The Abyss
Umbral Realm · Werewolf
• Anything that can’t fly that falls into the Abyss is lost forever. • Any Garou performing a Rite of Summoning in the Abyss has her dice pool doubled. • A werewolf staring into the Abyss must make a Willpower roll (difficulty of 12 minus the charac ter’s Gnosis). If she fails, she must make a Frenzy check. With three or more successes, she enters a fox frenzy and flees. If she’s lost all her Willpower, she tries to leap into the Abyss. • Exploration may result in earning extra experience points that can be used to buy Enigmas, appropriate Gifts, or Gnosis. • No actions involving the expenditure of Gnosis points work here. • Anything lost in the Umbra eventually arrives in the Abyss. Werewolves may even search for lost items here; the difficulty to find anything depends on the size of the item. The number of successes required decreases the farther a Garou descends into the Abyss. • Every 300 feet a traveler descends into the Abyss, difficulties for Perception rolls increase by 1. • All sight Perception rolls here depend on the phase of the moon; the Abyss conforms to earthly time.
See also 3
Abilities & Attributes
- Enigmas shared/trait/ability/enigmas
- Perception shared/trait/attribute/perception
Rites & Rituals
- Rite of Summoning werewolf/power/rite/rite-of-summoning
Referenced by 21
Discipline Powers
- Black Metamorphosis vampire/power/discipline_power/black-metamorphosis
Disciplines
- Sacrifice to Nightmare vampire/power/combo_discipline/sacrifice-to-nightmare
Gifts
- Obedience werewolf/power/gift/obedience
Other Factions
- The Telyav vampire/faction/sect/the-telyav
Places
- Ancestral Rescue werewolf/location/umbral_realm/ancestral-rescue
- Corax werewolf/location/umbral_realm/corax
- Flying werewolf/location/umbral_realm/flying
- Moon Phase Difficulty werewolf/location/umbral_realm/moon-phase-difficulty
- Nightmaster and the Hive of the Jagged Maw werewolf/location/umbral_realm/nightmaster-and-the-hive-of-the-jagged-maw
- Search Engine werewolf/location/umbral_realm/search-engine
- Spirits werewolf/location/umbral_realm/spirits
- The Gold Path werewolf/location/umbral_realm/the-gold-path
- The Silver Path werewolf/location/umbral_realm/the-silver-path
- The Thirteen Near Realms werewolf/location/umbral_realm/the-thirteen-near-realms
- Uktena werewolf/location/umbral_realm/uktena
- Werewolves werewolf/location/umbral_realm/werewolves
Rites & Rituals
- Abyssal Threads vampire/power/ritual/abyssal-threads-level-3-abyss-mysticism-ritual
- Feed the Darkness vampire/power/ritual/feed-the-darkness-level-2-abyss-mysticism-ritual
- Maw of Ahriman vampire/power/ritual/maw-of-ahriman-level-4-abyss-mysticism-ritual
Rules
- Abyssal Rituals (Abyss Mysticism) vampire/rule/system/abyssal-rituals-abyss-mysticism
Story Seeds
- Lost Heroes werewolf/rule/story_seed/lost-heroes