Classification: Union // Open

Discipline Powers

375 records

Random
Name Level ▲ Discipline Source
A Taste for BloodThe Path of BloodV20
A Touch of DeathThe Cenotaph PathV20
Aid from SpiritsV20
AnalyzeThe Path of TechnomancyV20
AwePresenceV20
Breath of WhispersV20
Brother’s BloodV20
Cloak of ShadowsObfuscateV20
CommandDominateV20
Confer with the BladeV20
Consecrate the GroveV20
ContradictThe Path of CorruptionV20
DecayHands of DestructionV20
Destroy the HuskThe Grave’s DecayV20
Elemental StrengthElemental MasteryV20
Eyes of the BeastProteanV20
Eyes of the DeadVitreous PathV20
Eyes of the SeaNeptune’s MightV20
Feral WhispersAnimalismV20
Fiery CourageV20
FolderolV20
Grasping SoilV20
Hag’s WrinklesV20
Heightened SensesAuspexV20
Herbal WisdomThe Green PathV20
Hourglass of the MindV20
Ignis FatuusChimerstryV20
Malleable VisageVicissitudeV20
Masque of DeathThe Corpse in the MonsterV20
PassionDementationV20
Pool of LiesV20
Restore HumanitasV20
Sense the SinV20
Sense VitalityV20
Sense VitalityV20
Shadow PlayObtenebrationV20
ShroudsightThe Ash PathV20
Silence of DeathQuietusV20
Silence of Death (Sorcerer Caste)LotC
Silence of Death (Vizier Caste)LotC
Skin of the ChameleonV20
Summon the Simple FormThe Path of ConjuringV20
The Eyes of the SerpentSerpentisV20
The Missing VoiceV20
TremensThe Bone PathV20
War CryThe Path of MarsV20
Whispers to the SoulPath of the Four HumorsV20
Witness of DeathThe Sepulchre PathV20
Zillah’s LitanyThe Path of the Father’s VengeanceV20
Anesthetic TouchV20
Anesthetic TouchV20
Apprentice’s BroomsThe Bone PathV20
Auguring the SicknessLotB, V20
Aura of DecayVitreous PathV20
Aura PerceptionAuspexV20
Banishing Sign of ThothV20
BeckoningAnimalismV20
Biting GaleV20
Blood RageThe Path of BloodV20
BurnoutThe Path of TechnomancyV20
Cold of the GraveThe Corpse in the MonsterV20
CombustV20
Crimson WoadV20
Dread GazePresenceV20
Endurance of StoneV20
Fae SightV20
Fata MorganaChimerstryV20
Fear of the Void BelowV20
Feral ClawsProteanV20
FleshcraftVicissitudeV20
Gnarl WoodHands of DestructionV20
Grasp of the MountainV20
Ishtar’s Touch (Scorpion’s Touch)LotC
Kiss of the Dark MotherPath of the Four HumorsV20
Lifeless TonguesThe Ash PathV20
MesmerizeDominateV20
OctopodV20
Phantom SpeakerV20
Prison of WaterNeptune’s MightV20
PutrefactionV20
Recurring ContemplationV20
Reveal the CateneThe Cenotaph PathV20
Rigor MortisThe Grave’s DecayV20
Scorpion’s CurseLotC
Scorpion’s TouchQuietusV20
Scry the HearthstoneV20
Shroud of NightObtenebrationV20
Speed the Season’s PassingThe Green PathV20
Strike TrueThe Path of MarsV20
SubvertThe Path of CorruptionV20
Summon SoulThe Sepulchre PathV20
Summon Spirit BeastsV20
The Crone’s PrideThe Path of the Father’s VengeanceV20
The HauntingDementationV20
The Tongue of the AspSerpentisV20
Unseen PresenceObfuscateV20
Watery HavenV20
Wooden TonguesElemental MasteryV20
Acidic TouchHands of DestructionV20
Animate the UnmovingElemental MasteryV20
ApparitionChimerstryV20
Arms of the AbyssObtenebrationV20
Ashes to AshesV20
Aspect of the BeastV20
Aura AbsorptionV20
Blood of PotencyThe Path of BloodV20
Blood to WaterNeptune’s MightV20
Bond with the MountainV20
BonecraftVicissitudeV20
Breeze of LethargyV20
Burning TouchV20
Compel SoulThe Sepulchre PathV20
ConflagrationV20
Corpore SanoV20
Curse of LifeThe Corpse in the MonsterV20
Dagon’s CallQuietusV20
Dagon’s CallLotC
Dagon’s Call (Vizier Caste)LotC
Dance of VinesThe Green PathV20
Dark HumorsPath of the Four HumorsV20
Loading further records
Classification: Union // Open Ref vampire/power/discipline_power/kiss-of-lachesis

Kiss of Lachesis

Discipline Power · Vampire · Level 6

Vampire
Discipline
Temporis

True Brujah with this power gain limited mastery over the physical age of objects and individuals. It is a trivial matter to accelerate time in a compressed rush, aging a target decades or even centuries in the blink of an eye. It is far more difficult to absorb and unweave entropy, lessening time’s hold. This power does not reverse history in any way; it merely reverses or accelerates the effects of time in terms of wear and tear. Moreover, a target cannot regress to an earlier or incomplete state of being. For inanimate objects, this is the point at which they were assembled. For living beings, it is either adult maturity or the time of birth (or its equivalent). For the undead and other corpses, it is the moment of death.

System: In order for the vampire to age a target, the player spends two blood points and rolls Manipulation + Occult. The difficulty equals the target’s true physical age in decades or effective physical age in the case of target’s that have aged unnaturally, such as by means of this power. This difficulty cannot rise higher than 10 or drop below 4. The vampire touches the target and concentrates for a turn. The Cainite may age the target a maximum number of years as determined by the following table, although his player may choose to apply a lesser effect. The Storyteller remains the final arbiter of time’s effect on an object, but living beings aged past their natural lifespan quickly perish.

SuccessesElapsed Time
1 successup to one year
2 successesup to five years
3 successesup to 10 years
4 successesup to 50 years
5 successesup to 100 years
6+ successesup to one century per success over 5

Removing the effects of time requires greater effort, increasing the difficulty of the activation roll by one. In addition, the vampire suffers one level of unsoakable lethal damage for every success her player chooses to apply. As noted, objects cannot return to an earlier or incomplete state. A silver coin may lose its tarnish and seem newly minted, but it will not revert to an unformed block of metal. Likewise, while an adult may revert to the cusp of his adulthood or a child to a newborn, neither could regress to a prenatal state. Also, this power only accounts for damage and wear due to time. A child amputee reverted to a baby will not regenerate her missing arm, nor will a broken sword become anything but finely crafted shards.

In either application, this power does not change a subject’s mental or mystical properties. Sentient beings retain all memories and any derangements. A vampire regressed to the point of death remains a vampire, not an inanimate corpse — and the regressed Cainite still remembers all Disciplines and keeps any changes in Generation due to diablerie. However, a vampire aged far enough pales considerably or loses any signs of diablerie from his aura.

Part of Temporis

Report a problem