Classification: Union // Open

Discipline Powers

375 records

Random
Name Level ▲ Discipline Source
A Taste for BloodThe Path of BloodV20
A Touch of DeathThe Cenotaph PathV20
Aid from SpiritsSpiritusV20
AnalyzeThe Path of TechnomancyV20
AwePresenceV20
Breath of WhispersThe Way of WindV20
Brother’s BloodSanguinusV20
Cloak of ShadowsObfuscateV20
CommandDominateV20
Confer with the BladeAwakening of the SteelV20
Consecrate the GroveOghamV20
ContradictThe Path of CorruptionV20
DecayHands of DestructionV20
Destroy the HuskThe Grave’s DecayV20
Elemental StrengthElemental MasteryV20
Eyes of the BeastProteanV20
Eyes of the DeadVitreous PathV20
Eyes of the SeaNeptune’s MightV20
Feral WhispersAnimalismV20
Fiery CourageThe Way of FireV20
FolderolMytherceriaV20
Grasping SoilThe Way of EarthV20
Hag’s WrinklesThanatosisV20
Heightened SensesAuspexV20
Herbal WisdomThe Green PathV20
Hourglass of the MindTemporisV20
Ignis FatuusChimerstryV20
Malleable VisageVicissitudeV20
Masque of DeathThe Corpse in the MonsterV20
PassionDementationV20
Pool of LiesThe Way of WaterV20
Restore HumanitasBardoV20
Sense the SinDaimoinonV20
Sense VitalityObeahV20
Sense VitalityValerenV20
Shadow PlayObtenebrationV20
ShroudsightThe Ash PathV20
Silence of DeathQuietusV20
Silence of Death (Sorcerer Caste)QuietusLotC
Silence of Death (Vizier Caste)QuietusLotC
Skin of the ChameleonVisceratikaV20
Summon the Simple FormThe Path of ConjuringV20
The Eyes of the SerpentSerpentisV20
The Missing VoiceMelpomineeV20
TremensThe Bone PathV20
War CryThe Path of MarsV20
Whispers to the SoulPath of the Four HumorsV20
Witness of DeathThe Sepulchre PathV20
Zillah’s LitanyThe Path of the Father’s VengeanceV20
Anesthetic TouchObeahV20
Anesthetic TouchValerenV20
Apprentice’s BroomsThe Bone PathV20
Auguring the SicknessObeahLotB, V20
Aura of DecayVitreous PathV20
Aura PerceptionAuspexV20
Banishing Sign of ThothBardoV20
BeckoningAnimalismV20
Biting GaleThe Way of WindV20
Blood RageThe Path of BloodV20
BurnoutThe Path of TechnomancyV20
Cold of the GraveThe Corpse in the MonsterV20
CombustThe Way of FireV20
Crimson WoadOghamV20
Dread GazePresenceV20
Endurance of StoneThe Way of EarthV20
Fae SightMytherceriaV20
Fata MorganaChimerstryV20
Fear of the Void BelowDaimoinonV20
Feral ClawsProteanV20
FleshcraftVicissitudeV20
Gnarl WoodHands of DestructionV20
Grasp of the MountainAwakening of the SteelV20
Ishtar’s Touch (Scorpion’s Touch)QuietusLotC
Kiss of the Dark MotherPath of the Four HumorsV20
Lifeless TonguesThe Ash PathV20
MesmerizeDominateV20
OctopodSanguinusV20
Phantom SpeakerMelpomineeV20
Prison of WaterNeptune’s MightV20
PutrefactionThanatosisV20
Recurring ContemplationTemporisV20
Reveal the CateneThe Cenotaph PathV20
Rigor MortisThe Grave’s DecayV20
Scorpion’s CurseQuietusLotC
Scorpion’s TouchQuietusV20
Scry the HearthstoneVisceratikaV20
Shroud of NightObtenebrationV20
Speed the Season’s PassingThe Green PathV20
Strike TrueThe Path of MarsV20
SubvertThe Path of CorruptionV20
Summon SoulThe Sepulchre PathV20
Summon Spirit BeastsSpiritusV20
The Crone’s PrideThe Path of the Father’s VengeanceV20
The HauntingDementationV20
The Tongue of the AspSerpentisV20
Unseen PresenceObfuscateV20
Watery HavenThe Way of WaterV20
Wooden TonguesElemental MasteryV20
Acidic TouchHands of DestructionV20
Animate the UnmovingElemental MasteryV20
ApparitionChimerstryV20
Arms of the AbyssObtenebrationV20
Ashes to AshesThanatosisV20
Aspect of the BeastSpiritusV20
Aura AbsorptionMytherceriaV20
Blood of PotencyThe Path of BloodV20
Blood to WaterNeptune’s MightV20
Bond with the MountainVisceratikaV20
BonecraftVicissitudeV20
Breeze of LethargyThe Way of WindV20
Burning TouchValerenV20
Compel SoulThe Sepulchre PathV20
ConflagrationDaimoinonV20
Corpore SanoObeahV20
Curse of LifeThe Corpse in the MonsterV20
Dagon’s CallQuietusV20
Dagon’s CallQuietusLotC
Dagon’s Call (Vizier Caste)QuietusLotC
Dance of VinesThe Green PathV20
Dark HumorsPath of the Four HumorsV20
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Classification: Union // Open Ref vampire/power/discipline_power/coagulated-entity

Coagulated Entity

Discipline Power · Vampire · Level 5

Vampire
Discipline
Sanguinus

The Blood Brothers merge into a fleshy, bleeding mound of horror. This juggernaut surges forward, crushing and consuming anything in its path. The Sabbat has learned to its chagrin that if the Blood Brothers are not explicitly told to separate after using this power, they won’t. This merger is, apparently, what the Blood Brothers truly want.

System: Every vampire in the circle who wishes to become part of the Coagulated Entity spends three blood points. Three turns after the process begins, the monster is complete and able to act. The vampire of the lowest Generation who is part of the construct guides the creature’s actions. The actual Generation of the creature itself, however, is the highest Generation of any vampire present in the construct, less one for each additional vampire present in the construct. (Using the previous example, the Eleventh-Generation vampire would be the guide but the highest Generation is 13, so the overall Entity would be 13 minus 2, or Eleventh Generation.)

The creature’s Strength, Stamina, and Perception are equal to the guide’s, with a +1 for every additional vampire contained within. (Generational limits do not apply to this creature — through sheer size, a Coagulated Entity may have a Strength of 7 or more.) All physical actions undertaken by the monstrosity gain one extra die to the pool for each vampire beyond the first present in the construct (before splitting dice pools).

Only one vampire in the circle needs to possess Sanguinus at Level Five for this power to work. Body parts tend to shift during the creation of a Coagulated Entity — fanged maws at the ends of hands and eyes atop fleshy stalks have been reported by terrified survivors. Storytellers should feel free to give any bonuses (or penalties) to the construct as they see fit.

A Coagulated Entity may not be staked, as it has too many hearts in unconventional places for any but the blindest luck to impale. It has a vampire’s normal seven health levels, plus two for each additional vampire who becomes part of the entity (treat these extra health levels as Bruised). The entity remains congealed for one scene, unless the Storyteller wishes to rule that no one told the Blood Brothers to separate.

Part of Sanguinus

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