Classification: Union // Open

Discipline Powers

375 records

Random
Name Level ▲ Discipline Source
A Taste for BloodThe Path of BloodV20
A Touch of DeathThe Cenotaph PathV20
Aid from SpiritsSpiritusV20
AnalyzeThe Path of TechnomancyV20
AwePresenceV20
Breath of WhispersThe Way of WindV20
Brother’s BloodSanguinusV20
Cloak of ShadowsObfuscateV20
CommandDominateV20
Confer with the BladeAwakening of the SteelV20
Consecrate the GroveOghamV20
ContradictThe Path of CorruptionV20
DecayHands of DestructionV20
Destroy the HuskThe Grave’s DecayV20
Elemental StrengthElemental MasteryV20
Eyes of the BeastProteanV20
Eyes of the DeadVitreous PathV20
Eyes of the SeaNeptune’s MightV20
Feral WhispersAnimalismV20
Fiery CourageThe Way of FireV20
FolderolMytherceriaV20
Grasping SoilThe Way of EarthV20
Hag’s WrinklesThanatosisV20
Heightened SensesAuspexV20
Herbal WisdomThe Green PathV20
Hourglass of the MindTemporisV20
Ignis FatuusChimerstryV20
Malleable VisageVicissitudeV20
Masque of DeathThe Corpse in the MonsterV20
PassionDementationV20
Pool of LiesThe Way of WaterV20
Restore HumanitasBardoV20
Sense the SinDaimoinonV20
Sense VitalityObeahV20
Sense VitalityValerenV20
Shadow PlayObtenebrationV20
ShroudsightThe Ash PathV20
Silence of DeathQuietusV20
Silence of Death (Sorcerer Caste)QuietusLotC
Silence of Death (Vizier Caste)QuietusLotC
Skin of the ChameleonVisceratikaV20
Summon the Simple FormThe Path of ConjuringV20
The Eyes of the SerpentSerpentisV20
The Missing VoiceMelpomineeV20
TremensThe Bone PathV20
War CryThe Path of MarsV20
Whispers to the SoulPath of the Four HumorsV20
Witness of DeathThe Sepulchre PathV20
Zillah’s LitanyThe Path of the Father’s VengeanceV20
Anesthetic TouchObeahV20
Anesthetic TouchValerenV20
Apprentice’s BroomsThe Bone PathV20
Auguring the SicknessObeahLotB, V20
Aura of DecayVitreous PathV20
Aura PerceptionAuspexV20
Banishing Sign of ThothBardoV20
BeckoningAnimalismV20
Biting GaleThe Way of WindV20
Blood RageThe Path of BloodV20
BurnoutThe Path of TechnomancyV20
Cold of the GraveThe Corpse in the MonsterV20
CombustThe Way of FireV20
Crimson WoadOghamV20
Dread GazePresenceV20
Endurance of StoneThe Way of EarthV20
Fae SightMytherceriaV20
Fata MorganaChimerstryV20
Fear of the Void BelowDaimoinonV20
Feral ClawsProteanV20
FleshcraftVicissitudeV20
Gnarl WoodHands of DestructionV20
Grasp of the MountainAwakening of the SteelV20
Ishtar’s Touch (Scorpion’s Touch)QuietusLotC
Kiss of the Dark MotherPath of the Four HumorsV20
Lifeless TonguesThe Ash PathV20
MesmerizeDominateV20
OctopodSanguinusV20
Phantom SpeakerMelpomineeV20
Prison of WaterNeptune’s MightV20
PutrefactionThanatosisV20
Recurring ContemplationTemporisV20
Reveal the CateneThe Cenotaph PathV20
Rigor MortisThe Grave’s DecayV20
Scorpion’s CurseQuietusLotC
Scorpion’s TouchQuietusV20
Scry the HearthstoneVisceratikaV20
Shroud of NightObtenebrationV20
Speed the Season’s PassingThe Green PathV20
Strike TrueThe Path of MarsV20
SubvertThe Path of CorruptionV20
Summon SoulThe Sepulchre PathV20
Summon Spirit BeastsSpiritusV20
The Crone’s PrideThe Path of the Father’s VengeanceV20
The HauntingDementationV20
The Tongue of the AspSerpentisV20
Unseen PresenceObfuscateV20
Watery HavenThe Way of WaterV20
Wooden TonguesElemental MasteryV20
Acidic TouchHands of DestructionV20
Animate the UnmovingElemental MasteryV20
ApparitionChimerstryV20
Arms of the AbyssObtenebrationV20
Ashes to AshesThanatosisV20
Aspect of the BeastSpiritusV20
Aura AbsorptionMytherceriaV20
Blood of PotencyThe Path of BloodV20
Blood to WaterNeptune’s MightV20
Bond with the MountainVisceratikaV20
BonecraftVicissitudeV20
Breeze of LethargyThe Way of WindV20
Burning TouchValerenV20
Compel SoulThe Sepulchre PathV20
ConflagrationDaimoinonV20
Corpore SanoObeahV20
Curse of LifeThe Corpse in the MonsterV20
Dagon’s CallQuietusV20
Dagon’s CallQuietusLotC
Dagon’s Call (Vizier Caste)QuietusLotC
Dance of VinesThe Green PathV20
Dark HumorsPath of the Four HumorsV20
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Classification: Union // Open Ref vampire/power/discipline_power/clios-kiss

