Classification: Union // Open
Classification: Union // Open Ref werewolf/power/gift/ratman

Ratman

Gift · Werewolf · Level 3

Werewolf

With a bit of practice, the wererat learns to assume a new form between Homid and Crinos, rather like a Garou’s Glabro form. Though still mostly human, this new form gains exaggerated “ratlike” features: beady eyes, a long nose, gnarled hands, sharp incisors. A City Mother or City Father teaches this Gift.

System: This form may be assumed in the same fash­ ion as werewolves assume Glabro form, as a permanent ability. The Ratman’s traits are: Dexterity +2, Charisma +1 (to rats), Charisma –1 (to humans), and Perception +2. The difficulty of Subterfuge and Stealth rolls’ dif­ ficulties are reduced by 2, and the character may make claw attacks which inflict lethal damage.

See also 6

Abilities & Attributes

Tribes & Fera

  • Homid werewolf/faction/tribe/homid
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