Breeze of Lethargy
Discipline Power · Vampire · Level 3
Although they cannot induce immediate sleep, the winds evoked by this power bring growing exhaustion and numbing weariness through every muscle. Victims of this power often smell a hint of bittersweet smoke before they fall entranced.
System: For two turns per success, the koldun creates a wind inflicting extreme lethargy within a 200-foot/60-meter radius. Players of characters caught in this wind must roll Stamina + Survival (difficulty 8). This roll is made once every ten minutes of exposure. Failure means the character halves all dice pools involving physical actions for the remaining duration of the wind and halves all movement rates for the scene. A botch puts the character to sleep (or a state of light torpor for vampires) for the scene. Sleeping characters awaken if prodded, shaken, or otherwise manhandled, though they move slowly and may suffer halved dice pools if the wind persists.
Part of The Way of Wind