Clio’s Kiss

Discipline Power · Vampire · Level 8

Vampire
Discipline
Temporis

One of the most subtle manifestations of Temporis’ higher levels, this power allows a vampire to reach into the past and summon events, objects, or even individuals. Clio’s Kiss, named for the muse of history, is the power to bypass the flow of time and bring something — or someone — forward to the present. Some True Brujah scholars use this to observe history as it truly occurred, while others look to the past for aid or to retrieve lost possessions. At least two coordinated attempts by the True Brujah to summon their Antediluvian progenitor have met with catastrophic failure.

No one knows if a Sage capable of this power remains. The hope is that Clio’s Kiss faded from knowledge — the bloodline cannot afford a third attempt.

System: The player spends half of the character’s current blood pool, rounded up, and rolls Stamina + Occult (difficulty 8). This power automatically fails if the player spends fewer than five blood points. The number of successes determines the maximum amount of time through which the character may reach:

SuccessesTime
1 success24 hours
2 successesone month
3 successesone year
4 successes10 years
5+ successesone century per success over 4

When a vampire uses this power successfully, the scene she seeks to retrieve materializes around her, briefly supplanting the current environment. This change extends to a maximum volume of a ballroom or similarly proportioned outdoor space (at Storyteller’s discretion). The power affects everyone inside this area by granting them awareness of the summoned events, but the vampire is the only person who may choose to interact with the scene (though he may remain invisible and disembodied). All others must remain incorporeal observers until time reasserts itself and the scene fades. They may move about to change their vantage point, but can take no other action.

If the vampire wants to remove an object or individual from the scene, bringing them forward to the present, the player must spend a dot of Willpower. Once this is done, the conjured scene fades away and present reality returns. Only the summoned object or person remains.

This power can never alter the course of history in any significant manner. Should an object or person have a meaningful role yet to play at the time it is removed, the weight of time crashes upon the vampire and he vanishes in its current. Whether such folly results in destruction or propels the vampire far into the future remains unknown and likely unknowable. Likewise, any changes the vampire makes to a summoned scene unravel as soon as he departs. Like a play, time may be altered by the removal of extras, but the script stays the same — however cruel a fate, Carthage must be destroyed.

As always, the Storyteller remains the final judge of what this power can achieve and need not reveal all limitations until a vampire attempts a change. It is possible to summon a person from a point close to his death, assuming he perished without observers. Likewise, a manuscript destroyed when the Library of Alexandria burned can be called after it is last read. Calling the very library from Alexandria would be impossible, not only for its size but also the necessity and significance of its ruins. Finally, the previous form of a currently existing object cannot be summoned, if only because its continued existence validates a role in history. Storytellers need not consider every ramification of paradox, but this power has tremendous potential for abuse and should be adjudicated accordingly.

Part of Temporis

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