{"id":"werewolf/power/gift/rending-the-craft","type":"power","system":"gift","line":"werewolf","name":"Rending the Craft","sources":[{"source":"W20","page":200,"folio":198}],"entries":["The werewolf’s","claws burn with mystic force, rending apart the delicate workings of magic. An ancestor-spirit teaches this Gift.","System: After the werewolf makes a successful claw attack, the player may spend a point of Willpower to end the effects of any ongoing magical power enhancing the target (such as the Gift: {@gift Razor Claws|W20}, or the Armor Charm). Permanent magical effects cannot be rent asunder by this Gift, nor powers that are innate to the nature of the target. For example, a werewolf’s Gifts could be cancelled, but not her ability to shapeshift; a vampire’s Disciplines could be disrupted, but not her immortality or her ability to spend blood to raise her Attributes. In the event that a magical effect mixes permanent and temporary elements, the per­ manent elements are retained while transitory elements are disabled. For example, a vampire’s {@discipline Potence|V20} would continue to passively grant extra {@attribute Strength|V20} dice, but blood could not be spent to transform those dice into automatic successes."],"level":3,"source_group":"tribe","group_name":"Homid","system_text":["After the werewolf makes a successful claw attack, the player may spend a point of Willpower to end the effects of any ongoing magical power enhancing the target (such as the Gift: Razor Claws, or the Armor Charm). Permanent magical effects cannot be rent asunder by this Gift, nor powers that are innate to the nature of the target. For example, a werewolf’s Gifts could be cancelled, but not her ability to shapeshift; a vampire’s Disciplines could be disrupted, but not her immortality or her ability to spend blood to raise her Attributes. In the event that a magical effect mixes permanent and temporary elements, the per­ manent elements are retained while transitory elements are disabled. For example, a vampire’s Potence would continue to passively grant extra Strength dice, but blood could not be spent to transform those dice into automatic successes."],"_qa":{"flags":[],"parser":"bulleted_entries","confidence":0.9,"extracted":"2026-10-12","job":"w20-gifts"},"_links":{"self":"/api/v1/records/werewolf/power/gift/rending-the-craft","html":"/records/werewolf/power/gift/rending-the-craft","parent":null,"children":"/api/v1/records/werewolf/power/gift/rending-the-craft/children","sources":[{"abbr":"W20","page":200,"folio":200,"title":"Werewolf: The Apocalypse 20th Anniversary Edition"}]},"_db":{"title":"Rending the Craft","props":[["Tribe","Homid"],["Cost","1 Willpower, 1 Blood"]],"parent_id":null,"level":3,"category":"Homid","summary":"The werewolf’s claws burn with mystic force, rending apart the delicate workings of magic. An ancestor-spirit teaches this Gift. System: After the werewolf makes a successful claw attack, the player may spend a point of","tags":[],"children":[]}}