Classification: Union // Open

Discipline Powers

375 records

Random
Name Level ▲ Discipline Source
A Taste for BloodThe Path of BloodV20
A Touch of DeathThe Cenotaph PathV20
Aid from SpiritsV20
AnalyzeThe Path of TechnomancyV20
AwePresenceV20
Breath of WhispersV20
Brother’s BloodV20
Cloak of ShadowsObfuscateV20
CommandDominateV20
Confer with the BladeV20
Consecrate the GroveV20
ContradictThe Path of CorruptionV20
DecayHands of DestructionV20
Destroy the HuskThe Grave’s DecayV20
Elemental StrengthElemental MasteryV20
Eyes of the BeastProteanV20
Eyes of the DeadVitreous PathV20
Eyes of the SeaNeptune’s MightV20
Feral WhispersAnimalismV20
Fiery CourageV20
FolderolV20
Grasping SoilV20
Hag’s WrinklesV20
Heightened SensesAuspexV20
Herbal WisdomThe Green PathV20
Hourglass of the MindV20
Ignis FatuusChimerstryV20
Malleable VisageVicissitudeV20
Masque of DeathThe Corpse in the MonsterV20
PassionDementationV20
Pool of LiesV20
Restore HumanitasV20
Sense the SinV20
Sense VitalityV20
Sense VitalityV20
Shadow PlayObtenebrationV20
ShroudsightThe Ash PathV20
Silence of DeathQuietusV20
Silence of Death (Sorcerer Caste)LotC
Silence of Death (Vizier Caste)LotC
Skin of the ChameleonV20
Summon the Simple FormThe Path of ConjuringV20
The Eyes of the SerpentSerpentisV20
The Missing VoiceV20
TremensThe Bone PathV20
War CryThe Path of MarsV20
Whispers to the SoulPath of the Four HumorsV20
Witness of DeathThe Sepulchre PathV20
Zillah’s LitanyThe Path of the Father’s VengeanceV20
Anesthetic TouchV20
Anesthetic TouchV20
Apprentice’s BroomsThe Bone PathV20
Auguring the SicknessLotB, V20
Aura of DecayVitreous PathV20
Aura PerceptionAuspexV20
Banishing Sign of ThothV20
BeckoningAnimalismV20
Biting GaleV20
Blood RageThe Path of BloodV20
BurnoutThe Path of TechnomancyV20
Cold of the GraveThe Corpse in the MonsterV20
CombustV20
Crimson WoadV20
Dread GazePresenceV20
Endurance of StoneV20
Fae SightV20
Fata MorganaChimerstryV20
Fear of the Void BelowV20
Feral ClawsProteanV20
FleshcraftVicissitudeV20
Gnarl WoodHands of DestructionV20
Grasp of the MountainV20
Ishtar’s Touch (Scorpion’s Touch)LotC
Kiss of the Dark MotherPath of the Four HumorsV20
Lifeless TonguesThe Ash PathV20
MesmerizeDominateV20
OctopodV20
Phantom SpeakerV20
Prison of WaterNeptune’s MightV20
PutrefactionV20
Recurring ContemplationV20
Reveal the CateneThe Cenotaph PathV20
Rigor MortisThe Grave’s DecayV20
Scorpion’s CurseLotC
Scorpion’s TouchQuietusV20
Scry the HearthstoneV20
Shroud of NightObtenebrationV20
Speed the Season’s PassingThe Green PathV20
Strike TrueThe Path of MarsV20
SubvertThe Path of CorruptionV20
Summon SoulThe Sepulchre PathV20
Summon Spirit BeastsV20
The Crone’s PrideThe Path of the Father’s VengeanceV20
The HauntingDementationV20
The Tongue of the AspSerpentisV20
Unseen PresenceObfuscateV20
Watery HavenV20
Wooden TonguesElemental MasteryV20
Acidic TouchHands of DestructionV20
Animate the UnmovingElemental MasteryV20
ApparitionChimerstryV20
Arms of the AbyssObtenebrationV20
Ashes to AshesV20
Aspect of the BeastV20
Aura AbsorptionV20
Blood of PotencyThe Path of BloodV20
Blood to WaterNeptune’s MightV20
Bond with the MountainV20
BonecraftVicissitudeV20
Breeze of LethargyV20
Burning TouchV20
Compel SoulThe Sepulchre PathV20
ConflagrationV20
Corpore SanoV20
Curse of LifeThe Corpse in the MonsterV20
Dagon’s CallQuietusV20
Dagon’s CallLotC
Dagon’s Call (Vizier Caste)LotC
Dance of VinesThe Green PathV20
Dark HumorsPath of the Four HumorsV20
Loading further records
Classification: Union // Open Ref vampire/power/discipline_power/drink-dry-the-earth

Drink Dry the Earth

Discipline Power · Vampire · Level 5

Vampire
Discipline
Ogham

The spirit within every Lhiannan is drawn to sites of mystical energy, whether ancient stone circles, faerie rings, or dragon tracks. That spirit-shard can wrest spiritual energy out of those places of power and use it to aid the Lhiannan. A word of caution, however: stealing too much power from any mystical site renders it barren and lifeless, much as if the Cainite had consumed the very blood of the Earth. Also, wizards and werewolves frequent these same sites, and destroying these places can rouse their ire.

System: The player rolls Perception + Occult (difficulty 8). One success determines if a given location is a suitable site (a decision generally left in the Storyteller’s hands, though a Lhiannan with a high Domain Background may have such a site within her holdings). Two or more successes on this roll grants a rough idea of the site’s power on a scale of 1 to 5. If the character wishes to tap the power of that location, she must spend a scene and one blood point marking various parts of the site with sigils of power, keys for her spirit-shard to unlock the location’s energies.

Once the site is prepared, the player makes a second, reflexive Perception + Occult roll (difficulty 7). Any successes beyond the site’s power rating are ignored. For each success, the player gains two dice, which she may add to any dice pools (except those to avoid frenzy or Rötschreck) for the remainder of the scene. These dice are gone when used, but the character may tap the same location again from turn to turn. The player must make the Perception + Occult roll each time. Each “drink” of the site’s energies depletes it, however, as described below.

The Lhiannan’s spirit-shard is a greedy thing, wearing as it does the garb of a Cainite’s Beast, and drinks the site’s energies recklessly. A Lhiannan can only garner a number of successes equal to 10 times the site’s power rating, after which point the area turns into a barren wasteland, incapable of sustaining life. This sort of activity in particular is certain to attract the attention of Lupines or wizards. A site may replenish itself over a period of years. However, a site that is tapped with Drink Dry the Earth at any point during the year is unable to replenish lost dice at all that year, and if the site is completely drained, it is irrevocably dead.

Part of Ogham

Report a problem