Shapeshifting and Consecrating Possessions
Rote · Mage
Life magick deals only with living organisms. Transforming clothing or other objects requires several dots in Matter as well. The exact Rank necessary depends upon the nature of the object; a simple rock would require Matter 2, while a laptop would require Matter 4 due to its complex material structure (plus Forces 3/ Prime 2 to provide the power if you wanted the thing to function like a laptop afterward).
A mage can consecrate simple objects to herself using the Prime 1 Effect of that name; as usual, this usually requires one additional success per item. A consecrated item (pants, backpack, sword, etc.) will shapeshift along with the mage, although one item that carries other items (like a backpack full
of stuff) will require more successes than one simple object (a pair of pants) demands.
Objects that get consecrated, or bound by Matter magick, into a person’s Pattern become parts of that character for the duration of the Effect. After that, they lose that connection and must be re-bound.
Even so, they retain a Resonance-connection to the character in question, which makes those items into potential liabilities. An item that has been consecrated or bound to a character’s Pattern gets treated as a “personal object” until and unless it gets “deconsecrated” by another Prime 1 Effect afterward. A mage who wants to use that object against its owner reduces his difficulty by -3 if he employs it in a spell directed against that character afterward. (See Using a personal item
See also 4
Referenced by 1
Rotes & Procedures
- Consecrating and Energizing Items mage/power/rote/consecrating-and-energizing-items