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Classification: Union // Open Ref vampire/power/combo_discipline/eradication-of-secrets-thaumaturgy-and-dominate

Eradication of Secrets

Combination Discipline · Vampire · “Eradication of Secrets (Thaumaturgy • and Dominate •••)”

Vampire
Prerequisites
Thaumaturgy • and Dominate •••

Prerequisites: Thaumaturgy (any path) • and Dominate

• • •

With only a touch, the user of this power erases knowledge from a target’s mind. Unlike Forgetful Mind, these memories are not simply written over; they are fully excised and can never be restored. The Inconnu use this power as a failsafe against those who have learned too much about Golconda, Kindred lore, or their society.

This power is not subtle, and does not pacify its target in any way. The user realizes that information has been taken from them, and if they have the Awareness skill, will know the topic.

System

The user of this power must physically touch the target in order to activate Eradication of Secrets. Successful use of this power deals one point of lethal damage to its target as memories are literally burned from the cells of that individual’s brain.

The user states one narrow topic that their target knows (typically something like “all recent discussions regarding my childe” or “everything learned from last night’s experiment”). Then, they must roll Intelligence +

Intimidation, with a difficulty equal to the target’s current Willpower points. If the successes rolled don’t allow the extent of modification required, the Storyteller reduces the resulting impact on the victim’s mind.

Successes Result

This combination power costs 18 experience points to learn.

1 success May remove a single memory of no more than one hour in length.

The magic of the Inconnu tends to be a slower, more subtle style of casting, closer to meditation than to the Hermetic stylings of the Tremere Clan. The Inconnu use physical focuses, from religious iconography and artifacts, to crystals and perpetual motion trinkets, all designed to liberate the mind and elevate the mind into a higher state of consciousness. Although many members of the Inconnu are practiced in other styles of magic, they prefer to utilize subtle sorceries, contemplative methods, and expansion of the mind and soul in the practice of their thaumaturgy.

2 successes May remove all instances of a single topic of memory, of something learned within the last month.

The Inconnu believe that all magic is no more than an exercise of the will, fueled supernaturally by vampiric vitae. This belief lends itself to their practice of paths, rituals, and other magic. An Inconnu’s casting style is unique; quiet and meditative, they focus their inner consciousness (some might call it their “third eye”) and push their spirit to the task. Rather than manipulating the world around them through ritual implements, complex arcane tools, verbal cues, or physical gestures, they center themselves in a moment of absolute silence and complete focus, and then unleash their magical power through a single primary focus — and into the world.

3 successes May remove all instances of a single topic of memory, of something learned within the last year.

See also 7

Abilities & Attributes

Clan Lore

Disciplines

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Spheres

  • Mind mage/power/sphere/mind
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