmas roll, difficulty based on which Umbral plane the target is located, and minimum successes dependent on its specificity and rarity. Success and failure both bring new paths, with insightful scenes on successes and irrelevant or confusing challenges for failures. A botch indicates the pack has chanced across a corrupted junction where a portal opens but all paths behind them disappear. Their only choice is to step through to where it leads. The Storyteller decides what waits through the portal but it will likely be inconvenient and dangerous — the Abyss, the caern of a hostile sept, a Black Spiral Dancer hive, or a nest of Banes.

Achieving the minimum successes opens a Moon Bridge that leads to within ten miles of the target, with each success beyond the minimum reducing the distance by one mile. Refusing a Moon Bridge increases the difficulty by 1 for each subsequent roll. Failing a roll after refusing a Moon bridge closes off additional choice to the pack – the exit provided is the last one they will get.

The Realm of Synesthesia warps every sensory interpre­ tation. Eyes hear intense noise from vibrant images, ears taste sweet or savory sound, the mouth feels flavors as texture and pressure, the skin smells every touch and caress differently, and scents fill the nose with a palette of different colored hues. This is highly disorienting to visitors but the substitution of senses can help Garou learn to better integrate all experiences and overcome the bias of favoring some senses over others.

Spirits within Synesthesia revel in the twisted sensations. No creature of flesh can fully appreciate the rush creatures of pure spirit feel here, not even half-spirit creations like the Garou. As far as anyone can tell the Realm is Earth-like beneath the strange sensations, with areas of wilderness and urban sprawl, but with no native residents. Synesthesia exists to be experienced and visitors are free to roam within its borders without interference from emanations accustomed to the Realm’s conditions.

Storytellers portraying this Realm should twist descrip­ tions from what players expect. Werewolves place particular importance on scent, sight and sound. Emphasize the changes to these senses. Words and conversations appear as taste sensations on the listener’s tongue. Pleasant compliments and the reassuring voices of pack-mates have sweet flavors, whereas harsh phrases and curses are bitter on the palate. Looking at a fellow Garou gives a chorus of the werewolf’s appearance. Her scent shows an earthy, primal-colored mi­ asma that tells her predilections. An Ahroun Glass Walker may look like the chatter of automatic weapons fire and smell of the rich red color of blood and the dark blue-black shades of oil. A Shadow Lord Ragabash may look like the whisper of a blade pulled from its scabbard and the creak of a floorboard in an otherwise silent house, and smell of the starlit dark of a moonless night.

Synesthesia is a difficult Realm for characters to endure without slipping into confused Rage but they benefit from the experience. Each day a character spends here roll Perception + Primal Urge at difficulty 6. Success gives the character -1 difficulty to Perception rolls for one week per success. The character must also roll Willpower at difficulty 7 every day in the Realm. Failure inflicts her with a derangement that lasts for a week after she leaves Synesthesia. Successive fail­ ures either increase the time she suffers the derangement, or inflict a new derangement.

Every tribe has a homeland in the Near Umbra. Their precise origins are lost to time but legends speak of their creation. Some tell of epic explorations by the greatest he­ roes of the tribes, others speak of the tribal totems making pocket realms and calling their followers home. Whatever the truth, the homelands are a valuable resource for every tribe who can still reach theirs.

Theurges debate whether tribe shapes the homeland or homeland shapes the tribe — optimistic Garou point to the changes within various homelands as proof that the tribe is the dominant factor. These werewolves view the continued existence of the Croatan’s homeland with hope.

The tribal totems maintain the homeland but don’t spend all their time in these Realms. Indeed, most totems have other Realms and duties that demand their attention and delegate responsibility for the homeland to a lesser spirit or tribal elder.

The homelands are sacred places not entered lightly. In theory, every member of a tribe has the right to enter the homeland but in practice only members of Rank 4 or above may enter without question. Younger Garou usually accompany more senior werewolves and poor behavior is certain to cause loss of renown.

See also 7

Abilities & Attributes

  • Enigmas shared/trait/ability/enigmas
  • Perception shared/trait/attribute/perception
  • Wits shared/trait/attribute/wits

Places

  • Moon Bridge werewolf/location/umbral_realm/moon-bridge
  • Pattern Web werewolf/location/umbral_realm/pattern-web
  • The Abyss werewolf/location/umbral_realm/the-abyss

Tribes & Fera

  • Croatan werewolf/faction/lost_tribe/croatan
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