Animal Hide
Fetish · Werewolf
Animal Kami are made almost exactly like human Kami, with a few minor changes:
1) Animal Kami tend to favor Physical and Mental Attributes above Social Attributes, but they have the same number of points to spend between primary, secondary and tertiary categories. Put six dots into the primary category, four in the second and three in the tertiary. As with human Kami, each Attribute starts with one dot.
2) Animal Kami prioritize Ability categories like human Kami. Assign eleven dots in the primary category, seven in the secondary, and three in the tertiary. Lupus ability restrictions (W20, p.76) apply.
3) Animal Kami start with Willpower 2 and Gnosis 3, but no Rage. Purchasing the power Spirit Ties can increase Gnosis to 8 in animal Kami. Like human Kami, Berserker gives animal Kami five points of Rage.
4) Animals that are larger than humans have increased traits as though they had already purchased the Size power. Up to the size of a lion or a horse, adjust their traits as though they had purchased Size once. Creatures up to the size of an elephant or orca adjust their traits as though they had purchased Size twice. These natural adjustments do not count against the number of powers available. Even larger Kami, including the oceanic Rorqual, use the rules for Kami of the land (below).
Animals that are smaller than humans have decreased maximum Attributes and a bonus to hiding and evasion, as if they had purchased the reductive version of Size power.
A large dog has the equivalent of one purchase of Size. A house cat or fox has two innate purchases of Size. Mice, most birds and small lizards have three purchases. These do not count against the number of powers available.
Unless the Kami in particular is flawed by design, they never have less than the standard seven Health Levels, regardless of size.
5) All animal Kami are immune to the Delirium without having to take a power. In addition to the one-to-three powers they gain for being Kami, animal Kami also receive the powers that let them function as their mundane animal counterparts. An osprey Kami has the Wings she needs to fly, a rhino Kami receives Armored Hide, and many predators gain the powers Claws and Fangs and Darksight. They gain up to three powers appropriate to their species, and one-to-three additional powers to fulfill their purpose as Kami.
6) Animal Kami have three points to spend on Back grounds. Most animal Kami favor Fate, and must take at least one point in it. Animal Kami who are social enough make friends worthy of the Backgrounds Allies and Con tacts. Sadly, even the handsome hoard of a clever raven is rarely worth enough to be considered Resources.
See also 6
Charts & Tables
- Health Levels shared/rule/chart/health-levels
Gifts
- Darksight werewolf/power/gift/darksight
Spheres
- Spirit mage/power/sphere/spirit
Tribes & Fera
- Lupus werewolf/faction/tribe/lupus