Classification: Union // Open

Discipline Powers

375 records

Random
Name Level ▲ Discipline Source
A Taste for BloodThe Path of BloodV20
A Touch of DeathThe Cenotaph PathV20
Aid from SpiritsV20
AnalyzeThe Path of TechnomancyV20
AwePresenceV20
Breath of WhispersV20
Brother’s BloodV20
Cloak of ShadowsObfuscateV20
CommandDominateV20
Confer with the BladeV20
Consecrate the GroveV20
ContradictThe Path of CorruptionV20
DecayHands of DestructionV20
Destroy the HuskThe Grave’s DecayV20
Elemental StrengthElemental MasteryV20
Eyes of the BeastProteanV20
Eyes of the DeadVitreous PathV20
Eyes of the SeaNeptune’s MightV20
Feral WhispersAnimalismV20
Fiery CourageV20
FolderolV20
Grasping SoilV20
Hag’s WrinklesV20
Heightened SensesAuspexV20
Herbal WisdomThe Green PathV20
Hourglass of the MindV20
Ignis FatuusChimerstryV20
Malleable VisageVicissitudeV20
Masque of DeathThe Corpse in the MonsterV20
PassionDementationV20
Pool of LiesV20
Restore HumanitasV20
Sense the SinV20
Sense VitalityV20
Sense VitalityV20
Shadow PlayObtenebrationV20
ShroudsightThe Ash PathV20
Silence of DeathQuietusV20
Silence of Death (Sorcerer Caste)LotC
Silence of Death (Vizier Caste)LotC
Skin of the ChameleonV20
Summon the Simple FormThe Path of ConjuringV20
The Eyes of the SerpentSerpentisV20
The Missing VoiceV20
TremensThe Bone PathV20
War CryThe Path of MarsV20
Whispers to the SoulPath of the Four HumorsV20
Witness of DeathThe Sepulchre PathV20
Zillah’s LitanyThe Path of the Father’s VengeanceV20
Anesthetic TouchV20
Anesthetic TouchV20
Apprentice’s BroomsThe Bone PathV20
Auguring the SicknessLotB, V20
Aura of DecayVitreous PathV20
Aura PerceptionAuspexV20
Banishing Sign of ThothV20
BeckoningAnimalismV20
Biting GaleV20
Blood RageThe Path of BloodV20
BurnoutThe Path of TechnomancyV20
Cold of the GraveThe Corpse in the MonsterV20
CombustV20
Crimson WoadV20
Dread GazePresenceV20
Endurance of StoneV20
Fae SightV20
Fata MorganaChimerstryV20
Fear of the Void BelowV20
Feral ClawsProteanV20
FleshcraftVicissitudeV20
Gnarl WoodHands of DestructionV20
Grasp of the MountainV20
Ishtar’s Touch (Scorpion’s Touch)LotC
Kiss of the Dark MotherPath of the Four HumorsV20
Lifeless TonguesThe Ash PathV20
MesmerizeDominateV20
OctopodV20
Phantom SpeakerV20
Prison of WaterNeptune’s MightV20
PutrefactionV20
Recurring ContemplationV20
Reveal the CateneThe Cenotaph PathV20
Rigor MortisThe Grave’s DecayV20
Scorpion’s CurseLotC
Scorpion’s TouchQuietusV20
Scry the HearthstoneV20
Shroud of NightObtenebrationV20
Speed the Season’s PassingThe Green PathV20
Strike TrueThe Path of MarsV20
SubvertThe Path of CorruptionV20
Summon SoulThe Sepulchre PathV20
Summon Spirit BeastsV20
The Crone’s PrideThe Path of the Father’s VengeanceV20
The HauntingDementationV20
The Tongue of the AspSerpentisV20
Unseen PresenceObfuscateV20
Watery HavenV20
Wooden TonguesElemental MasteryV20
Acidic TouchHands of DestructionV20
Animate the UnmovingElemental MasteryV20
ApparitionChimerstryV20
Arms of the AbyssObtenebrationV20
Ashes to AshesV20
Aspect of the BeastV20
Aura AbsorptionV20
Blood of PotencyThe Path of BloodV20
Blood to WaterNeptune’s MightV20
Bond with the MountainV20
BonecraftVicissitudeV20
Breeze of LethargyV20
Burning TouchV20
Compel SoulThe Sepulchre PathV20
ConflagrationV20
Corpore SanoV20
Curse of LifeThe Corpse in the MonsterV20
Dagon’s CallQuietusV20
Dagon’s CallLotC
Dagon’s Call (Vizier Caste)LotC
Dance of VinesThe Green PathV20
Dark HumorsPath of the Four HumorsV20
Loading further records
Classification: Union // Open Ref vampire/power/discipline_power/putrescent-servitude

Putrescent Servitude

Discipline Power · Vampire · Level 8

Vampire
Discipline
Thanatosis

The practice of creating zombified servants is an old one in vodoun, though most powerful Samedi can perform feats of reanimation that put the finest houngan to shame. The Stiff can raise a recently dead person as an undead servant. The zombie can’t think critically or move faster than a quick walk, but it is tough, strong, and unquestioningly loyal.

System: The first application of this power allows the Samedi to feed some of her blood to a recently dead corpse (maximum time since death equal to the Samedi’s Stamina in weeks) in order to animate it. Three blood points must be spent to bring the corpse back to a semblance of life. A reanimated corpse has the same Physical Attributes as it did in life. It is capable of limited reasoning (reduce all Mental Attributes by one), but free thought is beyond it and the only person it can clearly understand is its master or an individual who its master has directed it to obey. Reanimated corpses possess two levels of Fortitude and three extra health levels. They suffer no dice pool penalties from wounds until they lose their last health level, at which point they collapse and cannot be reanimated again.

A reanimated corpse crumbles to dust at the third sunrise after its creation. Its “lifespan” can be extended by feeding it more blood at creation — one blood point per extra night.

This power can also be used on a mortal. The Samedi creates a ghoul in the normal fashion, by feeding the subject one blood point. The player then rolls Manipulation + Medicine (difficulty equal to the mortal’s permanent Willpower). Three or more successes are required to turn the mortal into a zombie. If this roll succeeds, the mortal loses all free will, becoming completely subjugated to the Samedi’s command. The mortal may try to break free once per night by rolling his Willpower (difficulty equal to the Samedi’s Manipulation + Leadership). If the mortal frees himself, he is still considered a ghoul but regains his free will and normal Mental and Social Attributes (see below). A mortal who botches his Willpower roll or who becomes blood-bound to the Samedi may never again attempt to break free.

A mortal under the influence of Putrescent Servitude becomes pale and corpselike. He loses one point from all Social and Mental Attributes (to a minimum value of one). He gains three extra health levels and takes no dice pool penalties from injuries until he reaches Incapacitated, at which point he collapses. One more lethal wound will kill him once he reaches this point. The mortal also gains one level of Potence, as a normal ghoul would, and has the potential to learn other Disciplines if the Samedi feels inclined to teach him.

A ghoul zombie who goes a month without vampiric blood loses all benefits of being a ghoul, as would normally occur. He also loses all effects of this power and regains his free will, though he may still be blood-bound to his master.

Part of Thanatosis

Report a problem