Mythic Form
Discipline Power · Vampire · Level 8
Some Gangrel have so mastered the powers of Protean that they can shapeshift into creatures of legend — massive beasts whose existence is known only in myth. This mythical beast is usually something important to the individual Gangrel’s culture or psyche, and must be non-human. A griffin, sphinx, dragon, thunderbird, or kirin would be appropriate manifestations of this power for more ancient Gangrel; younger vampires who achieve this level of Protean mastery might choose similar creatures, or more modern legends such as the Loch Ness monster, a chupacabra, or the jersey devil.
In addition to the great size and terrifying form of these creatures, a Gangrel who takes Mythic Form also acquires some of the special abilities commonly attributed to the beast; a griffin, for example, would have the ability to fly and a devastating claw attack. Once a character’s mythic form has been chosen, it is set for the character’s existence.
Sample Mythic Form: Dragon
+3 Strength, +2 Dexterity, +4 Stamina.
Defensive Bonus: Armor Plating
Offensive Bonus: Deadly
Movement Bonus: Flight
Special Power: As per Thaumaturgy: Lure of Flames (5)
System: A character must spend three blood points to transform into Mythic Form. The transformation requires three turns (spending additional blood will not speed the change, but the Gangrel may continue to act normally as the transformation occurs). Mythic Form lasts until the next sunrise, or until the vampire returns to her natural form. The type of creature, and its specific mechanics, must be determined when the vampire first learns this ability, and may not be changed thereafter.
When you purchase this power, divide 9 points as bonuses to Strength, Dexterity, and Stamina. In addition, choose one defensive bonus, one offensive bonus, one movement bonus, and one special power (listed below). Non-standard bonuses are possible, but require Storyteller approval.
Defensive Bonus (Choose 1)
• Armor Plating: You have 4 points of armor while in this form.
• Invulnerability: You are invulnerable to (take no damage from) one of the following sources: fire, acid, electricity, or poison.
• Quick: Your dodge based defense pools increase by +2.
Offensive Bonus (Choose 1)
• Deadly: Your bite and/or claw attacks receive a +3 bonus.
• Grappling: When you hit a target with a normal attack, you are also considered to have grappled her. Attempts to break your grapples suffer a -2 penalty.
• Multi-Attack: When making brawling attacks, you receive two dice that can only be used when you split your attacks (the dice apply to each attack).
Movement Bonus (Choose 1)
• Aquatic: You can swim at twice your normal movement speed.
• Fast: On the ground, you can move at twice your normal movement speed.
• Flight: You can fly at your normal movement speed.
Special Power
Choose any Discipline power at 5 dots or lower. While in Mythic Form, you may use that power as though you had purchased it. You are not required to purchase the power’s prerequisites (i.e., the lower level powers in that Discipline tree). If your chosen power is based on Thaumaturgy or Necromancy, you do not need to speak or gesture to activate the power while in this form.