Classification: Union // Open

Everything

4676 records

Random
Name ▲ Kind Line Source
A Corrupt CourtshipFomorWerewolfBotW
A Garou Creation MythUmbral RealmWerewolfW20
A Matter of HonorRoteMageHDYDT
A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
A Mechanistic CosmosParadigmMageM20
A New AnchorheadStory SeedWerewolfUVS
A Taste for BloodDiscipline PowerVampireV20
A Thousand Secret FacesGiftWerewolfCB
A Touch of DeathDiscipline PowerVampireV20
A Universe of LawsGiftWerewolfCW
A World of Gods and MonstersParadigmMageM20
Abilities of the New FormRoteMageHDYDT
Ability DeficitFlawSharedBoS, W20
AbliphetFomorWerewolfBotW
Absent-MindedFlawSharedBoS, W20
Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Accessing Tass or Periapt QuintessenceRoteMageHDYDT
Acclimation to the New FormRoteMageHDYDT
Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryPentex SubsidiaryWerewolfBotW
AdvancedPentex SubsidiaryWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
African Necromancy (style)SystemVampireRotB
AgingFlawSharedBoS
Aging the Night-FolkRoteMageHDYDT
Ahl-i-BatinCraftMageM20
AhrimanesBloodlineVampireV20
Ahriman’s WightRitualVampireRotB
Aid from SpiritsDiscipline PowerVampireV20
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
AircraftChartSharedM20
Airt SenseGiftWerewolfCB
Airts and Moon PathsUmbral RealmMageM20
AjabaFeraWerewolfCB, W20
Akashic Brotherhood (the Akashayana)TraditionMageM20
Akhu (Setite Sorcery school)SystemVampireRotB
al-Ghadib, the Mad WarriorNPCMageGaM
AlabastardCombination DisciplineVampireAU
Alamut (near Tehran, Iran)DomainVampireV20C
AlbinoTribeWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
Alcohol ToleranceMeritSharedW20
AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Alms to the PoorGiftWerewolfCB
AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
Alter LilianGiftWerewolfCB
Alter MoodGiftWerewolfCB
Altering CharacteristicsRoteMageHDYDT
Altering PropertiesRoteMageHDYDT
Altering the ElementRoteMageHDYDT
Alternate IdentityBackgroundSharedV20
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amazons of DianaCampWerewolfW20
AmbidextrousMeritSharedBoS, W20, V20
AmbushGiftWerewolfCB
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
AmnesiaFlawSharedBoS, W20, V20
Amount of Quintessence UsedRoteMageHDYDT
Amulet of MnemosyneRitualVampireRotB
An Hour AgoSpiritWerewolfUVS
Ana-gaminCampWerewolfW20
AnachronismFlawSharedBoS
AnalyzeDiscipline PowerVampireV20
AnanasiFeraWerewolfCB, W20
Anansi the Spider, Keeper of TalesNPCMageGaM
Anansi’s GuileGiftWerewolfCB
Anarch MovementSectVampireV20
Ancestor AllyMeritSharedW20
AncestorsBackgroundSharedW20
Ancestral RescueUmbral RealmWerewolfUVS
Ancestral Soil DependenceFlawSharedLotC
Ancestral WingsGiftWerewolfCB
Anchor PointsRoteMageHDYDT
Ancient Forest-Heart (Grand Natura)NPCMageM20
AndaBloodlineVampireV20
Andre BaptistePentex SubsidiaryWerewolfBotW
Loading further records
Classification: Union // Open Ref vampire/faction/bloodline/dominate-malkavians

Dominate Malkavians

Bloodline · Vampire

Vampire
Nickname
Carriers
Disciplines
Auspex, Dominate
If you’re expecting me to flip out and start hitting people with fish, well, you’ve got the wrong weirdo. I’m not here to amuse you.

For the most part, other Kindred don’t differentiate between Dominate Malkavians and the main body of the Clan. Vampires don’t carry badges detailing their acuity in the various Disciplines, after all, and it’s by no means impossible for a Malkavian to wield both powers. As with so many things related to the Moon Clan, most vampires wouldn’t know about it if the Malkavians didn’t tell them.

For some reason, the Clan felt it was important for the Camarilla to know that some of their number retained skill with the Dominate Discipline. Likewise, their nickname — Carriers — is self-applied. The implication is clear: These Malkavians are immune to Dementation (at least as far as “contracting” it the way the rest of the Clan did), but they are capable of spreading it. Rumors fly that these Malkavians are capable of spreading Dementation — and the accompanying madness — even to non-Malkavian Kindred.

Whether or not that’s true hasn’t been established, but it is true that Dominate Malkavians tend to be more outwardly stable than other members of their Clan. That isn’t to say they aren’t mad — they are. Their derangements, though, tend more toward cold sociopathy or quiet hallucinations that the screaming, full-blown madness that afflicts much of the rest of the Clan. Likewise, Dominate Malkavians show no particular propensity for prophetic wisdom, and often seem somewhat contemptuous of the ones that do.

Nickname: Carriers

Disciplines: Auspex, Dominate, Obfuscate (Note: If you wish to set your Vampire game before the events of the “Great Prank” that gave every Malkavian Dementation, nearly every Lunatic has these Disciplines – only the Malkavian antitribu at the time have access to Dementation.)

Weakness: Like all Malkavians (p. 61), the Carriers are irretrievably insane. As a rule, their insanity tends to be “quieter” than the average Lunatic’s, but the Dominate Malkavians still have at least one derangement that cannot be cured.

If you’re expecting me to flip out and start hitting people with fish, well, you’ve got the wrong weirdo. I’m not here to amuse you.

Weakness

Like all Malkavians (p. 61), the Carriers are irretrievably insane. As a rule, their insanity tends to be “quieter” than the average Lunatic’s, but the Dominate Malkavians still have at least one derangement that cannot be cured.

See also 6

Clans & Bloodlines

Disciplines

  • Auspex vampire/power/discipline/auspex
  • Dementation vampire/power/discipline/dementation
  • Dominate vampire/power/discipline/dominate
  • Obfuscate vampire/power/discipline/obfuscate

Other Factions

Report a problem