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Classification: Union // Open Ref werewolf/power/gift/rending-the-craft

Rending the Craft

Gift · Werewolf · Level 3

Werewolf
Tribe
Homid
Cost
1 Willpower, 1 Blood

The werewolf’s

claws burn with mystic force, rending apart the delicate workings of magic. An ancestor-spirit teaches this Gift.

System: After the werewolf makes a successful claw attack, the player may spend a point of Willpower to end the effects of any ongoing magical power enhancing the target (such as the Gift: Razor Claws, or the Armor Charm). Permanent magical effects cannot be rent asunder by this Gift, nor powers that are innate to the nature of the target. For example, a werewolf’s Gifts could be cancelled, but not her ability to shapeshift; a vampire’s Disciplines could be disrupted, but not her immortality or her ability to spend blood to raise her Attributes. In the event that a magical effect mixes permanent and temporary elements, the per­ manent elements are retained while transitory elements are disabled. For example, a vampire’s Potence would continue to passively grant extra Strength dice, but blood could not be spent to transform those dice into automatic successes.

See also 3

Abilities & Attributes

  • Strength shared/trait/attribute/strength

Disciplines

  • Potence vampire/power/discipline/potence

Gifts

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