Classification: Union // Open

Discipline Powers

375 records

Random
Name Level ▲ Discipline Source
A Taste for BloodThe Path of BloodV20
A Touch of DeathThe Cenotaph PathV20
Aid from SpiritsSpiritusV20
AnalyzeThe Path of TechnomancyV20
AwePresenceV20
Breath of WhispersThe Way of WindV20
Brother’s BloodSanguinusV20
Cloak of ShadowsObfuscateV20
CommandDominateV20
Confer with the BladeAwakening of the SteelV20
Consecrate the GroveOghamV20
ContradictThe Path of CorruptionV20
DecayHands of DestructionV20
Destroy the HuskThe Grave’s DecayV20
Elemental StrengthElemental MasteryV20
Eyes of the BeastProteanV20
Eyes of the DeadVitreous PathV20
Eyes of the SeaNeptune’s MightV20
Feral WhispersAnimalismV20
Fiery CourageThe Way of FireV20
FolderolMytherceriaV20
Grasping SoilThe Way of EarthV20
Hag’s WrinklesThanatosisV20
Heightened SensesAuspexV20
Herbal WisdomThe Green PathV20
Hourglass of the MindTemporisV20
Ignis FatuusChimerstryV20
Malleable VisageVicissitudeV20
Masque of DeathThe Corpse in the MonsterV20
PassionDementationV20
Pool of LiesThe Way of WaterV20
Restore HumanitasBardoV20
Sense the SinDaimoinonV20
Sense VitalityObeahV20
Sense VitalityValerenV20
Shadow PlayObtenebrationV20
ShroudsightThe Ash PathV20
Silence of DeathQuietusV20
Silence of Death (Sorcerer Caste)QuietusLotC
Silence of Death (Vizier Caste)QuietusLotC
Skin of the ChameleonVisceratikaV20
Summon the Simple FormThe Path of ConjuringV20
The Eyes of the SerpentSerpentisV20
The Missing VoiceMelpomineeV20
TremensThe Bone PathV20
War CryThe Path of MarsV20
Whispers to the SoulPath of the Four HumorsV20
Witness of DeathThe Sepulchre PathV20
Zillah’s LitanyThe Path of the Father’s VengeanceV20
Anesthetic TouchObeahV20
Anesthetic TouchValerenV20
Apprentice’s BroomsThe Bone PathV20
Auguring the SicknessObeahLotB, V20
Aura of DecayVitreous PathV20
Aura PerceptionAuspexV20
Banishing Sign of ThothBardoV20
BeckoningAnimalismV20
Biting GaleThe Way of WindV20
Blood RageThe Path of BloodV20
BurnoutThe Path of TechnomancyV20
Cold of the GraveThe Corpse in the MonsterV20
CombustThe Way of FireV20
Crimson WoadOghamV20
Dread GazePresenceV20
Endurance of StoneThe Way of EarthV20
Fae SightMytherceriaV20
Fata MorganaChimerstryV20
Fear of the Void BelowDaimoinonV20
Feral ClawsProteanV20
FleshcraftVicissitudeV20
Gnarl WoodHands of DestructionV20
Grasp of the MountainAwakening of the SteelV20
Ishtar’s Touch (Scorpion’s Touch)QuietusLotC
Kiss of the Dark MotherPath of the Four HumorsV20
Lifeless TonguesThe Ash PathV20
MesmerizeDominateV20
OctopodSanguinusV20
Phantom SpeakerMelpomineeV20
Prison of WaterNeptune’s MightV20
PutrefactionThanatosisV20
Recurring ContemplationTemporisV20
Reveal the CateneThe Cenotaph PathV20
Rigor MortisThe Grave’s DecayV20
Scorpion’s CurseQuietusLotC
Scorpion’s TouchQuietusV20
Scry the HearthstoneVisceratikaV20
Shroud of NightObtenebrationV20
Speed the Season’s PassingThe Green PathV20
Strike TrueThe Path of MarsV20
SubvertThe Path of CorruptionV20
Summon SoulThe Sepulchre PathV20
Summon Spirit BeastsSpiritusV20
The Crone’s PrideThe Path of the Father’s VengeanceV20
The HauntingDementationV20
The Tongue of the AspSerpentisV20
Unseen PresenceObfuscateV20
Watery HavenThe Way of WaterV20
Wooden TonguesElemental MasteryV20
Acidic TouchHands of DestructionV20
Animate the UnmovingElemental MasteryV20
ApparitionChimerstryV20
Arms of the AbyssObtenebrationV20
Ashes to AshesThanatosisV20
Aspect of the BeastSpiritusV20
Aura AbsorptionMytherceriaV20
Blood of PotencyThe Path of BloodV20
Blood to WaterNeptune’s MightV20
Bond with the MountainVisceratikaV20
BonecraftVicissitudeV20
Breeze of LethargyThe Way of WindV20
Burning TouchValerenV20
Compel SoulThe Sepulchre PathV20
ConflagrationDaimoinonV20
Corpore SanoObeahV20
Curse of LifeThe Corpse in the MonsterV20
Dagon’s CallQuietusV20
Dagon’s CallQuietusLotC
Dagon’s Call (Vizier Caste)QuietusLotC
Dance of VinesThe Green PathV20
Dark HumorsPath of the Four HumorsV20
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Classification: Union // Open Ref vampire/power/discipline_power/consecrate-the-grove

Consecrate the Grove

Discipline Power · Vampire · Level 1

Vampire
Discipline
Ogham

The Lhiannan with this ability can use the power of her blood to awaken the spirits of plant life in her territory; they will act in her defense against any unwelcome intruder. Roots tangle feet, grass grasps at boots, trees sway unnaturally in foes’ way, and so on. Typically the Lhiannan slits a wrist and whirls in place, or stabs a palm and walks a spiral pattern through the foliage that she wishes to awaken.

System: The player spends from one to three blood points, and the character must undertake the process described above. One blood point rouses the plant life in a 10-foot (3-meter) diameter; two blood points doubles that to 20 feet (6 meters); three makes it 40 feet (12 meters). Tracing the desired area takes one turn per blood point spent.

When the blood has been sown, the player rolls Charisma + Survival (difficulty 6). If the roll garners even one success, the plant life animates as the local spirit world is roused to action. Enemies in the area suffer a -2 to all dice pools from distraction and physical interference. Additionally, interlopers must make a Stamina + Athletics roll to avoid three dice of bashing damage from the local flora (provided the local plant life is capable of such damage; trees and brambles probably are, but a grassy meadow doesn’t contain the kind of flora necessary for such an assault). Botching this roll causes the plants to turn on the Lhiannan instead.

This power lasts for one scene.

Part of Ogham

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