Classification: Union // Open

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Name ▲ Kind Line Source
Adrian NewberryPentex SubsidiaryWerewolfBotW
AdvancedPentex SubsidiaryWerewolfBotW
Anarch MovementSectVampireV20
Andre BaptistePentex SubsidiaryWerewolfBotW
Antisocial MediaPentex SubsidiaryWerewolfBotW
Assamite SorcerersCasteVampireRotB
Assamite ViziersCasteVampireRotB
Assamite WarriorsCasteVampireRotB
Back DoorPentex SubsidiaryWerewolfBotW
BasicPentex SubsidiaryWerewolfBotW
Benjamin RushingPentex SubsidiaryWerewolfBotW
Black Spiral DancersPentex SubsidiaryWerewolfBotW
Bratovich, the Penniless DepravedRevenant FamilyVampireGaR
CamarillaSectVampireV20
Chase LamontPentex SubsidiaryWerewolfBotW
Cult of TaweretSectVampireRotB
Cult of Typhon TrismegistusSectVampireRotB
Danforth SternPentex SubsidiaryWerewolfBotW
Darrien Terrell/Lord Aludian ThexPentex SubsidiaryWerewolfBotW
David KaufmanPentex SubsidiaryWerewolfBotW
DecadentiSectMageM20
Della Passaglia FamilyFamilyVampireRotB
DeploymentPentex SubsidiaryWerewolfBotW
Donald GauntleyPentex SubsidiaryWerewolfBotW
Drugs & DivisionsPentex SubsidiaryWerewolfBotW
Ducheski, the Obsessed TinkerersRevenant FamilyVampireGaR
D’Habi, the Eternal SufferersRevenant FamilyVampireGaR
End of a Golden EraRevenant FamilyVampireGaR
Enrathi, the Vile SlaversRevenant FamilyVampireGaR
Enzo GiovanniPentex SubsidiaryWerewolfBotW
First Team EquipmentPentex SubsidiaryWerewolfBotW
First TeamsPentex SubsidiaryWerewolfBotW
Food FightPentex SubsidiaryWerewolfBotW
FrancescoPentex SubsidiaryWerewolfBotW
Franklin RubinPentex SubsidiaryWerewolfBotW
Front DoorPentex SubsidiaryWerewolfBotW
Frédéri PochardPentex SubsidiaryWerewolfBotW
GatekeepersSectMageM20
Giovanni Family (Necromancy)FamilyVampireRotB
Going PostalPentex SubsidiaryWerewolfBotW
Golden BullSectMageM20
Grimaldi, the Secretive RebelsRevenant FamilyVampireGaR
Hammer Security Response (a.k.a. God’s Hammer)SectMageM20
Harold ZettlerPentex SubsidiaryWerewolfBotW
Heads of the HydraPentex SubsidiaryWerewolfBotW
Ian RobertsonPentex SubsidiaryWerewolfBotW
In a Perfect WorldPentex SubsidiaryWerewolfBotW
Inconnu EquiteRankVampireRotB
Inconnu MonitorRankVampireRotB
Inconnu StewardRankVampireRotB
IndependentsSectVampireV20
Infernal CultsSectMageM20
IntermediatePentex SubsidiaryWerewolfBotW
Internal TransfersPentex SubsidiaryWerewolfBotW
Jimmy FarringtonPentex SubsidiaryWerewolfBotW
Kairouan Brotherhood, the Fractured FamilyRevenant FamilyVampireGaR
Kathryn MollettPentex SubsidiaryWerewolfBotW
Kiro YamazakiPentex SubsidiaryWerewolfBotW
K’llasshaaSectMageM20
Los SangrientosSectMageM20
MalfeansSectMageM20
Mike Dragons-WrathPentex SubsidiaryWerewolfBotW
Obertus, the Reclusive ScholarsRevenant FamilyVampireGaR
Occupy MalfeasPentex SubsidiaryWerewolfBotW
Opportunity KnocksPentex SubsidiaryWerewolfBotW
Oprichniki, the Greedy MercenariesRevenant FamilyVampireGaR
Peter CullifordPentex SubsidiaryWerewolfBotW
PipersSectMageM20
Pisanob and Ghiberti FamiliesFamilyVampireRotB
Rafastio, the Proud WitchesRevenant FamilyVampireGaR
Rosselini FamilyFamilyVampireRotB
Rossellini, the “Little Brothers”Revenant FamilyVampireGaR
SabbatSectVampireV20
Scandinavian SetitesSectVampireRotB
Serpent’s BellyPentex SubsidiaryWerewolfBotW
Serpent’s HeadPentex SubsidiaryWerewolfBotW
Serpent’s TailPentex SubsidiaryWerewolfBotW
Servants of Anushin-Rawan, the ChosenRevenant FamilyVampireGaR
Sir Frederick AppletonPentex SubsidiaryWerewolfBotW
Sisterhood of SekhmetSectVampireRotB
Specialist TeamsPentex SubsidiaryWerewolfBotW
Storytelling TipsPentex SubsidiaryWerewolfBotW
TacticsPentex SubsidiaryWerewolfBotW
TechnephandiSectMageM20
The Cohort of WepwawetSectVampireRotB
The ElectionPentex SubsidiaryWerewolfBotW
The TelyavSectVampireRotB
Those Who SurvivedRevenant FamilyVampireGaR
TrainingPentex SubsidiaryWerewolfBotW
Ursula CranePentex SubsidiaryWerewolfBotW
Victory and DeathRevenant FamilyVampireGaR
Zantosa, the Petty HedonistsRevenant FamilyVampireGaR
Classification: Union // Open Ref werewolf/faction/pentex_subsidiary/storytelling-tips

