Pillar of Osiris
Discipline Power · Vampire · Level 4
In the center of every temple is a Pillar of Osiris, a place of meditation and power in which the Children’s magic is greatly increased. At this level of Bardo, the character learns to create such a Pillar, meaning that he can create his own temple.
System: Creating the Pillar of Osiris requires a night-long ritual, with the difficulty determined by the location. The more remote and free from violence the location is, the lower the difficulty. A cave far from human populations that has never seen violence might be difficulty 5, which the site of a grisly murder-suicide in a downtown area would be difficulty 9. The player spends a Willpower point and rolls Willpower. Success creates the Pillar, which does not require a physical pillar — the Pillar of Osiris is conceptual, not literal.
Once the Pillar is created, any vampire with at least one dot of Bardo receives a -3 to the difficulties of any Discipline or other mystical activity (including blood magic) performed at the Pillar. However, this requires regular trips to the Pillar. Once the vampire has created a Pillar, he must visit it at least once a month, or it ceases to function. In addition, for every week he is away from a Pillar (not necessarily the one he created), the difficulties of all rolls to avoid frenzy increase by one. The Beast, long denied by the Child’s ascetic practices, grows in strength while away from the Pillar, and eventually pushes the vampire to frenzy and (likely) Humanity loss. The Children of Osiris, for this and other reasons, do not leave their temples for long.
Part of Bardo