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Classification: Union // Open Ref vampire/power/combo_discipline/smiling-jacks-trick-dominate-obfuscate

Smiling Jack’s Trick

Combination Discipline · Vampire · “Smiling Jack’s Trick (Dominate •••, Obfuscate •••)”

Vampire
Prerequisites
Dominate •••, Obfuscate •••

Attributed to the Anarch Smiling Jack, this power causes a Kindred to confuse one vampire for another. For a brief period, the subject consistently mistakes the

user of this gift with another Kindred in the immediate vicinity. According to the story, Jack found himself caught by a Scourge and his lieutenant. Invoking this power, Jack made the Scourge believe that his lieutenant was actually the Anarch and vice versa. As the Scourge turned his attentions to the lieutenant, Jack escaped into the night, cackling all the while.

System

The player makes a contested Manipulation + Performance roll (difficulty equals the subject’s Intelligence + 5, to a maximum of 10) against the subject’s Wits + Subterfuge (difficulty 7). If the subject gains more successes, the power fails. If the character succeeds, the subject briefly but unfalteringly transposes the character using the power with another Kindred in her line of sight. From there on out, it’s up the character to make the best of the situation, but the strangeness of the change usually buys enough time to escape, if not to completely change the Anarch’s position.

Note that this is a Dominate power, so it works only on those subjects of equal or lower generation as the user. The duration of the power’s effect is one hour — (10 times the subject’s Intelligence) minutes.

It costs 18 experience points to learn this power.

See also 6

Abilities & Attributes

Disciplines

  • Dominate vampire/power/discipline/dominate
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