Storytelling Tips

Pentex Subsidiary · Werewolf

Werewolf

STORYTELLING TIPS

A group like WebWorks can give Storytellers a new kind of foe to inflict upon the pack. Cult­ ists are no threat physically to the Garou, but their actions can harm Kinfolk or make things difficult within a pack’s territory. The pack will quickly find itself out of its element if it must hunt down a WebWorks hacker in a college dorm or another place where wolves and their fury will draw a lot of attention. Even after finding the perpetrator, it is no easy feat to determine just what harm he has caused and how to trace it. The characters might employ technology-spirits to help track down the people harmed by the WebWorks operator and make reparations. Led by savvy Glass Walkers, perhaps the pack can travel to the CyberRealm and convince the spirits there to help fight WebWorks on its own turf.

computer gurus who enjoyed their superiority in the burgeoning digital world. His words, carefully crafted and thoughtfully written, struck a chord in others them as he wrote of the blindness of the masses,

The “cult,” unofficially named after Howell’s company, WebWorks, has members who are ostensibly consultants and contractors. Howell himself recruits dozens every year. What the cult does, and so very well, is fight on a battlefield under-appreciated by both forces of the Wyrm and those of Gaia. Until his group began to grow, the Internet and global network formed by cell phones, easy international travel, and communication telecommunications networks was largely the domain of the Weaver. Howell realized that he could use this global connection to reach further than any purely physical cult ever could, and help loosen the Weaver’s grip on the human world. In turn, the Wyrm’s position strengthens and Gaia weakens further. The Garou never cared about the Internet and now find themselves reacting too slowly to a widespread problem.

Members thus use their skills and anonymity to spread both chaos and their message. They feel that the human world grows ever more static and calcified; it slowly stagnates, while the force of change for the future suffocates. They advocate using the very weapons of stagnating society to tear down the walls and fray the threads of the great web.

On the surface, WebWorks’ activities resemble those of Incognito, but far more focused. Incognito is a chaotic force, seeking to troll the entire digital world. WebWorks has a very deliberate purpose and always works toward that goal. Every virus engineered and released by the cult, which numbers in the thousands, holds a small amount of taint. Every screensaver, every application and game, all of them are tainted, and they spread like wildfire throughout the Internet. The effect any one tainted code program has is small, but in aggregate, the effect is quite significant. People are frustrated and infuriated by their computer technical issues, whether caused by viruses or programs that harm the computer. Sometimes, jobs are lost or families wrecked — a man who works hard his whole life to raise a family might find himself forever ruined by inappropriate pictures of children or other women — even though he’s never so much as looked at anyone like that. He’ll never know that the WebWorks’ Encyclopedia of the Mind program he bought for his very own children put those pictures there. Arcane formulae hidden within the code ensures that human authorities never have a direct link back to any WebWorks product.

The result is the spreading distribution of small amounts of taint, weakening people the world over to render them more vulnerable to spiritual possession and despair. The chaos caused in the lives of those burned by WebWorks products furthers the effect, and allows a programmer in Mexico to harm grievously thousands of users in China, without ever having to leave her room. The other profound effect of Web­ Works is the weakening of the Weaver’s stranglehold over the information superhighways. It slows the great spinner’s rise that much more every day, and every strand broken by WebWorks is a strand no longer binding the Wyrm.

Garou can hardly fight an enemy like this, even were all the Garou Nation comprised of tech-savvy Glass Walkers. The numbers are too great and the threat is too widespread; even though packs sometimes locate and destroy a cultist, his victim is often half a world away. Most WebWorks cultists work alone once inducted into the cult, and even those who work in groups are just a scale on the hide of the dragon. Removing one leaves tens of thousands more, all lords of a realm the Garou don’t fully understand and cannot simply smash. Worse still, the cult grows every day, and its members are active day and night. The only effective way to deal with it is to strike it at the source, and for all its power, even the Garou Nation cannot simply destroy the Wyrm. Beset by enemies on all sides, this rising cyber cult strikes from a realm largely untouched by werewolves, much as the Garou utilize the Umbra.

See also 3

Places

  • CyberRealm werewolf/location/umbral_realm/cyber-realm

Spheres

  • Mind mage/power/sphere/mind

Tribes & Fera

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