Classification: Union // Open

Discipline Powers

375 records

Random
Name Level ▲ Discipline Source
A Taste for BloodThe Path of BloodV20
A Touch of DeathThe Cenotaph PathV20
Aid from SpiritsSpiritusV20
AnalyzeThe Path of TechnomancyV20
AwePresenceV20
Breath of WhispersThe Way of WindV20
Brother’s BloodSanguinusV20
Cloak of ShadowsObfuscateV20
CommandDominateV20
Confer with the BladeAwakening of the SteelV20
Consecrate the GroveOghamV20
ContradictThe Path of CorruptionV20
DecayHands of DestructionV20
Destroy the HuskThe Grave’s DecayV20
Elemental StrengthElemental MasteryV20
Eyes of the BeastProteanV20
Eyes of the DeadVitreous PathV20
Eyes of the SeaNeptune’s MightV20
Feral WhispersAnimalismV20
Fiery CourageThe Way of FireV20
FolderolMytherceriaV20
Grasping SoilThe Way of EarthV20
Hag’s WrinklesThanatosisV20
Heightened SensesAuspexV20
Herbal WisdomThe Green PathV20
Hourglass of the MindTemporisV20
Ignis FatuusChimerstryV20
Malleable VisageVicissitudeV20
Masque of DeathThe Corpse in the MonsterV20
PassionDementationV20
Pool of LiesThe Way of WaterV20
Restore HumanitasBardoV20
Sense the SinDaimoinonV20
Sense VitalityObeahV20
Sense VitalityValerenV20
Shadow PlayObtenebrationV20
ShroudsightThe Ash PathV20
Silence of DeathQuietusV20
Silence of Death (Sorcerer Caste)QuietusLotC
Silence of Death (Vizier Caste)QuietusLotC
Skin of the ChameleonVisceratikaV20
Summon the Simple FormThe Path of ConjuringV20
The Eyes of the SerpentSerpentisV20
The Missing VoiceMelpomineeV20
TremensThe Bone PathV20
War CryThe Path of MarsV20
Whispers to the SoulPath of the Four HumorsV20
Witness of DeathThe Sepulchre PathV20
Zillah’s LitanyThe Path of the Father’s VengeanceV20
Anesthetic TouchObeahV20
Anesthetic TouchValerenV20
Apprentice’s BroomsThe Bone PathV20
Auguring the SicknessObeahLotB, V20
Aura of DecayVitreous PathV20
Aura PerceptionAuspexV20
Banishing Sign of ThothBardoV20
BeckoningAnimalismV20
Biting GaleThe Way of WindV20
Blood RageThe Path of BloodV20
BurnoutThe Path of TechnomancyV20
Cold of the GraveThe Corpse in the MonsterV20
CombustThe Way of FireV20
Crimson WoadOghamV20
Dread GazePresenceV20
Endurance of StoneThe Way of EarthV20
Fae SightMytherceriaV20
Fata MorganaChimerstryV20
Fear of the Void BelowDaimoinonV20
Feral ClawsProteanV20
FleshcraftVicissitudeV20
Gnarl WoodHands of DestructionV20
Grasp of the MountainAwakening of the SteelV20
Ishtar’s Touch (Scorpion’s Touch)QuietusLotC
Kiss of the Dark MotherPath of the Four HumorsV20
Lifeless TonguesThe Ash PathV20
MesmerizeDominateV20
OctopodSanguinusV20
Phantom SpeakerMelpomineeV20
Prison of WaterNeptune’s MightV20
PutrefactionThanatosisV20
Recurring ContemplationTemporisV20
Reveal the CateneThe Cenotaph PathV20
Rigor MortisThe Grave’s DecayV20
Scorpion’s CurseQuietusLotC
Scorpion’s TouchQuietusV20
Scry the HearthstoneVisceratikaV20
Shroud of NightObtenebrationV20
Speed the Season’s PassingThe Green PathV20
Strike TrueThe Path of MarsV20
SubvertThe Path of CorruptionV20
Summon SoulThe Sepulchre PathV20
Summon Spirit BeastsSpiritusV20
The Crone’s PrideThe Path of the Father’s VengeanceV20
The HauntingDementationV20
The Tongue of the AspSerpentisV20
Unseen PresenceObfuscateV20
Watery HavenThe Way of WaterV20
Wooden TonguesElemental MasteryV20
Acidic TouchHands of DestructionV20
Animate the UnmovingElemental MasteryV20
ApparitionChimerstryV20
Arms of the AbyssObtenebrationV20
Ashes to AshesThanatosisV20
Aspect of the BeastSpiritusV20
Aura AbsorptionMytherceriaV20
Blood of PotencyThe Path of BloodV20
Blood to WaterNeptune’s MightV20
Bond with the MountainVisceratikaV20
BonecraftVicissitudeV20
Breeze of LethargyThe Way of WindV20
Burning TouchValerenV20
Compel SoulThe Sepulchre PathV20
ConflagrationDaimoinonV20
Corpore SanoObeahV20
Curse of LifeThe Corpse in the MonsterV20
Dagon’s CallQuietusV20
Dagon’s CallQuietusLotC
Dagon’s Call (Vizier Caste)QuietusLotC
Dance of VinesThe Green PathV20
Dark HumorsPath of the Four HumorsV20
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Classification: Union // Open Ref vampire/power/discipline_power/unburdening-the-bestial-soul

