THE COIL’S FAVOR
Umbral Realm · Werewolf
If the pack has the (mis)fortune to encounter the Coil when they are on a quest within the Flux Realm and musters the audacity to request a boon from the spirit, handle it as a Flux Realm scene as normal, but the Wits + Enigmas roll after succeeding in the scene is at difficulty 9 instead of difficulty 8. However, each such successful Wits + Enigmas roll counts as two successes for the purpose of completing the pack’s goal rather than one.
they somehow anger it or it happens to be in a particularly playful mood. In fact, the Incarna frequently shows favor to those shapeshifters who beg a boon from it and will grant their requests with a cheerful, helpful attitude. Asking a favor from the Coil is incredibly dangerous, however. The way it grants wishes often creates as many problems as it solves. This is not out any malevolence on the part of the spirit. The Coil simply does not understand that other creatures can’t simply reverse any unintended consequences its boons might have. While they may not have the variety of power that the Coil has, it cannot comprehend creatures that do not have control of reality in some fashion. A request to bless a klaive so it can defeat a powerful Bane might result in a weapon that, quite incidentally, tears small holes in the fabric of time and space whenever it is used —through which monsters and hostile spirits slip into the world to wreak havoc.
Shapeshifters exert significant influence over the Umbra as a consequence of their half-spirit natures, and the Legendary Realm is a manifestation of their songs and stories of the past deeds, great heroes, and epic battles of their kind. It is a place of myth and allegory where great heroes live on, guarding the people from barbarians and monsters. Noble figures from the tales of the Silver Record sit atop thrones of millennia ago, and the mightiest fallen heroes appear in this Elysian land where they await the Last Battle.
In recent days, however, the Realm has fallen under a shadow. Where once stood a prosperous kingdom, the Midnight Land has come from Malfeas to bring ruin to the Realm’s people. Though the Legendary Realm is home to
some of the Changing Breeds’ greatest heroes, the legions of the enemy are vast and insidious enough to challenge even the Silver Record’s legendary scions.
The Legendary Realm has many kingdoms, each of which is ruled by one or more shapeshifter heroes from myth. Each ruler is anointed by Gaia Herself only after they perform great deeds that find their way into story and song and then pass all manner of grueling ordeals and trials. Once crowned by Gaia, the new ruler’s land flourishes to mark the beginning of his reign. The trees put forth leaves and flowers. The fields present full-ripened grain ready for harvest.
The landscapes and inhabitants of a kingdom reflect the qualities of its rulers. One ruled by a courageous Get of Fenris might be a land of valiant but headstrong warriors, while one ruled by a Black Fury may feature many small clans, each led by a wise and strong matriarch. A queen notable for her pragmatism and skill at arms might rule from a great stone castle with high, thick walls and deep moat, while a king famed for his love of beauty and devo tion to Luna may occupy a magnificent palace with songs to the Moon engraved in the walls and gilt with gold leaf.
See also 6
Places
- Flux werewolf/location/umbral_realm/flux
- Get of Fenris werewolf/location/umbral_realm/get-of-fenris
- Legendary Realm werewolf/location/umbral_realm/legendary-realm
- Malfeas werewolf/location/umbral_realm/malfeas