Ratman
Gift · Werewolf · Level 3
With a bit of practice, the wererat learns to assume a new form between Homid and Crinos, rather like a Garou’s Glabro form. Though still mostly human, this new form gains exaggerated “ratlike” features: beady eyes, a long nose, gnarled hands, sharp incisors. A City Mother or City Father teaches this Gift.
System: This form may be assumed in the same fash ion as werewolves assume Glabro form, as a permanent ability. The Ratman’s traits are: Dexterity +2, Charisma +1 (to rats), Charisma –1 (to humans), and Perception +2. The difficulty of Subterfuge and Stealth rolls’ dif ficulties are reduced by 2, and the character may make claw attacks which inflict lethal damage.
See also 6
Abilities & Attributes
- Charisma shared/trait/attribute/charisma
- Dexterity shared/trait/attribute/dexterity
- Perception shared/trait/attribute/perception
- Stealth shared/trait/ability/stealth
- Subterfuge shared/trait/ability/subterfuge
Tribes & Fera
- Homid werewolf/faction/tribe/homid