Unburdening the Bestial Soul

Discipline Power · Vampire · Level 6

Vampire
Discipline
Obeah

This power is the leverage that the Tremere have used for years to tarnish the Salubri’s name. The Warlocks claim that the Salubri use this power to remove the souls of their victims, alter them in horrible ways, or simply consume them and then make mindless slaves from the blasted husks. The truth is that the Cyclops use this power to rebuild a target’s tattered soul, at the expense of their own mental fortitude.

The Salubri draws the subject’s soul out of his body, and into the vampire’s third eye. There, the vampire repairs the soul. During this time, the target’s body is vacant, but alive. It obeys the Salubri’s commands (and the vampire must command it to eat and drink, or else it will starve — repairing the soul is not a quick undertaking).

By a similar process, the character can cleanse a person, place, or object of demonic or evil influence. This isn’t a simple banishment, however. It is a battle, pitting the Salubri’s moral and spiritual purity against whatever malign entity is present. If the Salubri loses the contest, she might lose her own soul in the process.

System: This power may be used to draw out the soul of any character except those with Humanity or Path ratings of 1 or 0 or those who follow particularly inhuman Paths of Enlightenment – some souls are beyond redemption. The player rolls Stamina + Empathy (difficulty of 12 minus the subject’s Humanity or Path rating). A botch gives the Salubri the subject’s derangement for the remainder of the scene. The Salubri must make eye contact with the subject and the subject must be willing to be subjected to this power.

A soul drawn out in this manner becomes part of the Salubri’s soul while the healing process takes place. She may return it to its proper body at any time. While the soul is within the Salubri, she may spend a permanent Willpower point to restore a point to the subject’s Humanity or Path rating. The Salubri may restore a maximum number of points equal to her Empathy rating, and may not raise the subject’s Humanity or Path higher than the sum of his relevant Virtues (for example, a character subscribing to Humanity with Conscience 3 and Self-Control 3 could not have his Humanity raised above 6 in this manner).

While a soul is being held by the Salubri, its body is an empty husk, comatose or in torpor, with no motivating force within it. A soul whose body is killed immediately vanishes, its disposition unknown to any (although the Salubri strongly suspect that souls that vanish in this manner are completely and irreversibly destroyed). Killing the body of a drawn-out soul may warrant a Conscience or Conviction roll if the killer knows of the soul’s absence, at the Storyteller’s discretion.

If used to draw out a demon, the player spends a Willpower point if the subject is willing and the corrupting agent does not resist (a rare occurrence). If the subject is possessed by a conscious entity, the demon (or other foreign consciousness) fights the Salubri for dominance. This takes place via an extended, contested roll of the Salubri’s Humanity or Path versus the opponent’s Willpower (each party’s difficulty is equal to the other’s current Willpower). The winner is the first one to achieve three net successes more than the other. If the player fails, the attempt at purification also fails. If the player botches, the demon takes over the Salubri’s body. This purification cannot be used on oneself and has no effect on the Beast or an alternate personality.

Once the initial removal has been successfully performed, the player spends a second Willpower point. The Salubri thrusts the demon into a nearby item, animal, or person, trapping the demon in the selected vessel. This must be accomplished within two turns of the Purification and the target must be within physical reach. If this cannot be accomplished, the demon is likely to go free… or find another suitable vessel (such as the Salubri). If the vampire places the demon in a being who is likely to suffer from its presence, the player must make an immediate Conscience or Conviction roll (difficulty 8) if the Storyteller believes that the character’s morality would object. A botch, in addition to the normal consequences, releases the demon into the world.

Part of Obeah

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