Classification: Union // Open

Items

158 records

Random
Name ▲ Kind Level Gnosis Arete Source
Animal HideFetishUVS
AnonymousFetishUVS
ApeskinFetishW20
BALEFIREWyrm FetishBotW
Balefire ThrowerWyrm FetishBotW
Bane ArrowsTalenW20
Bane LanternWyrm Fetish5BotW
BaneklaiveWyrm Fetish7BotW
BaneskinFetishW20
Battle NewsWyrm FetishBotW
Beast MaskFetishW20
Bells of ben JacobWonder3WWRM
Biting BulletTalenKin
Blood Brother BladeFetishKin
Bloodhound’s SnoutFetishKin
Blue StripeWyrm FetishBotW
Borrowing from MonstersFetishUVS
Botanist’s Delight Curiosity CaseWonderWWRM
Brush of the AncientsWyrm Fetish8BotW
BugsGearKin
BullseyeWyrm FetishBotW
Bungaree’s Talking BoomerangWonder3WWRM
Byzantine Thurible (•••)RelicHH2
CERBERUS, GUARDIAN OF ATONEMENTFetishUVS
Chameleon SkinFetishW20
Chiropteran SpiesTalenW20
Clairaudient MetronomeWonder3WWRM
Cognitive Attenuation TransmitterGearTR
ConsciousnessFetishUVS
Cup of the AlicornFetishW20
Dagger of RetributionFetishW20
Dagger of Thorns (•••••)RelicHH2
Death DustTalenW20
DevilwhipWyrm Fetish6BotW
Doc Chaney’s Involuntary Reaction (IR) FiltersWyrm FetishBotW
Doc’s Problem ShootersWonder3WWRM
Dream StealerFetishW20
Dreamer’s HoopWonder3WWRM
D’siahFetishW20
Endless NotebookWonder2WWRM
Eye of the Hour-Glass (•)RelicHH2
Falcon PathfinderWyrm FetishBotW
Fang DaggerFetishW20
Feathered CloakFetishW20
Finders KeepersTalenKin
FluBuster!Wyrm FetishBotW
FomorolWyrm FetishBotW
Franciscan Aspergillum (••)RelicHH2
FT-13, PX-66F and moreWyrm FetishBotW
FumblegumTalenKin
Gaia’s BreathTalenW20
Galvanic LightspitterWonder3WWRM
Galvanic LockWonderWWRM
Grand KlaiveFetishW20
Harmonious Mahjong SetWonderWWRM
Harmony FluteFetishW20
HEALTH OF THE MOUNTAINFetishUVS
Hearth CaulFetishKin
Herbal MedicinesGearKin
High Tech GadgetsGearKin
Horace Venator’s CarriageWonder4WWRM
Human SkinFetishUVS
ID CARDFetish3UVS
INTERRUPTIONSFetishUVS
Ionone GasWyrm FetishBotW
Iron ReliquariesGearRotB
IronhammerFetishW20
JarlhammerFetishW20
John Dee’s GrimoireWonder8WWRM
John Richardson’s JournalWonderWWRM
Killer’s PledgeWyrm FetishBotW
Kiss of the WyrmWyrm FetishBotW
KlaiveFetishW20
Labrys of IsthmeneFetishW20
Leaf of GrassTalenKin
LightUpWyrm FetishBotW
Lycanthrope: The Rapture 17th Anniversary EditionWyrm FetishBotW
Magpie’s SwagFetishW20
Manual of Physical EmpowermentWonderWWRM
Mega CageWyrm FetishBotW
Mentat Stones (•)RelicHH2
Ming Na’s TeacupsWonder3WWRM
MirrorshadesFetishW20
Mockingbird NetsukeWonderWWRM
Monkey PuzzleFetishW20
Moon GlowTalenW20
Moon SignTalenW20
Natali’s Confident Nipple PiercingsWonder3WWRM
Necropants of Bishop OlafWonder4WWRM
NightshadeTalenW20
Nonlethal WeaponsGearKin
Nyx’s BangleFetishW20
Otto’s One-Man BandWonder4WWRM
Partridge WingFetishW20
People’s MicrophoneFetishRAtW
Personal Umbral Digital ApplicationFetishW20
Phoebe’s VeilFetishW20
Plot HooksFetishUVS
Poison RoundsWyrm FetishBotW
Potential of the LeviathanFetishUVS
Pundit Surveyor KitWonderWWRM
Pus ArmorWyrm FetishBotW
Rend TrodFetishUVS
Ring of Chrysostom (•)RelicHH2
Rite of Anchoring the DivideFetishUVS
Rite of DreamtimeFetishUVS
Rite of the EarthboneFetishUVS
RunestonesFetishW20
RunestonesTalenW20
Samuel O’Reilly’s Aetheric Manifestation Tattoo MachineWonder4WWRM
Sanctuary ChimesFetishW20
Savaş Afişi of Hasan UzunoğluWonder4WWRM
Search EngineFetishUVS
Shadow Cloak (••)RelicHH2
Shoji Screen of the 72 Minor SeasonsWonderWWRM
SilencersGearKin
Silver BulletsGearKin
Silver Chalice (•••)RelicHH2
Songbird StaffFetishKin
Space AccountantWyrm FetishBotW
Loading further records
Classification: Union // Open Ref mage/item/wonder/galvanic-lightspitter

