Wolf Years
Tribe · Werewolf
Lupus and metis reach maturity more quickly than homids. A metis hits adolescence between eight and 10, and a lupus is usually full-grown after just a year or two. However, all breeds age at the same rate once they undergo their First Change. A lupus can outlive generations of wolves, although rumors circulate of unlucky souls somehow cursed to age as wolves do, dying before their second decade. Even so, most werewolves are theoretically capable of reaching the hundred-year mark or even beyond. It is the rare, rare werewolf, however, who has the luxury of dying from old age.
Other kids reacted unconsciously to the predator within you, and to the vicious temper that you couldn’t always keep under control. Strange dreams marked your childhood, and as you grew you remembered more and more of them — dreams of the moon, of the taste of blood, of the smell of war. Maybe they found you before your Change, maybe after, but now there’s no going back. You are what you are — you’re as much wolf as human now.
Homid characters have no limits on what Abilities they may purchase during character creation. They have plenty of experience with the abstract thought that’s newer to their lupus cousins, and they usually grow up surrounded by human technology. No werewolf is better able to deal with the many peculiarities of human society. In their breed form, homids can also handle silver with no Gnosis penalty.
The human-born advantages at navigating human society are balanced against weaker connections with the wolf and spirit portions of their nature. Homids are generally less intuitive and perceptive than lupus or metis. They’re likely to rely on what they see and hear, rather than what they feel. Moreover, their innate spiritual connections are weaker, as represented by their low starting Gnosis. Humanity has simply grown apart from the spirit world.
Nicknames: Apes, Two-Legs, Monkeys
Initial Gnosis: 1