Galvanic Lightspitter

Wonder · Mage

Mage
Arete
3
Quintessence
20
Background cost
3 pts

Arete 3, Quintessence 20, Background Cost 3 pts.

Since the very beginning, mankind has been in a war against the darkness. Campfires, torches, candles — all of these were born from the desire to keep a wall between humanity and that which dwells in the shadows. The Galvanic Lightspitter is the latest in this long chain of human innovation against the night. It would be easy to see this electric lantern as merely a newer and safer version of the oil lantern, but it does so much more. This tool steals the night back from the dangers — a necessary tool in the Lanterns’ arsenal (as well as other field groups within the Order of Reason.)

Lanterns often surround suspected Night-Folk dens, positioning their Lightspitters to cast light that rings the area. Once active, the light bars the passage of these beasts, preventing monsters’ escape and providing a safe zone for Lanterns to retreat to. Creatures who stray too close to the lights discover why it’s called the Lightspitter, as erratic beams of light stab out, much like a poorly maintained oil lamp might eject flames, burning those too close. Thankfully, such beams are harmless to humans.

System

These lanterns are swords and shields. Their defensive ability requires an activation roll and creates a hemispheric barrier made of light up to a 50-foot radius. This Cosmologia 3, Essentia 2, Forces 3 Effect creates light that flows around obstructions, preventing shadows. Only walls that block the entire hemisphere of light prevent this light from getting in. To Night-Folk, this light is as sturdy as a stone wall (Mage 20, p. 457). With the light barrier active, users can use the Lightspitter to fire beams of light at up to two random Night-Folk within 10 feet as an Essentia 2, Forces 3 Effect. It attacks with a dice pool of 7 and deals aggravated damage with a dice pool of 7. Activat­ ing the Galvanic Lightspitter or firing a beam of light consumes 1 Quintessence. Lightspitters’ barriers are uncanny, and their attacks are catastrophic.

Arete 5, Quintessence 25, Background Cost 4 pts.

While the height of the Victorian Era has a large amount of mediums, psychics, and clairvoyants who claim to speak with the dead, the dead used to practically never leave the world. In the heart of the Middle Ages, a corps of Flemish knights established a small keep on the heart of ancient burial grounds. Over the next several years, they were assaulted nightly by apparitions who eventually became so incensed and powerful that they were able to full step back into the land of the living and murder half the knightly order. The only thing finally holding them off was the resident blacksmith and his apprentice, who offered to craft them something special in return for turning back their violent wrath.

During the crafting of this suit of armor, the blacksmith Awakened, spilling their burgeoning magickal power into the metal they forged. Inscribed with elegant symbols and glyphs shown by powerful spirits to the craftsman, the suit is a beautiful piece of art. The castle where it was forged was torched and broken into rubble centuries ago, but the armor has continued to be cared for by the descendants of that blacksmith. The current owner lives in Ursel, Belgium, in the Flemish Region. She is a Nephandi who uses the armor as a torture device for spirits who vex her.

System

A mage may force any spirit, wraith, or spectral being into the armor on a successful activation roll. If forced into the armor this way, the wraith or spirit cannot leave until the mage allows them. Also, at any time, any wraith or specter can possess this armor (see Wraith:

The Oblivion 20th Anniversary Edition). They become

a Risen (manifested ghost) for all intents and purposes while they do so. These Effects are uncanny. Additionally,

a mage may don the armor and use it to see and interact with the Shadowlands or Penumbra. The armor harms wraiths as Stygian steel.

See also 1

Spheres

  • Forces mage/power/sphere/forces
Report a problem